SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-24-22, 06:34 PM   #1
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,802
Downloads: 444
Uploads: 2


Default

That's what the zAmboni link is for though - it is complex, to me... lol
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is online   Reply With Quote
Old 02-24-22, 07:02 PM   #2
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,958
Downloads: 437
Uploads: 27


Default

Quote:
Originally Posted by propbeanie View Post
That's what the zAmboni link is for though - it is complex, to me... lol
yeah, i missed that.
i was at the MD's office...using my GD telephone.

__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 02-24-22, 09:50 PM   #3
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,958
Downloads: 437
Uploads: 27


Default

Quote:
Originally Posted by propbeanie View Post
That's what the zAmboni link is for though - it is complex, to me... lol
ok, so i read through it. it is starting points and offsets...not much different than assembler language addressing, using registers, offsets, and lengths.

the real question is why make the screen build so duplicit and convoluted?
i suspect that UBI had to accommodate two different manners of screen build: one for the Uboats which was based on SH3 and one for Fleet Boats which was new...and they thought up this cockamamie way of handling both in one parm system.

i have to leave now and go and break some concrete blocks......unbelievable half-arsed development. un-frickin-believable.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 02-24-22, 11:25 PM   #4
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


wolf_howl15

Quote:
Originally Posted by KaleunMarco View Post
ok, so i read through it. it is starting points and offsets...not much different than assembler language addressing, using registers, offsets, and lengths.

the real question is why make the screen build so duplicit and convoluted?
i suspect that UBI had to accommodate two different manners of screen build: one for the Uboats which was based on SH3 and one for Fleet Boats which was new...and they thought up this cockamamie way of handling both in one parm system.

i have to leave now and go and break some concrete blocks......unbelievable half-arsed development. un-frickin-believable.
+1 with KM


So... as I always suspected, that 4, was built on the bone's aka carcass, of SH3...

going the el cheapo route.... instead of investing proper time, & development of doing the uboat side of things.

*Just... shakes My head*

Figures... can't say, that I'm shocked.




M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Old 02-25-22, 06:29 PM   #5
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,802
Downloads: 444
Uploads: 2


Default

Oh yeah, definitely built on top of SH3, but the Pos and Zone actually give the modder more flexibility, though the coordinate system is not the exactly same as SH3. Each part in the menu ini builds and displays on top of the previous one...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is online   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.