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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Sep 2009
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Posts: 2,478
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Took some editing in the main game folder but I got it to work in RFB 1.4 out of Manila to start since I just figured it out,there is a bit of editing so bare with me, I'll print out edits. You edit UPC Data files, SH4/Data/UPCData/UPCCampaignData,.. Start with Career Start,, edit this so it looks like this,, you should dump the UPC Campaign file out of the PT-109 first before install it and do the edits in main game folder
[CareerStart 2.Flotilla 2] ID= C2Flotilla2 NameDisplayable= Manila IDLinkFlotilla= FremantleCommand IDLinkUserPlayerUnits= F2Sboat, 5, F2Porpoise, 7, F2Salmon, 4, F2Sargo, 8, F1NSSPT109, 4 FlotillaBriefingText= ; seems to have no function FlotillaCommonality= 2 ; to be used when a random choice is assigned then go to Flotillas and edit this you can copy and paste this [Flotilla 2.UserPlayerUnitType 9] <--------You might have to change unit type # ID= F1NSSPT109 NameDisplayable=Elco PT_109 MTB AvailabilityInterval= 1938-01-01, 1945-12-31 IDLinkUserPlayerUnitType= NSS_PT_109 UnitTypeCommonality= 4 IDFlotillaLinkTransferTo= NULL then add this I copied one of subs campaigns and renamed it..you can also copy and paste this [Flotilla 2.UserPlayerUnitType 9.Objective 1] ; NSSPT109 ID= Fre3OBj1 NameDisplayable= Objectives placed around the Phillipines AvailabilityInterval=NULL, 1944-10-01 ObjectiveCode= Philippines [Flotilla 2.UserPlayerUnitType 9.Objective 2] ID= Fre3OBj2 NameDisplayable= Java Sea AvailabilityInterval=1942-02-01, 1945-08-01 ObjectiveCode= Java Sea [Flotilla 2.UserPlayerUnitType 9.Objective 3] ID= Fre3OBj3 NameDisplayable= Makassar Strait AvailabilityInterval=1942-05-01, 1944-03-01 ObjectiveCode= Makasar Strait [Flotilla 2.UserPlayerUnitType 9.Objective 4] ID= Fre3OBj4 NameDisplayable= Celebes Sea AvailabilityInterval=NULL, 1944-11-01 ObjectiveCode= Celebes Sea [Flotilla 2.UserPlayerUnitType 9.Objective 5] ID= Fre3OBj5 NameDisplayable= South China Sea AvailabilityInterval=1941-12-01, 1945-09-01 ObjectiveCode= South China Sea [Flotilla 2.UserPlayerUnitType 9.Objective 6] ID= Fre3OBj6 NameDisplayable= Sulu Sea AvailabilityInterval=NULL, 1942-02-28 ObjectiveCode= Sulu Sea [Flotilla 2.UserPlayerUnitType 9.Objective 7] ID= Fre3OBj7 NameDisplayable= Formosa AvailabilityInterval=NULL, 1941-12-20 ObjectiveCode= Formosa Strait [Flotilla 2.UserPlayerUnitType 9.Objective 8] ID= Fre3OBj8 NameDisplayable= Luzon Strait AvailabilityInterval=NULL, 1941-12-23 ObjectiveCode= Luzon Strait ;*************************** then go to UPC Units make a new folder and copy and paste the porpoise file inside new folder and rename,, to UnitParts9NSSPT_109 <---unit numbers are important then open file and Edit this so it looks likes this [UnitPart 1] ID= NSS_PT_109 Type= NSS_PT_109ConningTower NameDisplayable= NSS_PT_109 MTB UnitPartInterval=NULL, NULL ExternalLinkName3D= data/objects/Conning_PT109_01 HullTextureNameOverride=data/Submarine/NSS_PT1_09/NSS_PT_109class_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_PT_109/NSS_PT_109_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride=NSS_PT_109_Class _01.tga then remove it and place it back in UPCUnits folder that should do it Last edited by yubba; 06-30-17 at 04:43 PM. |
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#2 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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It ran fine and I saved the campaign with no crashes,,, fuel mileage sucks so do unlimited fuel ,,, some one could tweak the boat with deck watch..If you don't like the 40mm on the bow go into Data/libarary/sub parts ,,and make new folder cut 40mmsingle files and put them in new folder..
Last edited by yubba; 02-05-17 at 01:45 PM. |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#4 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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I'm having trouble with getting the 40mm single off the bow,, if I was an ego maniac I'd be raising all sorts of hell not getting a honorable mention on the PT-109 here at downloads it was my edits I posted here over a year ago that got the torps too work with the twin 40mm on the stern ,, I'll repost the edited file,, I know some will get sea sick from watching the guy way up front like me..
Last edited by yubba; 02-05-17 at 04:06 PM. |
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#5 |
CTD - it's not just a job
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I'll have to give this a go in a couple of weeks... Thank you for your work!
