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Old 03-09-16, 12:10 AM   #1
Warham
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Originally Posted by vdr1981 View Post
Warham, can you somehow put into use information about the number of used torpedoes per patrol?

How about adding some bonuses/penalties for captains who use/do not use real navigation, wind & smoke addon, external views, map contacts ect? Some of these information are contained in the save game folder...

Do you planing any additional cool feature?
I must say again, your commander gave totally new dimension to SH5...
Realy, there is info about torpedos in savefiles There isn't in SH4 savefiles. Torpedos was very expensive and I think bdu was not very happy when they were fired into the milk. interesting is game gives the penalties for it? If not i can give it. I am not greedy for penalties

I don't know about bonuses/penalties for realism level. On the one hand everyone plays as he wants. On the other if you want to compare your achievements with other players want to compare it to those who play on the same difficulty. Any ideas about it?

About other cool features I'm open to suggestions
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Old 03-09-16, 04:07 AM   #2
excel4004
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You have to do that yourself. There are some files in Documents/SH5 you have to edit. I'll be able to use my computer in 49 minutes, so I'll give you the names of the files then
Thanks for your help but in game my sub already own the number U-96. I changed that in the past but the values are not transferred to KSD!

Warham, maybe you also could change this in KSD?



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Also, I too change my VII C hull number to U-96, who wouldn't?
Sure, go for it. U-96 got about 5 commanders in his service time.
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Last edited by excel4004; 03-09-16 at 04:15 AM.
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Old 03-09-16, 05:36 AM   #3
Warham
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It will update automatically after you will return to base.
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Old 03-09-16, 08:06 AM   #4
vdr1981
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Quote:
Originally Posted by Warham View Post
Realy, there is info about torpedos in savefiles There isn't in SH4 savefiles. Torpedos was very expensive and I think bdu was not very happy when they were fired into the milk. interesting is game gives the penalties for it? If not i can give it. I am not greedy for penalties
OK, in CaptainLog.ini file you can find entries like this one...

Code:
[Log Entry 34]
ClassID=48C76BD;sLogTorpedoEntry
Type=8
Date=19401120
Time=85453
Blob=0
UniqueID=-6286536489219097451
EntryStatus=1
CreatedMissionStatus=false
EntryTitle=Torpedo in the water
Categ=-1
TorpedoEvent=1
You will not find info about the exact number of torpedoes used per patrol, but if you somehow "count" mentioned entries, you can reveal info how many fishes were used and even when...

You will also find similar entries but with EntryTitle=Torpedo missed, sir!. You shouldn't use these because, most of the time, there is good chance that torpedo will hit something even after our sonarmen declares "torpedo miss" (especially when shooting salvos).

Quote:
I don't know about bonuses/penalties for realism level. On the one hand everyone plays as he wants. On the other if you want to compare your achievements with other players want to compare it to those who play on the same difficulty. Any ideas about it?

About other cool features I'm open to suggestions
Currently, KSDCommander reads our Difficulty level from CareerTrack.upc file , right?
The main problem with this system is that it is unreliable. For example...You can select realistic settings when you start new campaign, and then if you change your realism settings while in the bunker (uncheck no external views, no map contacts ect) , realism level in CareerTrack.upc file will still be shown as "realistic".
Inside every savegame folder there is a file called "GameplaySettings.cfg" with entries like these...

Code:
[Current]
LimitedBatteries=true
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=true
RealisticRepairTime=true
ManualTargetingSystem=true
NoMapUpdate=true
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=true
NoStabilizeView=true
MPShowPlayerNames=false
MPShowTorpedoes=false
NoShipHealthBar=true
NoGunProjectilePath=true
Maybe you can somehow make KSDCommander to read these values and let it decide on it's own which realism level should be displayed in the program... Something similar you have already done with medals , If I'm not mistaken...

