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Old 08-01-17, 03:50 PM   #16
Bubblehead1980
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I am running 1.5, it works in single missions.


Campaign wise, I have the career start portion correct, works fine, no CTD when try to start. Issue is after selecting date/time PT boat and click to begin campaign, CTD. Something about when it starts up causes CTD. I'm wondering if doing something incorrect with the flotilla, but looks correct. Wording something wrong for RSRD?
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Old 08-01-17, 04:00 PM   #17
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If you're certain it's not the unit definition (it would probably crash as soon as you choose a bad one), check the "UnitTypeCommonality=" figure, and the mission codes...

[Flotilla 1.UserPlayerUnitType 1.Objective 1]
<--- Get these numbers right, and associated with the correct boat
ID= PH1Obj1 <--- and this matches above
NameDisplayable= East China Sea
AvailabilityInterval=1942-01-01, NULL
ObjectiveCode= East China Sea
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Old 08-01-17, 04:16 PM   #18
Bubblehead1980
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Quote:
Originally Posted by propbeanie View Post
If you're certain it's not the unit definition (it would probably crash as soon as you choose a bad one), check the "UnitTypeCommonality=" figure, and the mission codes...


See I have no clue what to use for the UnitTypeCommonality.

Reason I believe it's correct to a certain point is its lets me select the pt109, year and date, Brisbane flotilla(plan to make Tulagi a base at some point, just trying to figure it out now) starting renown etc no problem. When I had something incorrect in the career start and flotilla it would ctd before ever got started, now it lets me get to the point where have everything such as date, flotilla, pt 109 , renown set, when I hit begin, it acts as if progressing to the "office" then CTD.
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Old 08-01-17, 04:24 PM   #19
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Here is what I have in the flotilla file



[Flotilla 3.UserPlayerUnitType 8]
ID= F3PT109
NameDisplayable= PT109
AvailabilityInterval= 1942-01-01, 1945-09-30
IDLinkUserPlayerUnitType= PT109
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= Null



[Flotilla 3.UserPlayerUnitType 8.Objective 1]
ID= Bis8Obj1
NameDisplayable= Solomons North
AvailabilityInterval=1942-04-01, 1942-04-30
ObjectiveCode= Solomons_North

[Flotilla 3.UserPlayerUnitType 8.Objective 2]
ID= Bis8Obj2
NameDisplayable= New Guinea East
AvailabilityInterval=1942-05-01, 1942-05-31
ObjectiveCode= New_Guinea_East

[Flotilla 3.UserPlayerUnitType 8.Objective 3]
ID= Bis8Obj3
NameDisplayable= Solomons North
AvailabilityInterval=1942-06-01, 1942-06-30
ObjectiveCode= Solomons_North

[Flotilla 3.UserPlayerUnitType 8.Objective 4]
ID= Bis8Obj4
NameDisplayable= New Guinea East
AvailabilityInterval=1942-07-01, 1942-07-31
ObjectiveCode= New_Guinea_East

[Flotilla 3.UserPlayerUnitType 8.Objective 5]
ID= Bis8Obj5
NameDisplayable= Solomons South
AvailabilityInterval=1942-08-01, 1942-08-15
ObjectiveCode= Solomons_South

[Flotilla 3.UserPlayerUnitType 8.Objective 6]
ID= Bis8Obj6
NameDisplayable= Solomons Middle
AvailabilityInterval=1942-08-16, 1942-08-31
ObjectiveCode= Solomons_Middle

[Flotilla 3.UserPlayerUnitType 8.Objective 7]
ID= Bis8Obj7
NameDisplayable= Solomons South
AvailabilityInterval=1942-09-01, 1942-09-15
ObjectiveCode= Solomons_South

[Flotilla 3.UserPlayerUnitType 8.Objective 8]
ID= Bis8Obj8
NameDisplayable= SpecOps
AvailabilityInterval=1942-09-16, 1942-09-30
ObjectiveCode= SOLOMON_CW1

[Flotilla 3.UserPlayerUnitType 8.Objective 9]
ID= Bis8Obj9
NameDisplayable= Solomons North
AvailabilityInterval=1942-10-01, 1942-10-15
ObjectiveCode= Solomons_North

[Flotilla 3.UserPlayerUnitType 8.Objective 10]
ID= Bis8Obj10
NameDisplayable= SpecOps
AvailabilityInterval=1942-10-16, 1942-10-31
ObjectiveCode= SOLOMON_CW2

[Flotilla 3.UserPlayerUnitType 8.Objective 11]
ID= Bis8Obj11
NameDisplayable= Solomons Middle
AvailabilityInterval=1942-11-01, 1942-11-15
ObjectiveCode= Solomons_Middle

