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11-03-16, 03:32 PM | #2 |
Navy Seal
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SH4 was meant to represent the way things are really done on a submarine better than SH3. And it does. There is no attack map with all the dials to set your TDC in a real submarine. You must do that at the periscope, at the sonar station, at the radar station and sitting at the TDC inputs themselves.
I personally would be against a mod that turns running a submarine into an arcade game experience with dials and inputs on the attack map itself. That's one area that the SH4 devs got right and the SH3 devs got wrong. Making all these requested items work would mean extreme manipulation of the satanic menu_1024_768_filefromhell.ini and one mod would have to have a hundred variations for all the game configurations out there becuase you can't write a mod to change just one part of that file without overwriting all the rest of it with nonsense. Throughout my modding career touching that file has been something I'm just not willing to do. Too many sharks in that pool! The only place that would make sense would be in a supermod. Now there are some changes that would be nice. The stadimeter should work like the real one with you inputting the height of the target characteristic you want to measure. Bearing and range should be separately entered from the periscope. The radar should have digital range and range and bearing input buttons for the TDC, similar to the sonar station. The person at the TDC should be able to digitally enter bearing, range and speed. You should be able to enter a digital range at the periscope and TDC. All that is hard coded and our hands are tied. CapnScurvy has made a digital range readout at the radar.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-03-16 at 03:51 PM. |
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