SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
02-24-22, 06:34 PM | #1 |
CTD - it's not just a job
|
That's what the zAmboni link is for though - it is complex, to me... lol
|
02-24-22, 07:02 PM | #2 | |
Silent Hunter
|
Quote:
i was at the MD's office...using my GD telephone.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
02-24-22, 09:50 PM | #3 | |
Silent Hunter
|
Quote:
the real question is why make the screen build so duplicit and convoluted? i suspect that UBI had to accommodate two different manners of screen build: one for the Uboats which was based on SH3 and one for Fleet Boats which was new...and they thought up this cockamamie way of handling both in one parm system. i have to leave now and go and break some concrete blocks......unbelievable half-arsed development. un-frickin-believable.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
02-24-22, 11:25 PM | #4 | |
Admiral
|
Quote:
So... as I always suspected, that 4, was built on the bone's aka carcass, of SH3... going the el cheapo route.... instead of investing proper time, & development of doing the uboat side of things. *Just... shakes My head* Figures... can't say, that I'm shocked. M. M.
__________________
|
|
02-25-22, 06:29 PM | #5 |
CTD - it's not just a job
|
Oh yeah, definitely built on top of SH3, but the Pos and Zone actually give the modder more flexibility, though the coordinate system is not the exactly same as SH3. Each part in the menu ini builds and displays on top of the previous one...
|
|
|