[Flotilla 3.UserPlayerUnitType 8.Objective 12]
ID= Bis8Obj12
NameDisplayable= Solomons South
AvailabilityInterval=1942-11-16, 1942-11-30
ObjectiveCode= Solomons_South

[Flotilla 3.UserPlayerUnitType 8.Objective 13]
ID= Bis8Obj13
NameDisplayable= Solomons North
AvailabilityInterval=1942-12-01, 1942-12-15
ObjectiveCode= Solomons_North

[Flotilla 3.UserPlayerUnitType 8.Objective 14]
ID= Bis8Obj14
NameDisplayable= Solomons Middle
AvailabilityInterval=1942-12-16, 1942-12-31
ObjectiveCode= Solomons_Middle

[Flotilla 3.UserPlayerUnitType 8.Objective 15]
ID= Bis8Obj15
NameDisplayable= Solomons South
AvailabilityInterval=1943-01-01, 1943-01-15
ObjectiveCode= Solomons_South

[Flotilla 3.UserPlayerUnitType 8.Objective 16]
ID= Bis8Obj16
NameDisplayable= SpecOps
AvailabilityInterval=1943-01-16, 1943-01-31
ObjectiveCode= DownPilots
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Old 08-01-17, 04:40 PM   #20
Bubblehead1980
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Quote:
Originally Posted by yubba View Post
Do have that constant ringing in your ears what is that,, that's the collision alarm that will not stop after taking a hit ,, go to sound make a new folder,, and cut the collision alarm out ,, play it first to make sure you got the right one before you move it to the new folder.
No dont get that sound.

I definitely want to do some facelift to the PT-109 for use in a campaign. I'm nearly finished with my RSRD upgrade (for now) and will release soon once put it all together. There will be future versions but I have major portions complete and am a little burnt out in sense I need to work on something else in the sim.

Making a PT boat campaign wouldnt be terribly difficult, as the traffic is there, esp in RSRD in the solomons.I've added a lot of supplemential traffic esp small traffic in the New Georgia, Kolombangara areas and would add more.

Some work to be done but if can get past this barrier, should be possible.Can make it so based at Rendova, Tulagi etc so can start close to base.


PT boat needs working surface search radar for upgrade as subs have ub campaign, maybe if possible replace the searchlight, redo some of the gun armaments. to suit time period. Twin .50 cals etc.Also need to make it so have crew on deck when no at GQ and would like them to wear helmets(kapoks also if possible) when at GQ on deck such as in TMO.

I already changed the torpedoes for PT use. Mark 10 is now Mark 8, Mark 23 is now Mark 13 which PT's used later. Changed Mark 14 to Mark 15 specs for destroyers etc. For fun changed the Mark 16 to Mark 17. Made the Mark 18 and Cuties fictional versions for surface vessel use. Need to find where can edit the "torpedo notes".

I'm still learning as I go about various things and some are confusing.

I've had a lot of fun in single missions playing around with the PT boat. Racing in, getting close for decent shot, trying to aim torps manually while moving at such high speeds is a challenge, letting them loose then racing away.After impact the shells start falling, racing away dodging the shell splashes is interesting. Also edited the 109's zones so its not such a tank, it takes serious hits, it will sink .
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Old 08-01-17, 05:09 PM   #21
Bubblehead1980
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Driving me crazy, I have it edited properly. Even just created another career start and flotilla file adding PT109 in as Unit9 instead of replacing one of the other boats. Triple checked everything. Same result, lets me select 109 for career, choose date, Brisbane, renown, when I click start, boom CTD. Makes no sense to me. Runs fine in single missions though.
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Old 08-01-17, 05:41 PM   #22
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Default you forgot to dot a t

Quote:
Originally Posted by Bubblehead1980 View Post
Here is what I have in the flotilla file



[Flotilla 3.UserPlayerUnitType 8]
ID= F3PT109
NameDisplayable= PT109
AvailabilityInterval= 1942-01-01, 1945-09-30
IDLinkUserPlayerUnitType= PT109
UnitTypeCommonality= 1
IDFlotillaLinkTransferTo= Null



[Flotilla 3.UserPlayerUnitType 8.Objective 1] ; NSSPT109 <--add this here
ID= Bis8Obj1
NameDisplayable= Solomons North
AvailabilityInterval=1942-04-01, 1942-04-30
ObjectiveCode= Solomons_North

[Flotilla 3.UserPlayerUnitType 8.Objective 2]
ID= Bis8Obj2
NameDisplayable= New Guinea East
AvailabilityInterval=1942-05-01, 1942-05-31
ObjectiveCode= New_Guinea_East