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
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Downloads: 293
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#7 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
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don't have RFB 1.4 installed when edit pt 109 in like I did some of it stayed well I found this so every thing is
okey dokey... |
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#8 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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for the folks at Combatace that want to be PT drivers
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#9 |
Navy Seal
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How do I get this to work in the TMO RSRD career? Just ran this mod for first time, a lot of fun. Love the 40 MM as deck guns. Definitely want to work this into TMO RSRD campaign and optimize for TMO. Two gunners for PT slots. Make it use US torpedoes.Have soem .50 for early war.
Last edited by Bubblehead1980; 07-29-17 at 02:04 AM. |
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#10 | |
I break things
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Been using for a few weeks on and off, just be wary - battlestations siren will constantly stay on, at least it did on my gamee the other night. I have screen grabs somewhere, let me look.
__________________
Last edited by s7rikeback; 07-29-17 at 03:11 AM. |
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#11 | |
Navy Seal
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I get no general quarters alarm when running PT 109 in TMo RSRD. which is fine, PT's are small enough, doubt they sounded one. I definitely want to make it work with TMO RSRD. All the scripted battles in RSRD in solomons, leyte , new guinea etc.Could make side career for PT boats. Def some things I want to fix. No surface radar. No deck watch shows up when not at GQ. Would like to add helmets like in TMO to gun crews , also crew on deck during battle(life jackets if possible, if they exist). Perhaps make one of the 20 MM also a deck gun, leave one for AA defense. Most PT missions were at night . Want to make it use different torpedoes, weird seeing a german model in the tubes. Great mod, needs some tailoring for TMO RSRD. I played a single mission attacking convoy HI-81 in Nov 44. What a rush, barreling in high speed, getting in close to launch. . The small craft ive added to RSRD in solomons in 42 and 43, including landing craft etc. be a blast. Definitely want to make it part of my RSRD upgrade. |
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#12 | |
Navy Seal
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Yubba, could you get this working with RSRD TMO please? I've tried and it just keeps CTD when I try to select Brisbane in August 1942(where tried to base it, plane to make Tulagi a base at some point) |
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#13 | |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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first question are you running 1.4 or 1.5 patch I don't know if the Pt. works in 1.5 ,I only have 1.4, I got lucky in making it work in campaign it took years of guessing,, if you follow the directions to a t you should get it to work but you have to edit it over top of the mega mod you are using.. I've ran it in 1.4 RFB and in stock,, and a stock combination of claytons optics and pieces of RFB .. but you have to edit the pt in over top ,, that's the best I can tell you,, and again I'm sorry I didn't respond earlier., I was learning some new tricks in Editing IL-2 1946 campaigns with the Full mission builder Got the full Enterprise Campaign edited into a full torpedo bomber campaign,, from the TBD Devastator to the TBM Last edited by yubba; 08-01-17 at 12:57 PM. |
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#14 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
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Do you have that constant ringing in your ears what is that,, that's the collision alarm that will not stop after taking a hit ,, go to sound make a new folder,, and cut the collision alarm out ,, play it first to make sure you got the right one before you move it to the new folder.
Last edited by yubba; 08-01-17 at 05:48 PM. |
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#15 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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are you copying and renaming the correct sub campaign out of the upc data file,,
this is my set up,, it won't work if flotilla doesn't match................ then add this I copied one of subs campaigns and renamed it..you can also copy and paste this [Flotilla 2.UserPlayerUnitType 9.Objective 1] ; NSSPT109 <<----musthave ID= Fre3OBj1 NameDisplayable= Objectives placed around the Phillipines AvailabilityInterval=NULL, 1944-10-01 ObjectiveCode= Philippines [Flotilla 2.UserPlayerUnitType 9.Objective 2] ID= Fre3OBj2 NameDisplayable= Java Sea AvailabilityInterval=1942-02-01, 1945-08-01 ObjectiveCode= Java Sea [Flotilla 2.UserPlayerUnitType 9.Objective 3] ID= Fre3OBj3 NameDisplayable= Makassar Strait AvailabilityInterval=1942-05-01, 1944-03-01 ObjectiveCode= Makasar Strait [Flotilla 2.UserPlayerUnitType 9.Objective 4] ID= Fre3OBj4 NameDisplayable= Celebes Sea AvailabilityInterval=NULL, 1944-11-01 ObjectiveCode= Celebes Sea [Flotilla 2.UserPlayerUnitType 9.Objective 5] ID= Fre3OBj5 NameDisplayable= South China Sea AvailabilityInterval=1941-12-01, 1945-09-01 ObjectiveCode= South China Sea [Flotilla 2.UserPlayerUnitType 9.Objective 6] ID= Fre3OBj6 NameDisplayable= Sulu Sea AvailabilityInterval=NULL, 1942-02-28 ObjectiveCode= Sulu Sea [Flotilla 2.UserPlayerUnitType 9.Objective 7] ID= Fre3OBj7 NameDisplayable= Formosa AvailabilityInterval=NULL, 1941-12-20 ObjectiveCode= Formosa Strait [Flotilla 2.UserPlayerUnitType 9.Objective 8] ID= Fre3OBj8 NameDisplayable= Luzon Strait AvailabilityInterval=NULL, 1941-12-23 ObjectiveCode= Luzon Strait ;*************************** |
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