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Old 10-17-13, 05:22 AM   #2431
plj
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Quote:
Originally Posted by Hotjoe View Post
Do I then ENABLE the mods with the JSGME after placing mods in the MODS folder? Or do I just place them in the folder then activate them after the respective block of instructions is complete?

I know the next block of instructions includes enabling the mods with the MEP list and whatnot but theres no indication where this action should go within the entire procedure, at least not a clear one.
It says PLACE .. not PLACE AND ENABLE. Therefore, you place, and move on to next instruction, where you use the mep file to enable them, as you already seem to be aware of. If you need it clearer then this, ask mom to read it slowly I'd say.
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Old 10-17-13, 06:08 AM   #2432
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Originally Posted by sober View Post
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Old 10-17-13, 07:51 AM   #2433
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Quote:
Originally Posted by sober View Post
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Old 10-17-13, 08:17 AM   #2434
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Quote:
Originally Posted by SnipersHunter View Post
Hey how stable is my modlist?


Code:
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
Naights Submaine Textures v1.2G (PUV)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
Speech fixes and additions (german version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
oh2v22_de_test
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
R.S.D. - Reworked Submarine Damage v5.3 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
Expanded Navies by Cybermat47 v.1.0.01
SH5 External Cargo 1.0
Grossdeutscher Rundfunk
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors
gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
Allgemeine Deutsche Übersetzung
Please help me c:
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Old 10-17-13, 08:48 AM   #2435
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Quote:
Originally Posted by SnipersHunter View Post
Please help me c:
So now we are to install this exact list, ask you which options you anabled and what patches you ran, and test it and report back or something ?

There are no obvious mistakes in the list for as far as I can tell ... how stable it is ? It's sh5 .. what do you think ? There is no way to predict how well this list will work on your system, except for testing.
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Old 10-17-13, 10:46 AM   #2436
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I just liked to know if this is okay or if i should change sth
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Old 10-17-13, 11:48 AM   #2437
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guys no offence but all new guys use 16X9 manos scope all of u have same monitor resolution als sober one ?
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Old 10-17-13, 12:18 PM   #2438
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Originally Posted by SnipersHunter View Post
I just liked to know if this is okay or if i should change sth
It looks okay, but there is no way to tell how stable it is, without trying. And if you know that it varies per system, you know why we cant answer it for you
Quote:
Originally Posted by Sjizzle View Post
guys no offence but all new guys use 16X9 manos scope all of u have same monitor resolution als sober one ?
I'm using 1920 x 1080 for desktop resolution .. game is set to same, and clearly stating that's 16:9 .. so it's applicable here I'd say

Most full HD systems use that resulution. Most current systems are full HD.
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Old 10-17-13, 01:04 PM   #2439
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Quote:
Originally Posted by plj View Post

Most full HD systems use that resolution. Most current systems are full HD.
system can be HD if the monitor is not HD .....or not support HD....
for example my HD monitor is by my son ....and i have a wide one witch doesn't support HD ... that's why i asked before no offense m8
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Old 10-17-13, 01:15 PM   #2440
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Originally Posted by sober View Post
Photo of sober if anyone is interested what I look like IRL .
http://www.subsim.com/radioroom/show...2&postcount=96


I think I may have met you somewhere
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Old 10-17-13, 02:10 PM   #2441
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Quote:
Originally Posted by plj View Post
It says PLACE .. not PLACE AND ENABLE. Therefore, you place, and move on to next instruction, where you use the mep file to enable them, as you already seem to be aware of. If you need it clearer then this, ask mom to read it slowly I'd say.
Firstly, what is wrong with you? No need for that.

