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Old 08-09-19, 02:24 PM   #1
zeus
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IA dds ?
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Old 08-10-19, 01:05 AM   #2
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Yeah
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[ENG] SH 4 KSD II Ace Edition
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Old 08-11-19, 06:59 AM   #3
Fubar2Niner
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gear

@Hans, or any knowledgeable sailors,

Is there a mod that is WAC compatible that will stop ships floating above the horizon ? Like that in GWX.

I would post a screenie to explain what I mean but unfortunately Ctrl F11 does not work

Best regards

Fubar
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Old 08-11-19, 07:28 AM   #4
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MEP V6 and Optional - ShipVanishingHull for MEP v6
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[ENG] SH 4 KSD II Ace Edition
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Old 09-16-19, 01:58 AM   #5
Capt. Morgan
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Default "lost at sea" Mysterious death at end of patrol 2

Or maybe not so mysterious...

Made it back to Kiel in Sept. /39, sailed my boat right into the bunker with my crew standing-to smartly on the deck only to find that my career was over (Lost at sea, and save file marked Dead). Would this have anything to do with my having sunk a hospital ship (Could have sworn it tas a troop transport)?
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Old 09-16-19, 07:41 AM   #6
SW1899
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Default "lost at sea" Mysterious death at end of patrol 2

Hello Captain Morgan,

I think no : playing with GWX contact sunked an hospital ship - marked red as ennemy - in patrol 4 in October 1939: nothing happens to me (not a single remark from BDU).

It happened to me too to be dead after a very succesful patrol with start at sea when coming back to Wilhelmhaven and choosing to finish patrol with return to basis within 20 km ? I started patrol again.
Since I try not to forget to make some saves when at sea.

In patrol 10 in beginning June 1940 each time i tried to catch small convoys in the Channel BF32-33 from France to Southhampton I got CTD (tried almost 10 times in different ways) after that I chose to go far away and navigate towards the Atlantic ?

I put this on the account of "strange PC behaviour" for I have untill now no explication.
Greetings
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Old 09-16-19, 03:33 PM   #7
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Default "lost at sea" Mysterious death at end of patrol 2

Quote:
Originally Posted by SW1899 View Post
Hello Captain Morgan,

I think no : playing with GWX contact sunked an hospital ship - marked red as ennemy - in patrol 4 in October 1939: nothing happens to me (not a single remark from BDU)...
Thanks, for the reply. In this case my hospital ship was given a grey sunken-ship marker, so the game knew it was not an enemy, though BDU didn't complain about my attack either.

Maybe it's modeled into this Mod, things have moved on a lot since GWX. I'll try an earlier save and see if the results are the same. Much as I hate losing a career for any reason, in this case it'd be justified. I just don't want to get involved in a campaign if SH3 remains prone to random career loss.
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Old 09-18-19, 07:41 AM   #8
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Quote:
Originally Posted by Capt. Morgan View Post
Would this have anything to do with my having sunk a hospital ship (Could have sworn it tas a troop transport)?
You're just not fighting in the right camp ! On the soviet side, you would have been decorated for this highly courageous action...

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Old 09-19-19, 08:17 PM   #9
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Default Hospital Ships

Hi, so can anyone tell me if sinking hospital ships/neutral ships is penalized in WAC 5.X?
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Old 09-20-19, 09:50 AM   #10
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Quote:
Originally Posted by Capt. Morgan View Post
Hi, so can anyone tell me if sinking hospital ships/neutral ships is penalized in WAC 5.X?
- If the ship belongs to an enemy nation (marked as a red icon on your navigation map), the game won't penalize you (even if it is a hospital ship)

- if the ship belongs to a neutral country (green icon on your map), have a look to the coefficient in the file named "Basic.cfg" in the folder Cfg and check the lines under RENOWN.

This coeff multiplied by the renown points which are specific for each ship (see in whatever ship.cfg file) gives you the renown points for sinking this ship.
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Old 09-20-19, 01:21 PM   #11
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Default M2 map for mines

Ahoi,

Only to make a report of my campaign.
I'm now beginning patrol 12 in September 1940. The ennemy is becoming little by little to be more and more tougher. Slowly but surely.
The mines on Great Britain's East coast are becoming now a real pain.

Everything seem to work fine.

Besides some CTDs when approaching Great Britain coasts especially in AN - AM and along the Channel : think RAM of PC in not sufficient when near much sea and air traffic.

The TC is a tricky feature too when near these areas and other busy harbours : for my part no more than 64x when possible.When returning to Wilhelmshaven basis I end patrol at sea whitin 50 km with TC 1x.
Will see later if when I disabled FULL MAP for Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe via JSGME the lesser use of RAM will make game for me more stable.

One remark : using Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe with FullMap seems to squeeze a little the M2 map for mines in F5 map screen, in my opinion.


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Old 09-20-19, 09:23 PM   #12
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Default "lost at sea" Mysterious death at end of patrol 2

Quote:
Originally Posted by ArnoldR View Post
... have a look to the coefficient in the file named "Basic.cfg" in the folder Cfg and check the lines under RENOWN...
Thanks for the very helpful reply... yup...

[RENOWN]
WrongShipSunk=-5000
EndCampaign=-5000


Sink a hospital ship in this mod and you're gone, love it. It was at night with heavy fog which was why I mis-identified her, but her escort was Polish flagged, so sinking an enemy hospital ship in WAC 5X may not be a career enhancing move, no matter who she belongs to.
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Old 03-05-20, 12:32 PM   #13
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Default Some commands not working

A few commands in the HUD aren't working. In particular, the periscope commands (fully raise or fully lower) aren't working for the attack or observation periscopes. Furthermore, the captain's menu isn't working. Is there a way to fix this?
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Old 03-08-20, 02:14 AM   #14
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Default welcome aboard!

gothvain!
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Old 03-12-20, 09:02 PM   #15
schlechter pfennig
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Icon8 Argh

Clean install, everything working nice-and-neat. Started pre-war, ran 6 patrols and was transferred to a training cadre. Started with a new Captain (using SH3Commander) and again everything fine. It's mid-March, 1940, and in grid AN, I encounter a small convoy of three ships lead by an armed trawler, all Holland-flagged.

Heading to intercept for a stop-and-search, at approximately 6-7 klicks the armed trawler turns to face me and begins firing. Turning to face him, I engage with my deck gun, figuring I have enough range to (reasonably) safely try to engage and take out the armed trawler because, if I can, the remaining three merchants are toast. By the time it closes to 3 klicks, I've landed five hits without taking a single hit in return. Landing the sixth hit, the armed trawler abruptly turns hard aport...

CTD



Here are the list of mods currently enabled at time of patrol:


WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.2 H.sie Supplement to V16B1
Stiebler4C_Addon_for_V16B1
CAM-Ship
Merchant_Fleet_Mod_3.2
MFM v3.3 Silhouettes by Izgud
MFM3.2 displacement correction mod
Das_Realistic_Food
DD Visible Mines v1.0
DD_Debris_V1.2
hydrophone depth charge
ImprovedSmoke1_1
Realism_Renown Adjustment
Shallow Water Asdic
torpedo trail and wake fix
Torpedo damage Final ver2.0
Visible Flags_moderate
WAC5.01 Realistic Hull Damage
Wooden_Lifeboats_Mod_1.1
Auto Plot Kiel Canal WAC5
Scir_-Tikigod-_repeated_or


I'd really like to know what, if anything, is/was the culprit. I can't be exactly sure, but it seemed as if the last hit I'd landed had mortally wounded the armed trawler, and SHIII CTD the moment the trawler "died".
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