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Old 05-14-19, 04:23 AM   #1
LordInquisitor
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The problem with map is apparently that when zoomed out on Three highest levels of zoom out its the land that moves not the map.

Problem with Text is fixed I think i might soon solve the Graphic problem.


However Advance Campaign tool screams at me that there is problem with Campaign advance no matter what i do.
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Old 05-14-19, 04:30 AM   #2
vdr1981
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Originally Posted by LordInquisitor View Post

However Advance Campaign tool screams at me that there is problem with Campaign advance no matter what i do.
Did you read the description of "Campaign Advance Verifier Testing" addon? No? Especially "more info" part?
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Old 05-14-19, 04:44 AM   #3
LordInquisitor
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okay the text and graphic problem solved. it appears its some mods. Anyone can tell me how do you use GoblinEditor ? Lets disregard the Campaign advance for now.


The maps is still problem on three highest zoom outs but its managable. and im almost certain its in one of the three MQK submods.
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Old 05-14-19, 04:54 AM   #4
vdr1981
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Originally Posted by LordInquisitor View Post
okay the text and graphic problem solved. it appears its some mods. Anyone can tell me how do you use GoblinEditor ? Lets disregard the Campaign advance for now.


The maps is still problem on three highest zoom outs but its managable. and im almost certain its in one of the three MQK submods.
Open a separate topic mate...You are spamming this thread with irrelevant informations about your custom and probably broken modlist...
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Old 05-14-19, 09:28 AM   #5
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Originally Posted by LordInquisitor View Post

However Advance Campaign tool screams at me that there is problem with Campaign advance no matter what i do.

Why did you install this? Are you a tester? You should not use it during normal play.
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Old 05-14-19, 08:37 PM   #6
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Why did you install this? Are you a tester? You should not use it during normal play.
It is an addon of TWoS and I use it. Only you need to be alert to the false positives or negatives. In general, it works for me.

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Old 05-14-19, 09:20 PM   #7
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It is an addon of TWoS and I use it. Only you need to be alert to the false positives or negatives. In general, it works for me.

Regards.

Fitzcarraldo

TWoS will advance the campaign in all cases now (you receive red messages during game telling you what to do). I'm 99% sure WoS works without this tool, so you can cheerfully uninstall it, you don't need to deal with all these additional messages given by the 'tool'.


I know, because I have just made a custom 'Advance Campaign Messages' for my own special modlist
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Old 05-15-19, 07:22 AM   #8
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Originally Posted by XenonSurf View Post
TWoS will advance the campaign in all cases now (you receive red messages during game telling you what to do). I'm 99% sure WoS works without this tool, so you can cheerfully uninstall it, you don't need to deal with all these additional messages given by the 'tool'.


I know, because I have just made a custom 'Advance Campaign Messages' for my own special modlist
Ok, Many thanks!

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Old 05-19-19, 07:11 AM   #9
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Default Me 262 tail separating during turns

Hi Vecko,

I've noticed a possible glitch:



This should be easily reproduced in Museum, just by waiting for plane to start turning. It looks like game treats entire tail section as rudder.
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Old 05-19-19, 07:41 AM   #10
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Originally Posted by kapuhy View Post
Hi Vecko,

I've noticed a possible glitch:



This should be easily reproduced in Museum, just by waiting for plane to start turning. It looks like game treats entire tail section as rudder.
Thanks kapuhy. I observed the same before. Not sure can it be fixed though...
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Old 05-19-19, 07:48 AM   #11
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Thanks kapuhy. I observed the same before. Not sure can it be fixed though...
I'm currently trying to import a SH3 plane into SH5 and have the exact same problem with its tail, so if I find a solution I'll let you know.
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Old 05-19-19, 01:19 PM   #12
gap
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Quote:
Originally Posted by kapuhy View Post
Hi Vecko,

I've noticed a possible glitch:

This should be easily reproduced in Museum, just by waiting for plane to start turning. It looks like game treats entire tail section as rudder.
Quote:
Originally Posted by vdr1981 View Post
Thanks kapuhy. I observed the same before. Not sure can it be fixed though...
Quote:
Originally Posted by kapuhy View Post
I'm currently trying to import a SH3 plane into SH5 and have the exact same problem with its tail, so if I find a solution I'll let you know.
I might have a look into it. I think I know what's going on and how to fix it, but the fix might require exporting aircraft meshes and re-importing them in another GR2 file.
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Old 05-19-19, 01:38 PM   #13
kapuhy
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I might have a look into it. I think I know what's going on and how to fix it, but the fix might require exporting aircraft meshes and re-importing them in another GR2 file.
Actually, these are .dat models. This glitch is a common occurence when attempting to use unchanged .dat model from SH3 in SH5, but I still don't know which part of dat model would have to be modified (and how) to fix it. Unless you mean that the fix involves transferring model from .dat to .gr2 format?
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Old 05-19-19, 03:23 PM   #14
gap
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Originally Posted by kapuhy View Post
Actually, these are .dat models. This glitch is a common occurence when attempting to use unchanged .dat model from SH3 in SH5, but I still don't know which part of dat model would have to be modified (and how) to fix it. Unless you mean that the fix involves transferring model from .dat to .gr2 format?
No, I will try to explain here and actually the fix is easier for dat units than it is for gr2 ones.

The unit_Airplane (in the sim file of each aircraft) has a unit_Ship\Rudders field where the name of the rudder mesh (in the 3D model) must be specified. If you open one of the stock SH5 aircraft in Goblin Editor or in TDW's GR2 Editor, you will notice that its rudder is separated from the rest of the tail section; that means that when the aircraft turns the rudder (and only the rudder) turns too.
I think that SHIII didn't have this "turning rudder" feature, so some of the aicraft made for the latter game had their rudder combined with the rest of the tail section, and the name of the tail section specified in the 'rudder' field of the corresponding unit_Airplane controller. That makes the whole tail, not only the rudder, to turn around its center when the aircraft is turning.
If my diagnosis is correct, there are two possible fixes:
  • the easiest one is simply leaving the 'rudder' field blank. That will lead to loss of feature at best (the aicraft will keep turning normally even though its rudder is destroyed) and to a game crash in the worst case (the came is trying to check if the aircraft ha its rudder in place, and it can't find essential information on the name of the said part);

  • the longest but best fix is separating the rudder from the tail section and importing it in the dat/gr2 file as a different mesh with its one name which must be used in the 'rudder' field instead of aircraft tail's name.

If you are importing the aircraft as a dat unit, the latter method is not that complicated actually. The one thing that you must be careful with, is rudder's vertex coordinates in the 3D space, as they will dictate its pivot point in game. To do that, you must move the rudder in Blender or Wings3D so that the edge that gets hinged to the vertical stabilizer has the Z coordinates of its vertices as close as possible to 0. Doing that will misplace the rudder once it is imported again in the dat file. In order to put it in its right place again, you must offset its node by an amount of units equal to the offset you applied to the part in your 3D editing program. I hope I have been clear, otherwise don't hesitate asking for further clarification
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Old 05-27-19, 08:51 PM   #15
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Default No Hydrophone sounds

Hello everyone, I have no hydro sounds other then the engine from my sub. At a dead stop its quite(no sound). I've installed TDW patches clicked all hydrophone fix's. I have the DVD copy of the game running on win10, I've updated the game before installing anything. I've searched the forums without any luck. Has anyone else had this happen?
Thanks
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