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Old 05-25-2017, 06:16 AM   #1636
vdr1981
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Quote:
Originally Posted by fire-fox View Post
Its just that it will replace the other weather / water effect and transparency mods that ARE in TWoS already.
This is not true since Environmental 15 MOD also deals with some files which are totally unrelated with env settings (like submarines sim files ect). Those files are not compatible with TWoS ... http://www.subsim.com/radioroom/showthread.php?t=229090
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Old 06-22-2017, 09:44 AM   #1637
flightsimmer
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Hi, I'm flightsimmer . I've been playing Silent Hunter 5 on and off now for a few years and I want to get back in again, I've been using other mods for awhile however this time I want to use this environment mod as well because it looks too beautiful.

I've installed the mods as ordered by sobers mod list so I thought there wouldn't be any issues. However this one is annoying me quite a bit: when diving the bow planes of the sub keeps pointing upwards, and stays stuck. I noticed a couple pages back someone had this problem too, but I'm not clear how he fixed it.

My mod list is as follows:

FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
IRAI_0_0_41_ByTheDarkWraith
Environment 15 MOD
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
R.S.D. - Reworked Submarine Damage v5.7.1 by vdr1981_Main mod
R.S.D. v5.7.1 - Indestructible UZO patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.E.M_by_Xrundel_TheBeast_1.2
MightyFine Crew Mod 1.2.1 Stock w beards
Reworked Morale and Abilities v.1.1
I also patched using TDW GenericPatcher.

I've managed to isolate the mods and it's a conflict between NewUIs_TDC and Environment 15 MOD. The odd thing is it seems no one is complaining about the bow planes when using sobers mega mod, it's the same order as above but I just skipped the others. Also note I do not have Wolves of Steel.

Any suggestions? I'd love to use this mod but in the meantime I'll have to disable it while this one gets figured out.

EDIT: Okay, so apparently it's not even conflicting with NewUIs_TDC at all! I enabled ONLY Environment Mod 15 and I still get the same problem! This means one of the patches from the GenericPatcher is incompatible with this mod. Time to test each one by one

EDIT 2: I got it all wrong... This is a standalone problem. I only enabled the environment mod with no other patches/mods, started a new campaign and the sub's bow sticks up. Without the mod, this does not happen. TwanV says it's a game save problem, I think he's right because the save from without the mod works with the mod activated. Missing the depth keeping problem mod by TDW shouldn't be the cause either, apparently NewUIs_TDC already has it so now I'm stuck.

Last edited by flightsimmer; 06-22-2017 at 11:26 AM.
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Old 06-22-2017, 04:31 PM   #1638
THEBERBSTER
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Hi fs
Are you using TDW's Generic File Patcher?
There are 2 sets of Dive Plane patches that need to be enabled.





Whether this where your problem is I do not know, but might make a difference as the dive planes are controlled from the NewUi interface?
Peter
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Old 10-04-2017, 08:19 AM   #1639
Kapten Nemo
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Quote:
Originally Posted by flightsimmer View Post
Hi, I'm flightsimmer . I've been playing Silent Hunter 5 on and off now for a few years and I want to get back in again, I've been using other mods for awhile however this time I want to use this environment mod as well because it looks too beautiful.

I've installed the mods as ordered by sobers mod list so I thought there wouldn't be any issues. However this one is annoying me quite a bit: when diving the bow planes of the sub keeps pointing upwards, and stays stuck. I noticed a couple pages back someone had this problem too, but I'm not clear how he fixed it.
I have the same problem after enable this mod in JSGME, but later I found the simple solution:

- Disable the Environment 15 Mod in JSGME
- Browse to Environment 15 Mod\data\Submarine\NSS_Uboatxxx folder then delete each NSS_Uboatxxx.sim file within NSS_Uboatxxx folder.
- Enable the Environment 15 Mod again in JSGME
- All good.

Seems like that NSS_Uboatxxx.sim file in unit_submarine setting broken and make the sub bow keeps pointing upwards. And voila TWoS compatible

I believe in Sober mod soup, there is other mods that enabled after the Environment 15 Mod and overwrite the data\Submarine\NSS_Uboatxxx\NSS-Uboatxxx.sim file.

The other way is enable this "Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfgs (edited+modified for engine ratio patches) Mod" after "Environment 15 Mod" so the NS_Uboatxxx.sim file been overwrited by "Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfgs (edited+modified for engine ratio patches) Mod" NSS_Uboatxxx.sim file, and we don't have to delete anything.

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Old 10-10-2017, 04:53 PM   #1640
KrOkOZyABrA
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The Wolves of Steel - SH5 Megamod not compatible with Env 15 - why??? Very cool and realistic Env mutch better then env twos!!! Why not compatible??? bad very bad and not nice reflections in twos... ENV 15 by W Clear = very very cool nice env. Why not compatible?????
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Old 10-10-2017, 04:58 PM   #1641
KrOkOZyABrA
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At full speed and flank speed I a, having a heavy bow wake on top of the uboat right in front of the deck gun. Has anyone experienced this? Everything looks good except the massive "water spike" om top. W_Clear, great job by the way, beautiful mod.
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Old 10-10-2017, 04:59 PM   #1642
KrOkOZyABrA
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http://www.subsim.com/radioroom/show...postcount=1610
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Old 10-10-2017, 06:53 PM   #1643
fitzcarraldo
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Quote:
Originally Posted by KrOkOZyABrA View Post
The Wolves of Steel - SH5 Megamod not compatible with Env 15 - why??? Very cool and realistic Env mutch better then env twos!!! Why not compatible??? bad very bad and not nice reflections in twos... ENV 15 by W Clear = very very cool nice env. Why not compatible?????
Nice yellow letters....I see very well your post.

Did you try Env 15 with TWoS 2.09? For example, I think, you need to delete the sh.sdl file from Env 15 and conserve the file from TWoS. Also, see what files overwrites Env 15 of TWoS with JSGME and think what could be the possible conflict. First of all, the AI from TWoS is calibrated with his own enviro, so this could be a problem

I didn´t try it, so take my comments only as a sugerence.

Regards,

Fitzcarraldo
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Old 10-14-2017, 08:01 AM   #1644
KrOkOZyABrA
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Try env 15 on clean vanilla 1.2 version - artefact triangles still visible.... what are hell a do wrong??????
http://www.subsim.com/radioroom/atta...0&d=1468556452
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