SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-09-19, 02:24 PM | #1 |
Lieutenant
Join Date: Aug 2009
Posts: 265
Downloads: 953
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IA dds ?
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08-10-19, 01:05 AM | #2 |
Sea Lord
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Yeah
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08-11-19, 06:59 AM | #3 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
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@Hans, or any knowledgeable sailors,
Is there a mod that is WAC compatible that will stop ships floating above the horizon ? Like that in GWX. I would post a screenie to explain what I mean but unfortunately Ctrl F11 does not work Best regards Fubar |
08-11-19, 07:28 AM | #4 |
Sea Lord
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MEP V6 and Optional - ShipVanishingHull for MEP v6
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09-16-19, 01:58 AM | #5 |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
Uploads: 0
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"lost at sea" Mysterious death at end of patrol 2
Or maybe not so mysterious...
Made it back to Kiel in Sept. /39, sailed my boat right into the bunker with my crew standing-to smartly on the deck only to find that my career was over (Lost at sea, and save file marked Dead). Would this have anything to do with my having sunk a hospital ship (Could have sworn it tas a troop transport)?
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
09-16-19, 07:41 AM | #6 |
Watch
Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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"lost at sea" Mysterious death at end of patrol 2
Hello Captain Morgan,
I think no : playing with GWX contact sunked an hospital ship - marked red as ennemy - in patrol 4 in October 1939: nothing happens to me (not a single remark from BDU). It happened to me too to be dead after a very succesful patrol with start at sea when coming back to Wilhelmhaven and choosing to finish patrol with return to basis within 20 km ? I started patrol again. Since I try not to forget to make some saves when at sea. In patrol 10 in beginning June 1940 each time i tried to catch small convoys in the Channel BF32-33 from France to Southhampton I got CTD (tried almost 10 times in different ways) after that I chose to go far away and navigate towards the Atlantic ? I put this on the account of "strange PC behaviour" for I have untill now no explication. Greetings
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Last edited by SW1899; 09-16-19 at 08:01 AM. |
09-16-19, 03:33 PM | #7 | |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
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"lost at sea" Mysterious death at end of patrol 2
Quote:
Maybe it's modeled into this Mod, things have moved on a lot since GWX. I'll try an earlier save and see if the results are the same. Much as I hate losing a career for any reason, in this case it'd be justified. I just don't want to get involved in a campaign if SH3 remains prone to random career loss.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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09-18-19, 07:41 AM | #8 |
Medic
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09-19-19, 08:17 PM | #9 |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
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Hospital Ships
Hi, so can anyone tell me if sinking hospital ships/neutral ships is penalized in WAC 5.X?
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
09-20-19, 09:50 AM | #10 | |
Medic
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Quote:
- if the ship belongs to a neutral country (green icon on your map), have a look to the coefficient in the file named "Basic.cfg" in the folder Cfg and check the lines under RENOWN. This coeff multiplied by the renown points which are specific for each ship (see in whatever ship.cfg file) gives you the renown points for sinking this ship. |
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09-20-19, 01:21 PM | #11 |
Watch
Join Date: Oct 2011
Location: Paris
Posts: 17
Downloads: 50
Uploads: 0
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M2 map for mines
Ahoi,
Only to make a report of my campaign. I'm now beginning patrol 12 in September 1940. The ennemy is becoming little by little to be more and more tougher. Slowly but surely. The mines on Great Britain's East coast are becoming now a real pain. Everything seem to work fine. Besides some CTDs when approaching Great Britain coasts especially in AN - AM and along the Channel : think RAM of PC in not sufficient when near much sea and air traffic. The TC is a tricky feature too when near these areas and other busy harbours : for my part no more than 64x when possible.When returning to Wilhelmshaven basis I end patrol at sea whitin 50 km with TC 1x. Will see later if when I disabled FULL MAP for Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe via JSGME the lesser use of RAM will make game for me more stable. One remark : using Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe with FullMap seems to squeeze a little the M2 map for mines in F5 map screen, in my opinion.
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Last edited by SW1899; 09-20-19 at 01:53 PM. |
09-20-19, 09:23 PM | #12 | |
Commander
Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
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"lost at sea" Mysterious death at end of patrol 2
Quote:
[RENOWN] WrongShipSunk=-5000 EndCampaign=-5000 Sink a hospital ship in this mod and you're gone, love it. It was at night with heavy fog which was why I mis-identified her, but her escort was Polish flagged, so sinking an enemy hospital ship in WAC 5X may not be a career enhancing move, no matter who she belongs to.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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03-05-20, 12:32 PM | #13 |
Nub
Join Date: Oct 2017
Posts: 3
Downloads: 48
Uploads: 0
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Some commands not working
A few commands in the HUD aren't working. In particular, the periscope commands (fully raise or fully lower) aren't working for the attack or observation periscopes. Furthermore, the captain's menu isn't working. Is there a way to fix this?
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03-08-20, 02:14 AM | #14 |
Gefallen Engel U-666
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welcome aboard!
gothvain!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-12-20, 09:02 PM | #15 |
Commander
Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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Argh
Clean install, everything working nice-and-neat. Started pre-war, ran 6 patrols and was transferred to a training cadre. Started with a new Captain (using SH3Commander) and again everything fine. It's mid-March, 1940, and in grid AN, I encounter a small convoy of three ships lead by an armed trawler, all Holland-flagged.
Heading to intercept for a stop-and-search, at approximately 6-7 klicks the armed trawler turns to face me and begins firing. Turning to face him, I engage with my deck gun, figuring I have enough range to (reasonably) safely try to engage and take out the armed trawler because, if I can, the remaining three merchants are toast. By the time it closes to 3 klicks, I've landed five hits without taking a single hit in return. Landing the sixth hit, the armed trawler abruptly turns hard aport... CTD Here are the list of mods currently enabled at time of patrol: WarAceCampaign 5.0 WarAceCampaign 5.0 Patch_5.2 WAC5.2 H.sie Supplement to V16B1 Stiebler4C_Addon_for_V16B1 CAM-Ship Merchant_Fleet_Mod_3.2 MFM v3.3 Silhouettes by Izgud MFM3.2 displacement correction mod Das_Realistic_Food DD Visible Mines v1.0 DD_Debris_V1.2 hydrophone depth charge ImprovedSmoke1_1 Realism_Renown Adjustment Shallow Water Asdic torpedo trail and wake fix Torpedo damage Final ver2.0 Visible Flags_moderate WAC5.01 Realistic Hull Damage Wooden_Lifeboats_Mod_1.1 Auto Plot Kiel Canal WAC5 Scir_-Tikigod-_repeated_or I'd really like to know what, if anything, is/was the culprit. I can't be exactly sure, but it seemed as if the last hit I'd landed had mortally wounded the armed trawler, and SHIII CTD the moment the trawler "died". |
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