SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-09-12, 08:24 PM | #1 |
The Old Man
|
[REL] SH5_Type7_RadioRoom_Tweaks
SH5 Type-7 Radio Room Tweaks byTheBeast | Created: 5:32 PM 8/9/2012
================================================== ===== This MOD is JSGME Ready! PURPOSE: Fix SIM file Dial Control for Radar Bearing texture that was spinning in wrong direction. Veryified Fix using FuMO-29GEMA Radar Antenna. NOTE: Only the data\Submarine\Common\Rooms\Room_QR1.SIM file is required for this fix. All other files are WIP but thought I would share them. CREDITS: SteelViking - SteelViking's Interior Mod V1.21 BIGREG - Work done getting most Interior Dials working correctly. TheDarkWraith - GR2 Editor/Viewer/Extractor/Importer FlakMonkey & DivingDuck - Food Crates and Sea Bags OTHER CHANGES: Added Dial control to Radio Room Radio so Needle moves when changing radio stations. Added Sonar Room Ambient Sound Sourse Bone for possible future Sound enhancement. This is WIP! Added Crates of Canned Goods and Oranges. This is WIP! FILES CHANGED: - data\Submarine\Common\Rooms\Room_QR1.GR2 - data\Submarine\Common\Rooms\Room_QR1.SIM - data\Submarine\NSS_Uboat7a\NSS_Uboat7a.lnx - data\Submarine\NSS_Uboat7b\NSS_Uboat7b.lnx - data\Submarine\NSS_Uboat7c\NSS_Uboat7c.lnx - data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.lnx FILES ADDED: - data\Library\QR1_Items.dat - data\Textures\TNormal\tex\fruitNveg.dds - data\Textures\TNormal\tex\fruitNvegLM.dds HISTORY: 09/02/2012 - Added 2 Sea Bags DOWNLOAD LINK: http://www.subsim.com/radioroom/downloads.php?do=file&id=3665 Regards! TheBeast Last edited by TheBeast; 09-02-12 at 02:17 PM. Reason: Corrected Title |
08-10-12, 11:12 AM | #2 |
Navy Seal
|
Thanks TheBeast - this is an important bug fix
|
08-10-12, 12:01 PM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Well done!
|
08-10-12, 02:16 PM | #4 |
Admiral
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
Amazing, Thank you TheBeast
__________________
What we do in life echoes in Eternity |
08-10-12, 03:53 PM | #5 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
Thanks TheBeast, little but important mod.
__________________
U-552 Tiger IDF |
08-10-12, 04:08 PM | #6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Boxes can be and more! And add bananas need! Good job! |
08-10-12, 08:14 PM | #7 |
The Old Man
|
When/If I figure out how to render the crates correctly, I will add many more items such as Bananna's, Salommi, Bread, Fruit, Canned goods etc.
|
08-11-12, 04:14 AM | #8 | |
Frogman
Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
|
Quote:
(I mean that fruits, sausages, etc supplies will have to decrease regarding patrol duration).
__________________
|
|
08-11-12, 04:50 AM | #9 |
The Old Man
|
Not sure if food consumption is even possible to do in SH5 but that would be cool. Not Sure but I dont think it has even been done for SH4 yet.
|
09-02-12, 02:08 PM | #10 |
The Old Man
|
[INFO] Sea Bags
|
09-02-12, 02:15 PM | #11 |
Black Magic
|
|
09-02-12, 02:20 PM | #12 |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
|
|
09-02-12, 02:34 PM | #13 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
Hi
Yes,is based of fuel dial with a linear "show" val (the mesh would be displaced 15-20km to disapear) But ,for that the "foods" must have its own mesh (and no subset) or bone ... for each elements ... to be controllable ... Great job TheBeast
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
09-02-12, 04:13 PM | #14 |
The Old Man
|
Wish I knew how to edit the 3D Models. I would replace those big square wood columns in the Forword Quarters with Pipes or Chains.
The wooden deviders between bunks is fairly accurate but I've never seen a picture with those wooden columns. At least not in Aft Quarters area. U-995 3D Interior View Last edited by TheBeast; 09-02-12 at 05:08 PM. |
09-02-12, 04:24 PM | #15 |
Grey Wolf
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
You mean the "beams" (not sure of the translation) ?
If you can let me know with a picture (color the parts to change) edit:have you try to control the needles via the bones (in the .sim from .gr2) ? Maybe if,that work ,we can just use one mesh (one .dat for all needles )
__________________
~~~~BigReg~BigRegOne~~~~ "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-02-12 at 04:36 PM. |
|
|