SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-19-13, 06:44 AM | #61 | |
Willing Webfooted Beast
|
Quote:
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
|
10-19-13, 07:58 AM | #62 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Wise words
|
06-10-15, 06:14 AM | #63 |
Swabbie
Join Date: Nov 2013
Posts: 8
Downloads: 70
Uploads: 0
|
So.. Afther all the years that the game is releast there still isn,t a playable battleship mod?
|
06-12-15, 06:04 PM | #64 |
Swabbie
Join Date: Sep 2012
Location: Virginia
Posts: 14
Downloads: 183
Uploads: 0
|
I am kinda surprised that no one has figured out the code yet into adding controllable new ships but I guess that is what happens when they change the coding system. I wish someone would figure it out.
__________________
"Admiral Doenitz, how many U-boats do you want to send out this month?" "Yes." - Admiral Doenitz, June, 1944 |
07-18-16, 03:52 PM | #65 |
Grey Wolf
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
|
same here theleter...if they left the code as it is now maybe the coders have a chance to see first some new subs and maybe a destroyer wich is smaller...
|
07-18-16, 04:09 PM | #66 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
|
Quote:
__________________
|
|
07-18-16, 06:26 PM | #67 |
Mate
Join Date: Jan 2016
Posts: 58
Downloads: 13
Uploads: 0
|
|
02-22-17, 05:30 PM | #68 |
Watch
Join Date: Dec 2015
Posts: 15
Downloads: 77
Uploads: 0
|
So I'm guessing this ship isn't going to be the first player warship?
|
02-25-17, 02:28 PM | #69 | |
Village Idiot
|
Quote:
Then all the side work needed.
__________________
I don't do Stupid. So don't ask. |
|
02-26-17, 11:17 PM | #70 |
Watch
Join Date: Dec 2015
Posts: 15
Downloads: 77
Uploads: 0
|
Where would I find this exporter?
|
02-27-17, 03:01 PM | #71 |
Watch
Join Date: Dec 2015
Posts: 15
Downloads: 77
Uploads: 0
|
Okay, So I'm trying to mod the Bismarck and get a way to rebuild the interior to allow the ability to walk around the Ship inside and outside, but it'll take a lot of work. That's why I need help from the professionals out there. It would be great to get the Roma in the game as well.
|
02-27-17, 03:07 PM | #72 |
Village Idiot
|
You won't find the GR2 importer needed. That's what We need to pay $8000 US dollars for.
Then by legal agreements? I can be the only one to have a copy. All exports have to go through me. Also by agreement I can not make a single dime off this!
__________________
I don't do Stupid. So don't ask. |
03-03-17, 04:21 PM | #73 | |
The Old Man
Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
|
Quote:
Any News ! |
|
03-30-17, 09:37 AM | #74 |
Mate
Join Date: Nov 2012
Location: Italy
Posts: 56
Downloads: 65
Uploads: 0
|
Is possible.
In recent years I had sent several emails to Ubisoft to explain how a game update (SH5) in the version of the surface would have the interest of many players. Remember Destroyer Command? Immagginate the same game played in the manner of SH5, which follow the old path, you can act on historic missions, decide that marine command and if just being on a ship, or in charge of a division. The ships are already in SH5, im should have courage to do it.
|
09-20-17, 03:28 AM | #75 |
Bilge Rat
Join Date: Sep 2016
Posts: 1
Downloads: 99
Uploads: 0
|
hola
Esta muy buena la idea , la otra opción es que ubisoft largue un simulador de buques de superficie y te puedo asegurar que recaudarían mucho.
|
|
|