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07-13-13, 08:51 PM | #2341 |
Black Magic
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07-13-13, 08:54 PM | #2342 |
Black Magic
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Next patch that will be coming out here soon will deal with units taking damage and radioing for assistance (when they have no contact). This is needed for harbor raiding as currently you may torpedo a unit and all the escorts and warships around the unit do nothing This upcoming patch will make them react and come over to the unit that took damage and investigate. The patch will be very experimental and I will be releasing test versions of it for testing before final release. Expect a test version tomorrow
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07-13-13, 08:58 PM | #2343 |
Ace of the deep .
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Applied the TDW_GenericPatcher_v_1_0_127_0 and enabled the electric engine ratios . Dived and then went to flank speed . Surfaced and then went to all stop but the sub keeps going at flank . Full reverse or other speeds only decrease speed by 1 knot . Do i have to enable some cfg file or something ?
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07-14-13, 05:29 AM | #2344 |
Mate
Join Date: Jan 2010
Location: the netherlands
Posts: 52
Downloads: 309
Uploads: 0
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maybe dont use independend engine control it was working for me
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07-14-13, 05:36 AM | #2345 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
The only thing I am missing (not related to the patch we are currently working on though), is ballistic range and impact angle to be taken into account for shell damage calculations. |
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07-14-13, 10:58 AM | #2346 |
Black Magic
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The game is not that sophisticated. Ballistic range and impact angle are not taken into account when calculating damage. All that matters is point of impact, AP of zone, AP of object hitting the zone, min/max radius, and MinEF and MaxEF.
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07-14-13, 11:03 AM | #2347 | |
Black Magic
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Quote:
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07-14-13, 11:37 AM | #2348 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
I had just a moment of euphoria due to your answer to my last question (AP and possibility of a zone to protect a lesser armored zone behind it), as it suited an idea I had about gun shields |
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07-14-13, 12:44 PM | #2349 | |
Black Magic
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Quote:
5. penetration was not successful: 6. apply explosion blast damage in impact point. Armor is considered as follows for all objects in MaxRange, ED (corrected for range) is compared to 4 * A. If ED is greater, it is applied, to the object. Came from a document I got from Dan |
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07-14-13, 12:49 PM | #2350 |
Black Magic
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A small tidbit of info: the function that calculates the signal strength of where the hydrophone needle is does not let it calculate signal strength for type 104 units. Wonder why
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07-14-13, 01:21 PM | #2351 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
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07-14-13, 02:36 PM | #2352 | |
Black Magic
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Quote:
A projectile will deal damage:
ED = random (MinEF, MaxEF); will be modified for range as before. Steps to check damage dealt by a projectile
x = random (-k;+k) Pen = AP * [1 + x] Pen > = A results in penetration
5. penetration was not successful: 6. apply explosion blast damage in impact point. Armor is considered as follows for all objects in MaxRange, ED (corrected for range) is compared to 4 * A. If ED is greater, it is applied, to the object. |
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07-14-13, 04:15 PM | #2353 |
Mate
Join Date: Jan 2010
Location: the netherlands
Posts: 52
Downloads: 309
Uploads: 0
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hello
I use the latest TDW patcher it works fine for now bud i cant go surface after dive i order my boot to 50 meters bud he is sinking deeper and deeper even i order to flank ahead what can be the problem my mod list is this NewUIs_TDC_7_4_0_ByTheDarkWraith AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches) FX_Update_0_0_21_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_Inertia_Damage OPEN HORIZONS II_full v2.2 OH II Minefield map for TDWs Ui Sobers Terrain fix for OH2 V2.2 TDW_Mines_Subnets_Detectable_in_hydro (OH II ) All sounds included Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.2_by_ Trevally d3d_antilag101 Real Environment - Revision_3 Krupp leveling + moral fix + torp fix SM_Carrier_Aircraft_Testing Generic Patcher v1.0.128.0 |
07-14-13, 04:28 PM | #2354 | |
Count Dracula
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Quote:
copy the all files from d3d_antilag in SH5 main folder. Use TDW generic patcher als stand alone cos the genericpatcher it's a application not a mod. now your mod list isnt in right order. take a look on this thread for mod list order http://www.subsim.com/radioroom/showthread.php?t=190656
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07-14-13, 08:45 PM | #2355 |
Black Magic
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would there be any use/benefit from running electric engines instead of the diesels on the surface
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