[Flotilla 3.UserPlayerUnitType 8.Objective 3]
ID= Bis8Obj3
NameDisplayable= Solomons North
AvailabilityInterval=1942-06-01, 1942-06-30
ObjectiveCode= Solomons_North

[Flotilla 3.UserPlayerUnitType 8.Objective 4]
ID= Bis8Obj4
NameDisplayable= New Guinea East
AvailabilityInterval=1942-07-01, 1942-07-31
ObjectiveCode= New_Guinea_East

[Flotilla 3.UserPlayerUnitType 8.Objective 5]
ID= Bis8Obj5
NameDisplayable= Solomons South
AvailabilityInterval=1942-08-01, 1942-08-15
ObjectiveCode= Solomons_South

[Flotilla 3.UserPlayerUnitType 8.Objective 6]
ID= Bis8Obj6
NameDisplayable= Solomons Middle
AvailabilityInterval=1942-08-16, 1942-08-31
ObjectiveCode= Solomons_Middle

[Flotilla 3.UserPlayerUnitType 8.Objective 7]
ID= Bis8Obj7
NameDisplayable= Solomons South
AvailabilityInterval=1942-09-01, 1942-09-15
ObjectiveCode= Solomons_South

[Flotilla 3.UserPlayerUnitType 8.Objective 8]
ID= Bis8Obj8
NameDisplayable= SpecOps
AvailabilityInterval=1942-09-16, 1942-09-30
ObjectiveCode= SOLOMON_CW1

[Flotilla 3.UserPlayerUnitType 8.Objective 9]
ID= Bis8Obj9
NameDisplayable= Solomons North
AvailabilityInterval=1942-10-01, 1942-10-15
ObjectiveCode= Solomons_North

[Flotilla 3.UserPlayerUnitType 8.Objective 10]
ID= Bis8Obj10
NameDisplayable= SpecOps
AvailabilityInterval=1942-10-16, 1942-10-31
ObjectiveCode= SOLOMON_CW2

[Flotilla 3.UserPlayerUnitType 8.Objective 11]
ID= Bis8Obj11
NameDisplayable= Solomons Middle
AvailabilityInterval=1942-11-01, 1942-11-15
ObjectiveCode= Solomons_Middle

[Flotilla 3.UserPlayerUnitType 8.Objective 12]
ID= Bis8Obj12
NameDisplayable= Solomons South
AvailabilityInterval=1942-11-16, 1942-11-30
ObjectiveCode= Solomons_South

[Flotilla 3.UserPlayerUnitType 8.Objective 13]
ID= Bis8Obj13
NameDisplayable= Solomons North
AvailabilityInterval=1942-12-01, 1942-12-15
ObjectiveCode= Solomons_North

[Flotilla 3.UserPlayerUnitType 8.Objective 14]
ID= Bis8Obj14
NameDisplayable= Solomons Middle
AvailabilityInterval=1942-12-16, 1942-12-31
ObjectiveCode= Solomons_Middle

[Flotilla 3.UserPlayerUnitType 8.Objective 15]
ID= Bis8Obj15
NameDisplayable= Solomons South
AvailabilityInterval=1943-01-01, 1943-01-15
ObjectiveCode= Solomons_South

[Flotilla 3.UserPlayerUnitType 8.Objective 16]
ID= Bis8Obj16
NameDisplayable= SpecOps
AvailabilityInterval=1943-01-16, 1943-01-31
ObjectiveCode= DownPilots

you forgot something

Last edited by yubba; 08-02-17 at 11:37 AM.
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Old 08-01-17, 06:34 PM   #23
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Dot a "T", cross an "Aye" - what's it matter matey?...

Did you mean for that " NSSPT109" by the first Objective to have a comment semi-colon there, yubba? Here's what his Page 1 stuff has bubblehead1980, with the ID Link & boat call different than what you have, so unless you've edited his boat files...

[CareerStart 2.Flotilla 2]
ID= C2Flotilla2
NameDisplayable= Manila
IDLinkFlotilla= FremantleCommand
IDLinkUserPlayerUnits= F2Sboat, 5, F2Porpoise, 7, F2Salmon, 4, F2Sargo, 8, F1NSSPT109, 4
FlotillaBriefingText= ; seems to have no function
FlotillaCommonality= 2 ; to be used when a random choice is assigned

then go to Flotillas and edit this you can copy and paste this

[Flotilla 2.UserPlayerUnitType 9] <--------You might have to change unit type #
ID= F1NSSPT109
NameDisplayable=Elco PT_109 MTB
AvailabilityInterval= 1938-01-01, 1945-12-31
IDLinkUserPlayerUnitType= NSS_PT_109
UnitTypeCommonality= 4
IDFlotillaLinkTransferTo= NULL
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Last edited by propbeanie; 08-01-17 at 06:59 PM. Reason: pretty colours...
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Old 08-01-17, 07:29 PM   #24
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Quote:
Originally Posted by propbeanie View Post
Dot a "T", cross an "Aye" - what's it matter matey?...

