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Old 10-09-13, 01:46 PM   #2401
vdr1981
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Small update...First two works just fine for me Gap...they are safe if i can say so. Maybe, those 3 other effects are triggered at the same time when catastr. explosion happens (100% of damage) which is to much for my PC.
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Old 10-09-13, 02:46 PM   #2402
gap
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Quote:
Originally Posted by vdr1981 View Post
Small update...First two works just fine for me Gap...they are safe if i can say so. Maybe, those 3 other effects are triggered at the same time when catastr. explosion happens (100% of damage) which is to much for my PC.
Thank you Vecko, can you try again with the first three?
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Old 10-09-13, 03:03 PM   #2403
vdr1981
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Quote:
Originally Posted by gap View Post
Thank you Vecko, can you try again with the first three?
O yes, i will, right now i'm watching on CTD thread...I will do more testing these days!
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Old 10-11-13, 01:19 PM   #2404
SnipersHunter
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Hey how stable is my modlist?


Code:
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
Naights Submaine Textures v1.2G (PUV)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Sjizzle's - Charts for NewUIs part1_07.06.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
Speech fixes and additions (german version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
oh2v22_de_test
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
R.S.D. - Reworked Submarine Damage v5.3 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
Expanded Navies by Cybermat47 v.1.0.01
SH5 External Cargo 1.0
Grossdeutscher Rundfunk
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle
gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors
gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
Warfox deck crew always whispering SH5 German Version
gap - HD 1 deg Scope Bearing v 1.0
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
Allgemeine Deutsche Übersetzung
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Old 10-15-13, 10:21 PM   #2405
Hotjoe
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Ok something strange is happening. I do all these steps to a T:

How to start the campaign using sobers mega mod list .
Make sure you are patched to the official 1.2 version
You will have to be connected to the internets so that the UbiLauncher can update itself and have the offline mode .
Delete the save game folder from My Documents if you have a previous install .
Extract a new copy of the mod enabler to your main game folder http://www.subsim.com/radioroom/down...o=file&id=3951
Double click on the jsgme_setup .
This will create the yellow jsgme emblem in your main game folder . Double click on the yellow emblem. (dont worry about a desktop shortcut) .
Place all your mods in the folder called "MODS" that was just created.
Only enable snorkels while in the Bunker (Bunker save).
Set the Uplay game launcher to play offline .
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
If you are not getting an option to skip the tutorial when starting a new career, exit the game completely and go to Documents\SH5\data\cfg\CareerHistory.cfg and edit the file with Notepad. Change the following line:
HasCompletedTutorial=false
with
HasCompletedTutorial=true
Start the game and click on new career and then once on the campaign selection screen type in silentotto , then click on start
Choose skip the tutorial.
Now exit the bunker by hitting the Esc key and click on Load game .
Click on Autosave Enter Base and then click on Load.
While in the bunker Go back to the main screen and select Options and change your Difficulty/Graphics/Sound options.
Once in the bunker again click on the technical officer (he is standing against the wall) to enter the upgrade screen .
Choose any upgrades you can afford then exit the upgrade screen .
Click on the flotilla commander (he is standing to the right of the technical officer) and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission.

But when I get to the patrol select screen the only option I have is the baltic operations one (tutorial). I dont have british coastal waters or approaches. What's even odder is poland isnt even red on the map and the date is August 31st, 1939. I have started a campaign with sobers list before with these same instructions and didnt have this problem. Not sure what's going on this time.
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Old 10-15-13, 10:24 PM   #2406
THE_MASK
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Wait until the war starts and then sink some polish ships .
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Old 10-15-13, 10:43 PM   #2407
Hotjoe
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Quote:
Originally Posted by sober View Post
Wait until the war starts and then sink some polish ships .
Well, yea, I know this would technically be a "solution" but I did not have to do this the other few times I began a campaign with your mod list and instructions. This is the problem im asking about. I want to start my campaign after the tutorial and start in Kiel. Just confused as to why it's doing this all of a sudden for no apparent reason. I did everything exactly the same as far as I know. I've even retried a couple times just to make sure.

I believe the campaign would actually begin around sept 4 or 5 or something like that and your U-boat would be docked in Kiel.
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Old 10-15-13, 10:50 PM   #2408
volodya61
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Quote:
Originally Posted by Hotjoe View Post
Well, yea, I know this would technically be a "solution" but I did not have to do this the other few times I began a campaign. This is the problem im asking about. I want to start my campaign after the tutorial and start in Kiel. Just confused as to why it's doing this all of a sudden for no apparent reason.

I believe the campaign would actually begin around sept 4 or 5 or something like that and your U-boat would be docked in Kiel.
just look here for a start - http://www.subsim.com/radioroom/show...97&postcount=2
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Old 10-16-13, 02:22 AM   #2409
plj
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Quote:
Originally Posted by Hotjoe View Post
Well, yea, I know this would technically be a "solution" but I did not have to do this the other few times I began a campaign with your mod list and instructions. This is the problem im asking about. I want to start my campaign after the tutorial and start in Kiel. Just confused as to why it's doing this all of a sudden for no apparent reason. I did everything exactly the same as far as I know. I've even retried a couple times just to make sure.

I believe the campaign would actually begin around sept 4 or 5 or something like that and your U-boat would be docked in Kiel.
Type silentotto in campaign selection, select Happy Waters as campaign. Poland skipped. There is no way you could have skipped to Kiel without silentotto.

Last edited by plj; 10-16-13 at 04:01 AM.
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Old 10-16-13, 03:40 AM   #2410
Trevally.
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You can skip the Memel (Polish ship) objectives by docking your Uboat straight away (you may need to do this twice?).
So select the Polish objective - enter your Uboat - dock again without leaving the bunker

You will then fast forward 2 week and be nice and safe in Kiel
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Old 10-16-13, 03:58 AM   #2411
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Quote:
Originally Posted by plj View Post
There is no way you could have skipped to Kiel without silentotto.
Watch closely, I will only eat this once :p
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Old 10-16-13, 04:51 AM   #2412
THE_MASK
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added sobers 1900 16102013
Water reflections intensity varied by available sunlight by TheDarkWraith

Gone back to using
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_4_2_Real_Navigation
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha

Start a new career
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Old 10-16-13, 05:08 AM   #2413
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Could you comment on why you went back to 7.4.2 ?
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Old 10-16-13, 05:28 AM   #2414
THE_MASK
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Quote:
Originally Posted by plj View Post
Could you comment on why you went back to 7.4.2 ?
http://www.subsim.com/radioroom/show...&postcount=148
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Old 10-16-13, 05:54 AM   #2415
plj
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Quote:
Originally Posted by sober View Post
Check. I didnt test it yet tho, but I guess better safe then sorry (or do you have the same issue with 7.5.0 ?)
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