Second, these are the next instructions:


Quote:
Originally Posted by sober View Post
Only enable snorkels while in the Bunker (Bunker save).
Set the Uplay game launcher to play offline .
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
If you are not getting an option to skip the tutorial when starting a new career, exit the game completely and go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:
HasCompletedTutorial=false
with
HasCompletedTutorial=true
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
Now exit the bunker by hitting the Esc key and click on Load game .
Click on Autosave Enter Base and then click on Load.
While in the bunker Go back to the main screen and select Options and change your Difficulty/Graphics/Sound options.
Once in the bunker again click on the technical officer (he is standing against the wall) to enter the upgrade screen .
Choose any upgrades you can afford then exit the upgrade screen .
Click on the flotilla commander (he is standing to the right of the technical officer) and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission.
The Baltic Operations objective on the top left will turn orange (if chosen coastal Waters as the campaign start) .
Click on the X on the mission briefing map top right of the screen to exit out of the mission briefing map .
Click on the flotilla commander again and choose Lets start the new patrol.
Where do you see enable the mods in this?

Note it ends with Starting a new patrol

So, maybe youll understandmy question this time. Indeed, further below are the enable instructions with the MEP file.......bear with me now....WHERE in the process do I do that? After I start a new patrol? Now that doesnt make any sense does it? Isnt the goal if installing mods having them enabled BEFORE you play?

Please note that I'm simply going by the chronological order that the post is set in. Do you see how this may confuse people who have never done this before?
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Old 10-17-13, 03:34 PM   #2442
plj
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I know how it can be confusing ... I followed the same instructions three weeks ago.

Quote:
Only enable snorkels while in the Bunker (Bunker save).
Set the Uplay game launcher to play offline .
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
If you are not getting an option to skip the tutorial when starting a new career, exit the game completely and go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:
HasCompletedTutorial=false
with
HasCompletedTutorial=true
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
Now exit the bunker by hitting the Esc key and click on Load game .
Click on Autosave Enter Base and then click on Load.
While in the bunker Go back to the main screen and select Options and change your Difficulty/Graphics/Sound options.
Once in the bunker again click on the technical officer (he is standing against the wall) to enter the upgrade screen .
Choose any upgrades you can afford then exit the upgrade screen .
Click on the flotilla commander (he is standing to the right of the technical officer) and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission.
The Baltic Operations objective on the top left will turn orange (if chosen coastal Waters as the campaign start) .
Click on the X on the mission briefing map top right of the screen to exit out of the mission briefing map .
Click on the flotilla commander again and choose Lets start the new patrol.
************************************************** ************************************************** ******************
How to start a mission
http://www.subsim.com/radioroom/showthread.php?t=179959

Trevallys awesome thread SH5 Mod Guide for Beginners
http://www.subsim.com/radioroom/showthread.php?t=190656

sobers recommended computer specs
to run the game with all the mods on highest graphics level .
64 bit operating system windows 7
6 gigs or more of memory
cpu quad or dual core running at least 3 Ghz
1 gig or more graphics card 5870 or better .
Ignore that part. When you have your mods installed, go back to it and read it if needed.

If you would just read the whole thing, and your remarks suggest you did, as did your initial post, you would have easily figured that out I think. Maybe I'm to harsh .. but apart from that bit of info being too early, his instructions make it very easy. You could have issues with the .mep file (cuz of the names), you could have issues with 'where do I find a certain mod, I can only find a newer version', but you could have figured this out in about the same time it took you to ask what's wrong with that part of the instruction
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Old 10-17-13, 03:47 PM   #2443
THE_MASK
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Keep persisting , its a fantastic game on a good computer system .
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Old 10-17-13, 03:50 PM   #2444
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Sober, now you're here .. could you move that part I quoted above out of the chronological installation order and put it before where instructions on how to install the stuff start ?

It does no harm, but it wastes about 15 minutes on average to either figure out or follow and notice you go on to mod the game and need to start a new career
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Old 10-17-13, 03:57 PM   #2445
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Quote:
Originally Posted by plj View Post
Sober, now you're here .. could you move that part I quoted above out of the chronological installation order and put it before where instructions on how to install the stuff start ?

It does no harm, but it wastes about 15 minutes on average to either figure out or follow and notice you go on to mod the game and need to start a new career
On second thought, maybe just point out in very big huge letters to read the part where it says what to do with the mods... even tho it's a bit down.

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