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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Scott, regarding that skin problem, I've found the cause and have a solution. The cause is within TM and the solution involves editing one of the TM files with S3D. The .dat file for the Gato conning tower number 3 in TM is calling for the early war texture instead of the late war texture. There are 4 conning tower models for the Gato. The first two use the early war texture and the last two use the late war texture. Because of the differences in shape of the towers, the emblems are placed in different places on the two textures. Because of this, when the early war texture was used on one of the late war towers, it caused the emblem to be incorrectly positioned. I recreated the problem with the .dat file from TM after I determined that the files that I use (from PE3) don't have any similar issues.
The fix for the problem consists of the following: 1) Disable TM with JSGME 2) Open the ...\Data\Objects\Conning_Gato_03.dat file in the TM mod folder with S3D. 3) Click on node 5 (see screenshot) ![]() 4) In the Texture box (on the right side of the window) change the 1 in the texture name to a 2. 5) Save the file. 6) Reactivate TM with JSGME. There may be other subs, as well, that will have similar problems when a killflags skin is used in conjunction with TM. If anyone else is experiencing similar problems, please let me know and I'll see what can be done to eliminate the problems. |
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