Did you mean for that " NSSPT109" by the first Objective to have a comment semi-colon there, yubba? Here's what his Page 1 stuff has bubblehead1980, with the ID Link & boat call different than what you have, so unless you've edited his boat files...

[CareerStart 2.Flotilla 2]
ID= C2Flotilla2
NameDisplayable= Manila
IDLinkFlotilla= FremantleCommand
IDLinkUserPlayerUnits= F2Sboat, 5, F2Porpoise, 7, F2Salmon, 4, F2Sargo, 8, F1NSSPT109, 4
FlotillaBriefingText= ; seems to have no function
FlotillaCommonality= 2 ; to be used when a random choice is assigned

then go to Flotillas and edit this you can copy and paste this

[Flotilla 2.UserPlayerUnitType 9] <--------You might have to change unit type #
ID= F1NSSPT109
NameDisplayable=Elco PT_109 MTB
AvailabilityInterval= 1938-01-01, 1945-12-31
IDLinkUserPlayerUnitType= NSS_PT_109
UnitTypeCommonality= 4
IDFlotillaLinkTransferTo= NULL


in flotilla if you have 8 unit types,,, your pt 109 the next number is 9,, if some other super mod that has more than 9 unit types ,, your pt 109 unit number would be 10 and so on.
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Old 08-01-17, 07:58 PM   #25
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Default you'll have to excuse me

I got thing blindness going on,, something doesn't look right in my game I took the pt out and was running the North Carolina in campaign then I got side tracked with IL-2 so I'll reload it and clear up any misunderstanding.. give me a few,, my apologies
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Old 08-01-17, 08:11 PM   #26
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I hear you on "blindness"... If I can see the screen good enough to write, I can't have anything else move on the screen, else I get dizzy... - If I have the screen back far enough for me to see stuff, like an airplane or boat move across left-to-right or whatever, then I can't see to read... I'm afraid of what my driver's license renewal next year is going to be like... - especially for the tester! - and this modding stuff, with one line looking like the next 100 - Yikes!... - and no need for apologies, sir! If there's any misunderstanding, it's on our part, but we'll blame Robbins. He's got strong shoulders!...
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Old 08-01-17, 08:15 PM   #27
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Quote:
Originally Posted by propbeanie View Post
I hear you on "blindness"... If I can see the screen good enough to write, I can't have anything else move on the screen, else I get dizzy... - If I have the screen back far enough for me to see stuff, like an airplane or boat move across left-to-right or whatever, then I can't see to read... I'm afraid of what my driver's license renewal next year is going to be like... - especially for the tester! - and this modding stuff, with one line looking like the next 100 - Yikes!... - and no need for apologies, sir! If there's any misunderstanding, it's on our part, but we'll blame Robbins. He's got strong shoulders!...

My first post was right, stock and RFB flotilla files look different geez well I caught it,, I editted the pt over top of RFB so it stands.
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Old 08-01-17, 08:24 PM   #28
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Thank you much, sir! And I'm sure bubblehead1980 would thank you also, if he hadn't nodded off to sleep already...
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Old 08-01-17, 11:01 PM   #29
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Quote:
Originally Posted by yubba View Post
you forgot something
What did I forget?

I even tried adding the PT as a new unit (Unit 9) in lieu of replacing the Salmon with PT109, still does same thing, CTD once I have a career setup, and click start.
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Old 08-02-17, 11:55 AM   #30
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Default go to post 22

Quote:
Originally Posted by Bubblehead1980 View Post
What did I forget?

I even tried adding the PT as a new unit (Unit 9) in lieu of replacing the Salmon with PT109, still does same thing, CTD once I have a career setup, and click start.
go to post 22 try adding this as shown ; NSSPT109 that's my best guess unless your file doesn't show other units like this,, then you are going to have to back track every thing I put up , I'm sorry you are having trouble ,, It might be the base you are trying to run out of ,, I tried making another base that didn't work out,, and also tried to make the pt. that you see in the museum I hate those 20 mm tubs and that didn't pan out either,, at least I got the 40 off the bow that looked hideous and it will fly in a campaign I really didn't think I was going to pull that off.
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