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05-10-19, 08:26 AM | #1321 |
Silent Hunter
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deck gun accuracy using AI
hello,
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SH4_RFB\MODS] 1_RFB_2.0 2_RFB_2.0_Patch_23April2010 8_SMMO for RFB 2.0 driving a Gato out of Pearl. August 1942. 3 inch forward deck gun. while completing an attack on a merchie, i surfaced in order to complete the sinking with the 3 inch deck gun. the gun is manned by gunner's mates however the AI accuracy is horrible...even at close range. the gun shoots all over the place. maybe one shell in 30 is even near the target. if i take over as gunner, the weapon shoots straight as an arrow. bang-zoom-done. i've checked the Library\USSubParts files for accuracy entries. i've checked Cfg\.cfg files for accuracy entries. webster has created a slew (slough) of mods for deck guns but nothing about accuracy. so why is the AI accuracy so errant? and how can i fix it?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
05-17-19, 08:17 PM | #1322 |
Silent Hunter
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unusual damage
i had something very unusual happen while on patrol between the Carolines and the Marianas. Approx long 1745170 lat 1044500. January 4th or 5th 1943. Driving a Gato out of Pearl.
tracking a Troop Convoy with radar. the convoy is heading south. i am approaching from the east. we are NOT in visual range of each other and not close enough for radar to identify the individual ships. all of sudden, we start taking immediate and serious damage. bridge crew is dead. everyone forward of the stern torpedo room is injured. flooding in engine room conning tower and forward torpedo room. all forward tubes destroyed. ordered periscope depth and began evasion while we started damage control. while we were evading, the enemy passed by the location where we incurred our damage and every enemy ship was destroyed. one by one. most odd. i believe that the convoy was one liner and three escorts. i managed to put a torpedo (stern) into the liner as she passed by and she went down. but the three DD's were all destroyed without any input from my gallant crew. i checked the Japanese mine fields file with the ME but there is no mine field within 1000 miles of the Carolines. has anyone experienced this? it's like a black hole.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
05-18-19, 12:14 AM | #1323 |
CTD - it's not just a job
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I can't get your coordinates to coincide with water, unless I'm misunderstanding them. I end up in west-central Africa. However, if you are using the Mission Editor, be sure you have the menu item "View" and "Show minefield distribution" to see the approximate density of the minefield.
minefield without distribution same minefield, same zoom, with distribution zoomed for the scale of this particular field Real Fleet Boat does not add anything to the Campaign folder, so unless you've put RSRDC in, you've got "Stock". There are no mines in the US_Minefields.mis, and only mines in Jap_Minefields.mis. However, RSRDC adds many more minefields and anti-subnets, which can do considerable damage... Beyond that, I've not had similar happen to me, but I have run through a minefield and been sunk (I used a Save Replay to be able to see what happened), and I've seen the enemy find a minefield for me by running through and detonating quite a few of them. Glad they came along when they did!... |
05-18-19, 11:49 AM | #1324 | |
Silent Hunter
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Quote:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SH4_RFB\MODS] 1_RFB_2.0 2_RFB_2.0_Patch_23April2010 8_SMMO for RFB 2.0 no RSRD mods...only RFB the coordinates are from ME. here is the entry from my Career file for sinking the Troop ship. maybe the coordinates will make more sense. NameDisplayable=ContactReport 091_JP Huge European Liner#1the behaviour sure acted like a mine field but there is none nearby. here is approximately where the action took place.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-18-19, 01:54 PM | #1325 |
CTD - it's not just a job
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As far as I remember, and as far as I can see (with or without eye glasses), there are no mines anywhere near you in Stock
The only way you'd have mines is if you have mod soup and part of RSRDC and / or FoTRSU came along for the ride, and even still, I don't think either has mines where you are there... It wasn't The Flying Dutchman, was it? 'Course, he usually hangs around the Luzon Straits... |
05-18-19, 09:41 PM | #1326 | |
Silent Hunter
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Quote:
seriously, i had a save prior to this disaster that i sailed into so i re-loaded and attempted to re-create the same conditions. of course, it didn't happen. however, after i sank the liner one of the escorts suddenly blew up and sank. the action was 0100 or 0200 in the carolines so i really don't think it was due to other Allied resources. an unknown, surrounded by mystery, wrapped in an enigma.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-19-19, 12:06 PM | #1327 |
CTD - it's not just a job
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Well... there are slight changes made to the Sea folder in the mod, but those are mostly sensor and eqp files, if I'm remembering correctly... I'll have to find my copy of the mod...
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05-19-19, 06:28 PM | #1328 | |
Silent Hunter
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Quote:
i was looking for similar experiences...not generating more work. thank you for the kind offer.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-20-19, 08:25 AM | #1329 |
CTD - it's not just a job
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05-23-19, 09:48 AM | #1330 |
Silent Hunter
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CTD
ah, the joys of playing Ubisoft games....
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SH4_RFB\MODS] 1_RFB_2.0 2_RFB_2.0_Patch_23April2010 8_SMMO for RFB 2.0 driving a Gato out of Pearl.. May 1943. On Patrol southwest of the Carolines. attacking a convoy headed northwest. while firing torpedos, all hell breaks loose. enemy ships are taking torpedo hits and then we start taking damage...but there is no one even close to us. no planes either (i know what you were thinking). then...BANG...CTD. where did that come from? this is very similar to the situation that i posted no long ago with the difference being that this one ended in a CTD. very strange.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
05-25-19, 02:36 PM | #1331 |
Silent Hunter
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why can't i save replay
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4_RFB\MODS] 1_RFB_2.0 2_RFB_2.0_Patch_23April2010 8_SMMO for RFB 2.0 i have never used the Save Replay function of SH4 but it was suggested that i use it to troubleshoot something i experienced. However, when i went to save the game (mid-game, of course), the Save Replay was ghosted such that i could not check the box prior to actual saving. is there another step to saving a replay?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
05-25-19, 10:55 PM | #1332 |
CTD - it's not just a job
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Your file was apparently too big... That's all it takes, is to tick the box, and hit the "Save" button - after naming the save, of course...
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05-26-19, 08:31 AM | #1333 | |
Silent Hunter
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Quote:
well, i thank you for the response.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-26-19, 11:36 AM | #1334 |
CTD - it's not just a job
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Yeah, the data save is "only" 1,366,019 bytes, but the Replay may have doubled that or something...
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05-27-19, 08:56 AM | #1335 |
Silent Hunter
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photo mission
does anyone know if dave grayson's photo-mission-fix is part of RFB?
i've checked the previous posts for similarities and it seems that the grayson-fix was "the" fix. i would have thought that RFB would take advantage of that but maybe not. this issue came while on Photo Palau 01 mission. go to palau. enter on the east side. close to within 8 km (4.3 nm) and take some photos. took a picture of every ship in the port but still unfulfilled. Any ideas? this one has me stumped. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SH4_RFB\MODS] 1_RFB_2.0 2_RFB_2.0_Patch_23April2010 8_SMMO for RFB 2.0 [MapZone 1] Name=Photo Palau Island 01_Zone1 Radius=8.000000 MaxHeight=1000.000000 MinHeight=-1000.000000 Long=16159554.000000 Lat=899678.000000 Height=0.000000 [Objective 1] ObjName=Photo Palau Island 01_Objective1 Obj=5 ObjType=0 RenownAwarded=300 ZoneName=Photo Palau Island 01_Zone1 PhotoValue=25 MinPhotoValueThreshold=0 MissionBriefing=Intelligence has requested a update on the enemy presence in Palau island. Recon the area and, if possible, infiltrate the anchorage and photograph any enemy ships encountered.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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