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04-18-17, 01:18 PM | #1681 |
Bosun
Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Thanks for your Mod list. I will try it.
Are the animated Sub pens not part of Wac 4.1 already ?! And what´s this : Supplement to V16B1 (JSGME) ? Do i must have Hsies hardcodefixes for this ? The wide Gui is a fine thing, but i love this big slide out dials from stock Wac 4.1 Is there a possibility to keep them in combination with the wide gui ? regards MG Mike PS: Cool Movie from you ..Awesome ! What about the type IX boats from Wise, do they work too ? Well I guess when i am that far to get a type IX boat, there will Version 5 be availible ... Edit: so the first try gives the first problems. Here are the mods: When i start the game the first error seen says "error: could not initialize 3D engine" the error is caused by the wide gui mod. I installed it as described in the readme file. Only exception: I don´t use the hardcode fixes. Is this requires for this mod ?? If i do not use the wide screen, i can start SH3, but start a game, but only a school mission Single mission with goldenen Zeit game crashes. career even start with a type IIa game crashes. Could you explain step by step what mod in what order has to be activated ? I used the LAA tool again when activate or disactivate the wide gui mod, so this shoukd not be the point.. edit 2.. now i got one of the problems.. the gwx wilhelmshaven st nazaire and lockdoors mod causes trouble.. without it seems to work.. untill this.. this is type VIIb in carrer in sub Pen in Brest. Same in Kiel and same in wilhelmshaven. the VIIc works fine as well as IXb too. the type IIa got an wrong texture at the conningtower. in trainig or single mission the VIIb is fine too. What could be the mistake here ? Last edited by MG Mike; 04-18-17 at 06:09 PM. |
04-18-17, 04:36 PM | #1682 |
Torpedoman
Join Date: Mar 2010
Posts: 112
Downloads: 1474
Uploads: 0
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@ Anvar1061:
yeaaahhhh thanks a lot !!!!!!!
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
04-19-17, 05:47 AM | #1683 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
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Quote:
If you start the game Silent Hunter 3 pops up the message Can not initialize 3D engine and the game does not start, then there is a solution. The problem is that the game is already quite old and the big screen resolutions are no longer suitable for it. In order to run the game, you just need to make a resolution of 1024 to 768 on the desktop and the game will start. Everything is checked, everything works. Good luck! |
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04-19-17, 07:53 AM | #1684 |
Sea Lord
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@MG Mike
I rember having this issue in the WAC5.0 development. But ... I do not know the fix anymore... I guess an ID conflict or the same name of the textures. At least I solved it somehow for 5.0. |
04-19-17, 08:29 AM | #1685 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
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Quote:
Last edited by Anvar1061; 04-19-17 at 08:38 AM. |
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04-22-17, 02:59 PM | #1686 |
Bosun
Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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hello..
the changing of resolution did not work. I changed it in the main.cfg as well as in windows... with the widescreen mod there´s still the 3d engine error.. and what may be the error with the type VIIb´s missing hull in campaigns ? in solo mission and training the VIIb is fine. only not in campaign.. mysterious... if i can´t fix that i consider to install testpilots VIIb.. hello again.. since i was not able to fix that texture issue in wise VIIb in campaign i changed to testpilots Viib. but now i got another issue... In the interior i have the free cam. but not in the conningtower or on the bridge. How can i change that ? Free Cam on Bridge where i cann move from the tower on Deck and free cam in the conning tower. Both with working clickspots, so that i could click on the hatches to step in the boat.. quite better would be luccagatea´s conningtower openhatch mod. but this is not that easy to combine with the last new interior by flakmonkey. If i activate the conningtower OH Mod the L shaped bench in commandroom disappear and in the forwars and aft torpedoroom the camera gets out of sectors.. Last edited by MG Mike; 04-25-17 at 03:42 AM. |
05-13-17, 09:23 AM | #1687 |
Sea Lord
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Where to get WAC4.1 Fix can't find it anywhere
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05-13-17, 01:02 PM | #1688 |
Seaman
Join Date: Feb 2011
Posts: 42
Downloads: 38
Uploads: 0
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05-13-17, 06:35 PM | #1689 |
Bosun
Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hello Folks,
i ask one more time, how can i make it work to get the free cam everywhere in the Interior as well as in the conningtower and on the bridge too ?? In addition I tried to change the time compression and changed it in the main.cfg to 4096 max. But in the game nothing happened.. the max time compress was still 1024 what´s the matter here ? |
07-18-17, 01:15 PM | #1690 |
Samurai Navy
Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Looking for 4.1 or 5.0 Beta.
None of the links work. Anyone know where to get them? Thanks mates!
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07-18-17, 03:08 PM | #1691 |
Sea Lord
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08-02-17, 04:07 PM | #1692 |
Watch
Join Date: Dec 2014
Posts: 26
Downloads: 110
Uploads: 0
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The link you provided requires a username and password, how do I get it??
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08-02-17, 04:11 PM | #1693 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,400
Downloads: 864
Uploads: 0
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Quote:
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08-18-17, 05:53 PM | #1694 |
Nub
Join Date: Aug 2014
Posts: 4
Downloads: 5
Uploads: 0
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Hello!
So I'm using wac 4.1 with MaGui 3.4 widescreen mod. RAOBF isn't clickable, it just stays hidden at the top of periscope and refuses to come down. Everything else is working 100% including water reflections. I have Surface Pro 4. Normal res : 2736x1824px aspect ratio: 3:2 |
08-19-17, 03:20 AM | #1695 |
Sea Lord
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turn on manual targeting
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