SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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05-14-19, 04:23 AM | #1 |
Swabbie
Join Date: May 2019
Posts: 9
Downloads: 0
Uploads: 0
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The problem with map is apparently that when zoomed out on Three highest levels of zoom out its the land that moves not the map.
Problem with Text is fixed I think i might soon solve the Graphic problem. However Advance Campaign tool screams at me that there is problem with Campaign advance no matter what i do. |
05-14-19, 04:30 AM | #2 |
Navy Seal
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Did you read the description of "Campaign Advance Verifier Testing" addon? No? Especially "more info" part?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-14-19, 04:44 AM | #3 |
Swabbie
Join Date: May 2019
Posts: 9
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okay the text and graphic problem solved. it appears its some mods. Anyone can tell me how do you use GoblinEditor ? Lets disregard the Campaign advance for now.
The maps is still problem on three highest zoom outs but its managable. and im almost certain its in one of the three MQK submods. |
05-14-19, 04:54 AM | #4 | |
Navy Seal
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Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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05-14-19, 09:28 AM | #5 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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05-14-19, 08:37 PM | #6 | |
Argentinian Skipper
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Quote:
Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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05-14-19, 09:20 PM | #7 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
TWoS will advance the campaign in all cases now (you receive red messages during game telling you what to do). I'm 99% sure WoS works without this tool, so you can cheerfully uninstall it, you don't need to deal with all these additional messages given by the 'tool'. I know, because I have just made a custom 'Advance Campaign Messages' for my own special modlist |
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05-15-19, 07:22 AM | #8 | |
Argentinian Skipper
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Quote:
Regards. Fitzcarraldo
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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05-19-19, 07:11 AM | #9 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Me 262 tail separating during turns
Hi Vecko,
I've noticed a possible glitch: This should be easily reproduced in Museum, just by waiting for plane to start turning. It looks like game treats entire tail section as rudder. |
05-19-19, 07:41 AM | #10 |
Navy Seal
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Thanks kapuhy. I observed the same before. Not sure can it be fixed though...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
05-19-19, 07:48 AM | #11 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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05-19-19, 01:19 PM | #12 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
Quote:
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05-19-19, 01:38 PM | #13 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Actually, these are .dat models. This glitch is a common occurence when attempting to use unchanged .dat model from SH3 in SH5, but I still don't know which part of dat model would have to be modified (and how) to fix it. Unless you mean that the fix involves transferring model from .dat to .gr2 format?
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05-19-19, 03:23 PM | #14 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
The unit_Airplane (in the sim file of each aircraft) has a unit_Ship\Rudders field where the name of the rudder mesh (in the 3D model) must be specified. If you open one of the stock SH5 aircraft in Goblin Editor or in TDW's GR2 Editor, you will notice that its rudder is separated from the rest of the tail section; that means that when the aircraft turns the rudder (and only the rudder) turns too. I think that SHIII didn't have this "turning rudder" feature, so some of the aicraft made for the latter game had their rudder combined with the rest of the tail section, and the name of the tail section specified in the 'rudder' field of the corresponding unit_Airplane controller. That makes the whole tail, not only the rudder, to turn around its center when the aircraft is turning. If my diagnosis is correct, there are two possible fixes:
If you are importing the aircraft as a dat unit, the latter method is not that complicated actually. The one thing that you must be careful with, is rudder's vertex coordinates in the 3D space, as they will dictate its pivot point in game. To do that, you must move the rudder in Blender or Wings3D so that the edge that gets hinged to the vertical stabilizer has the Z coordinates of its vertices as close as possible to 0. Doing that will misplace the rudder once it is imported again in the dat file. In order to put it in its right place again, you must offset its node by an amount of units equal to the offset you applied to the part in your 3D editing program. I hope I have been clear, otherwise don't hesitate asking for further clarification |
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05-27-19, 08:51 PM | #15 |
Watch
Join Date: Apr 2011
Location: MS, USA
Posts: 21
Downloads: 177
Uploads: 0
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No Hydrophone sounds
Hello everyone, I have no hydro sounds other then the engine from my sub. At a dead stop its quite(no sound). I've installed TDW patches clicked all hydrophone fix's. I have the DVD copy of the game running on win10, I've updated the game before installing anything. I've searched the forums without any luck. Has anyone else had this happen?
Thanks
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