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08-01-17, 03:50 PM | #16 |
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I am running 1.5, it works in single missions.
Campaign wise, I have the career start portion correct, works fine, no CTD when try to start. Issue is after selecting date/time PT boat and click to begin campaign, CTD. Something about when it starts up causes CTD. I'm wondering if doing something incorrect with the flotilla, but looks correct. Wording something wrong for RSRD? |
08-01-17, 04:00 PM | #17 |
CTD - it's not just a job
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If you're certain it's not the unit definition (it would probably crash as soon as you choose a bad one), check the "UnitTypeCommonality=" figure, and the mission codes...
[Flotilla 1.UserPlayerUnitType 1.Objective 1] <--- Get these numbers right, and associated with the correct boat ID= PH1Obj1 <--- and this matches above NameDisplayable= East China Sea AvailabilityInterval=1942-01-01, NULL ObjectiveCode= East China Sea |
08-01-17, 04:16 PM | #18 | |
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Quote:
See I have no clue what to use for the UnitTypeCommonality. Reason I believe it's correct to a certain point is its lets me select the pt109, year and date, Brisbane flotilla(plan to make Tulagi a base at some point, just trying to figure it out now) starting renown etc no problem. When I had something incorrect in the career start and flotilla it would ctd before ever got started, now it lets me get to the point where have everything such as date, flotilla, pt 109 , renown set, when I hit begin, it acts as if progressing to the "office" then CTD. |
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08-01-17, 04:24 PM | #19 |
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Here is what I have in the flotilla file
[Flotilla 3.UserPlayerUnitType 8] ID= F3PT109 NameDisplayable= PT109 AvailabilityInterval= 1942-01-01, 1945-09-30 IDLinkUserPlayerUnitType= PT109 UnitTypeCommonality= 1 IDFlotillaLinkTransferTo= Null [Flotilla 3.UserPlayerUnitType 8.Objective 1] ID= Bis8Obj1 NameDisplayable= Solomons North AvailabilityInterval=1942-04-01, 1942-04-30 ObjectiveCode= Solomons_North [Flotilla 3.UserPlayerUnitType 8.Objective 2] ID= Bis8Obj2 NameDisplayable= New Guinea East AvailabilityInterval=1942-05-01, 1942-05-31 ObjectiveCode= New_Guinea_East [Flotilla 3.UserPlayerUnitType 8.Objective 3] ID= Bis8Obj3 NameDisplayable= Solomons North AvailabilityInterval=1942-06-01, 1942-06-30 ObjectiveCode= Solomons_North [Flotilla 3.UserPlayerUnitType 8.Objective 4] ID= Bis8Obj4 NameDisplayable= New Guinea East AvailabilityInterval=1942-07-01, 1942-07-31 ObjectiveCode= New_Guinea_East [Flotilla 3.UserPlayerUnitType 8.Objective 5] ID= Bis8Obj5 NameDisplayable= Solomons South AvailabilityInterval=1942-08-01, 1942-08-15 ObjectiveCode= Solomons_South [Flotilla 3.UserPlayerUnitType 8.Objective 6] ID= Bis8Obj6 NameDisplayable= Solomons Middle AvailabilityInterval=1942-08-16, 1942-08-31 ObjectiveCode= Solomons_Middle [Flotilla 3.UserPlayerUnitType 8.Objective 7] ID= Bis8Obj7 NameDisplayable= Solomons South AvailabilityInterval=1942-09-01, 1942-09-15 ObjectiveCode= Solomons_South [Flotilla 3.UserPlayerUnitType 8.Objective 8] ID= Bis8Obj8 NameDisplayable= SpecOps AvailabilityInterval=1942-09-16, 1942-09-30 ObjectiveCode= SOLOMON_CW1 [Flotilla 3.UserPlayerUnitType 8.Objective 9] ID= Bis8Obj9 NameDisplayable= Solomons North AvailabilityInterval=1942-10-01, 1942-10-15 ObjectiveCode= Solomons_North [Flotilla 3.UserPlayerUnitType 8.Objective 10] ID= Bis8Obj10 NameDisplayable= SpecOps AvailabilityInterval=1942-10-16, 1942-10-31 ObjectiveCode= SOLOMON_CW2 [Flotilla 3.UserPlayerUnitType 8.Objective 11] ID= Bis8Obj11 NameDisplayable= Solomons Middle AvailabilityInterval=1942-11-01, 1942-11-15 ObjectiveCode= Solomons_Middle [Flotilla 3.UserPlayerUnitType 8.Objective 12] ID= Bis8Obj12 NameDisplayable= Solomons South AvailabilityInterval=1942-11-16, 1942-11-30 ObjectiveCode= Solomons_South [Flotilla 3.UserPlayerUnitType 8.Objective 13] ID= Bis8Obj13 NameDisplayable= Solomons North AvailabilityInterval=1942-12-01, 1942-12-15 ObjectiveCode= Solomons_North [Flotilla 3.UserPlayerUnitType 8.Objective 14] ID= Bis8Obj14 NameDisplayable= Solomons Middle AvailabilityInterval=1942-12-16, 1942-12-31 ObjectiveCode= Solomons_Middle [Flotilla 3.UserPlayerUnitType 8.Objective 15] ID= Bis8Obj15 NameDisplayable= Solomons South AvailabilityInterval=1943-01-01, 1943-01-15 ObjectiveCode= Solomons_South [Flotilla 3.UserPlayerUnitType 8.Objective 16] ID= Bis8Obj16 NameDisplayable= SpecOps AvailabilityInterval=1943-01-16, 1943-01-31 ObjectiveCode= DownPilots |
08-01-17, 04:40 PM | #20 | |
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Quote:
I definitely want to do some facelift to the PT-109 for use in a campaign. I'm nearly finished with my RSRD upgrade (for now) and will release soon once put it all together. There will be future versions but I have major portions complete and am a little burnt out in sense I need to work on something else in the sim. Making a PT boat campaign wouldnt be terribly difficult, as the traffic is there, esp in RSRD in the solomons.I've added a lot of supplemential traffic esp small traffic in the New Georgia, Kolombangara areas and would add more. Some work to be done but if can get past this barrier, should be possible.Can make it so based at Rendova, Tulagi etc so can start close to base. PT boat needs working surface search radar for upgrade as subs have ub campaign, maybe if possible replace the searchlight, redo some of the gun armaments. to suit time period. Twin .50 cals etc.Also need to make it so have crew on