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12-25-17, 03:47 PM | #1 | |
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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12-25-17, 10:58 PM | #2 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Hi vdr1981, I much appreciate your intervention
To tell the truth: after watching your video in the past I didn't want to start over my campaign so I have edited the files GameplaySettings.cfg in the savegame slot folder for my campaign, e.g. in C:\Users\...\Documents\SH5\data\cfg\SaveGames\0000 0006 to this: [Current] LimitedBatteries=true LimitedCompressedAir=true LimitedO2=true LimitedFuel=true RealisticRepairTime=true ManualTargetingSystem=false NoMapUpdate=false RealisticSensors=true DudTorpedoes=true RealisticReload=true NoEventCamera=false NoExternalView=false NoStabilizeView=false MPShowPlayerNames=true MPShowTorpedoes=true NoShipHealthBar=true NoGunProjectilePath=false and I changed also the same file in the root folder C:\Users\...\Documents\SH5\data\cfg as above. Since then they remain so after I save games. I will start a new camapaign and do like in your video. I will report back. Thanks, |
12-26-17, 12:24 AM | #3 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Ok, I've started a new campaign. Before that I unload and reload all mods, and I only change this in the OFEV: SH3 UI, and the last entry of the XO TDC (enforce manual TDC = false).
I make the option changes after entering bunker, save and reload. After leaving bunker I make some target practice without shooting, after enabling the TSL in the TAI map I can see it now as a dotted line. If I enable all TDC dials I can now see that if I select and then un-select a target the dials get programmed accordingly as for speed, range etc. also moving the aim slightly will change the giro angle, so all seems to work now. Will have to see in a real battle afterwards, but I'm confident it works now. I think the problem is solved I must have made some weird changes in the OFEV before, only explanation I have. Relaoding all mods and starting new has helped. |
12-26-17, 09:29 AM | #4 |
CTD - it's not just a job
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Don't forget to open the tube doors before firing!
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12-26-17, 12:38 PM | #5 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Thanks, yes in fact, forgetting this will delay the firing and make a miss, unless you aim at the stern of the target which will then probably hit the bow if you are near enough.
I will soon switch to Real Navigation, because I see that SH5 has ALL the necessary map tools, and even conversion tables for calculation. Very good General feedbak of TWoS: Its' rock stable on my system (Win7 Pro x64) no crashes even after long play, but SH5 doesn't like ALT-TAB out of the game (even after pausing the game), mouse will get stucked often afterwards so I have to save/reload. Last edited by XenonSurf; 12-26-17 at 01:07 PM. |
12-26-17, 03:38 PM | #6 | |
Growing Old Disgracefully
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Hi XS
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I find the biggest cause of mouse locking when it happens in the attack periscope which continually locks going backwards and forwards. Going to the Nav Map and exiting takes you back to the attack scope and problem over. Don't forget you always have the Y key as well at anytime. Peter
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12-26-17, 04:41 PM | #7 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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