Just my suggestions...
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Old 03-09-16, 08:45 AM   #5
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Hi gray wolves

Could someone please advise me what to do, I could write in the chat? Statistics and other works for me, but I can not figure out how to open a chat in the bar.
I am sorry for my English.
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Old 03-09-16, 08:53 AM   #6
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Hi gray wolves

Could someone please advise me what to do, I could write in the chat? Statistics and other works for me, but I can not figure out how to open a chat in the bar.
I am sorry for my English.
"Share thoughts"?
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Old 03-09-16, 10:58 AM   #7
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I wrote a very short notice and therefore could not send it to me. Unfortunately my English is not really the best
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Old 03-09-16, 02:09 PM   #8
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Same problem here. I do not understand how to connect to the server. Can anyone explain or write a careful instructions how to do?
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Old 03-09-16, 04:51 PM   #9
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Same problem here. I do not understand how to connect to the server. Can anyone explain or write a careful instructions how to do?
You should connect automatically. Sometimes it takes time.
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Old 03-10-16, 09:51 AM   #10
Warham
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New version

- Adding launched torpedoes counter.
- Realistic level now counts in percents.
- Adding record for Objective Achieved event.

Info about realistic level, torpedoes and Objective Achieved will add after you will get in KSDCommander next time. So if you see that any captain have launched torpedoes = 0 it is likely that he just has not visited the program after this update.

Quote:
Originally Posted by vdr1981 View Post

You will also find similar entries but with EntryTitle=Torpedo missed, sir!. You shouldn't use these because, most of the time, there is good chance that torpedo will hit something even after our sonarmen declares "torpedo miss" (especially when shooting salvos).
But there is entries with EntryTitle=Torpedo Impact!.

What if I take away from the total number of launched torpedoes torpedoes that impact and get the number of torpedoes that missed? And then for every missed torpedo will minus 10 merit points? Torpedoes were very expensive and it provides an incentive to save them. What do you think about it? And maybe there is EntryTitle with something like defective torpedo?

I deleted died event from your Cpt.Kurtz for reason his stats updated with torpedoes count. I hope you have not deleted saves with Cpt.Kurtz. And add dead event again after next visit in program please.

Thanks for your suggestions.
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Old 03-10-16, 10:00 AM   #11
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I wrote a very short notice and therefore could not send it to me. Unfortunately my English is not really the best
Just click Share thoughts in the bar and write what you want.

Quote:
Originally Posted by mikaelanderlund View Post
Same problem here. I do not understand how to connect to the server. Can anyone explain or write a careful instructions how to do?
You need to write your login and password in right upper corner. Then program will remember you with this login and password. Its like registration.
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Old 03-10-16, 11:05 AM   #12
vdr1981
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Quote:
Originally Posted by Warham View Post
New version

- Adding launched torpedoes counter.
- Realistic level now counts in percents.
- Adding record for Objective Achieved event.

Info about realistic level, torpedoes and Objective Achieved will add after you will get in KSDCommander next time. So if you see that any captain have launched torpedoes = 0 it is likely that he just has not visited the program after this update.



Stand by, I have to check something... It seems that when you shoot salvo , the game will count it as single "torpedo in the water" entry, which is not good...

I'm also going to upload Cpt.Kurtz's save game folder so you can examin it in more details...Is that OK?
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Old 03-10-16, 11:22 AM   #13
Warham
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I'm also going to upload Cpt.Kurtz's save game folder so you can examin it in more details...Is that OK?
Yes upload it please.

Its really not good about salvo.
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Old 03-10-16, 12:10 PM   #14
vdr1981
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Originally Posted by Warham View Post
Yes upload it please.

Its really not good about salvo.
Yes, on my last patrol for example I shoot 4+1 torpedoes into the convoy but there was only one "Torpedo in the water" event in that particular attack, probably because of fast shooting or something, but...

There were also 4 Torpedo missed and 1 Torpedo Impact! events which is exactly what happen...

I think that if you count all Torpedo Impact! and Torpedo missed you will get pretty much accurate info about spent torpedoes per patrol...
Even with this system some mistakes are possible but much less than with "torpedo in the water" events...
You can then compare this number with actual tonnage and draw some conclusions...KSDCommander can use this dependencies for penalties/awards determination or you can just display it as a additional info for other players, it's up to you...


Also note that Torpedo missed is not always a miss. If target is far away and torpedo eventually hit something after the game declares it as "missed" , you will get credits for kill but appropriate "torpedo impact" message will never be displayed...

I hope that my findings can help you a bit...


O yes, here's Kurtz's gamesave...Feel free to ask something if you have doubts about some files/entries...

http://www.mediafire.com/download/gb.../Cpt.Kurtz.rar
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Old 03-10-16, 11:00 PM   #15
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Warham, excellent news! I installed the new version mid-patrol, expecting the new features to start working when I got back to base, but they're working already! 1 torpedo fired, 84% realism - all present and correct!
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