deck when no at GQ and would like them to wear helmets(kapoks also if possible) when at GQ on deck such as in TMO. I already changed the torpedoes for PT use. Mark 10 is now Mark 8, Mark 23 is now Mark 13 which PT's used later. Changed Mark 14 to Mark 15 specs for destroyers etc. For fun changed the Mark 16 to Mark 17. Made the Mark 18 and Cuties fictional versions for surface vessel use. Need to find where can edit the "torpedo notes". I'm still learning as I go about various things and some are confusing. I've had a lot of fun in single missions playing around with the PT boat. Racing in, getting close for decent shot, trying to aim torps manually while moving at such high speeds is a challenge, letting them loose then racing away.After impact the shells start falling, racing away dodging the shell splashes is interesting. Also edited the 109's zones so its not such a tank, it takes serious hits, it will sink . |
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08-01-17, 05:09 PM | #21 |
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Driving me crazy, I have it edited properly. Even just created another career start and flotilla file adding PT109 in as Unit9 instead of replacing one of the other boats. Triple checked everything. Same result, lets me select 109 for career, choose date, Brisbane, renown, when I click start, boom CTD. Makes no sense to me. Runs fine in single missions though.
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08-01-17, 05:41 PM | #22 | |
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you forgot to dot a t
Quote:
you forgot something Last edited by yubba; 08-02-17 at 11:37 AM. |
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08-01-17, 06:34 PM | #23 |
CTD - it's not just a job
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Dot a "T", cross an "Aye" - what's it matter matey?...
Did you mean for that " NSSPT109" by the first Objective to have a comment semi-colon there, yubba? Here's what his Page 1 stuff has bubblehead1980, with the ID Link & boat call different than what you have, so unless you've edited his boat files... [CareerStart 2.Flotilla 2] ID= C2Flotilla2 NameDisplayable= Manila IDLinkFlotilla= FremantleCommand IDLinkUserPlayerUnits= F2Sboat, 5, F2Porpoise, 7, F2Salmon, 4, F2Sargo, 8, F1NSSPT109, 4 FlotillaBriefingText= ; seems to have no function FlotillaCommonality= 2 ; to be used when a random choice is assigned then go to Flotillas and edit this you can copy and paste this [Flotilla 2.UserPlayerUnitType 9] <--------You might have to change unit type # ID= F1NSSPT109 NameDisplayable=Elco PT_109 MTB AvailabilityInterval= 1938-01-01, 1945-12-31 IDLinkUserPlayerUnitType= NSS_PT_109 UnitTypeCommonality= 4 IDFlotillaLinkTransferTo= NULL Last edited by propbeanie; 08-01-17 at 06:59 PM. Reason: pretty colours... |
08-01-17, 07:29 PM | #24 | |
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Quote:
in flotilla if you have 8 unit types,,, your pt 109 the next number is 9,, if some other super mod that has more than 9 unit types ,, your pt 109 unit number would be 10 and so on. |
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08-01-17, 07:58 PM | #25 |
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you'll have to excuse me
I got thing blindness going on,, something doesn't look right in my game I took the pt out and was running the North Carolina in campaign then I got side tracked with IL-2 so I'll reload it and clear up any misunderstanding.. give me a few,, my apologies
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08-01-17, 08:11 PM | #26 |
CTD - it's not just a job
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I hear you on "blindness"... If I can see the screen good enough to write, I can't have anything else move on the screen, else I get dizzy... - If I have the screen back far enough for me to see stuff, like an airplane or boat move across left-to-right or whatever, then I can't see to read... I'm afraid of what my driver's license renewal next year is going to be like... - especially for the tester! - and this modding stuff, with one line looking like the next 100 - Yikes!... - and no need for apologies, sir! If there's any misunderstanding, it's on our part, but we'll blame Robbins. He's got strong shoulders!...
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08-01-17, 08:15 PM | #27 | |
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Quote:
My first post was right, stock and RFB flotilla files look different geez well I caught it,, I editted the pt over top of RFB so it stands. |
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08-01-17, 08:24 PM | #28 |
CTD - it's not just a job
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Thank you much, sir! And I'm sure bubblehead1980 would thank you also, if he hadn't nodded off to sleep already...
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08-01-17, 11:01 PM | #29 |
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08-02-17, 11:55 AM | #30 |
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go to post 22
go to post 22 try adding this as shown ; NSSPT109 that's my best guess unless your file doesn't show other units like this,, then you are going to have to back track every thing I put up , I'm sorry you are having trouble ,, It might be the base you are trying to run out of ,, I tried making another base that didn't work out,, and also tried to make the pt. that you see in the museum I hate those 20 mm tubs and that didn't pan out either,, at least I got the 40 off the bow that looked hideous and it will fly in a campaign I really didn't think I was going to pull that off.
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