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08-09-2012, 08:24 PM
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
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SH5 Type-7 Radio Room Tweaks byTheBeast | Created: 5:32 PM 8/9/2012
================================================== ===== This MOD is JSGME Ready! PURPOSE: Fix SIM file Dial Control for Radar Bearing texture that was spinning in wrong direction. Veryified Fix using FuMO-29GEMA Radar Antenna. NOTE: Only the data\Submarine\Common\Rooms\Room_QR1.SIM file is required for this fix. All other files are WIP but thought I would share them. CREDITS: SteelViking - SteelViking's Interior Mod V1.21 BIGREG - Work done getting most Interior Dials working correctly. TheDarkWraith - GR2 Editor/Viewer/Extractor/Importer FlakMonkey & DivingDuck - Food Crates and Sea Bags OTHER CHANGES: Added Dial control to Radio Room Radio so Needle moves when changing radio stations. Added Sonar Room Ambient Sound Sourse Bone for possible future Sound enhancement. This is WIP! Added Crates of Canned Goods and Oranges. This is WIP! FILES CHANGED: - data\Submarine\Common\Rooms\Room_QR1.GR2 - data\Submarine\Common\Rooms\Room_QR1.SIM - data\Submarine\NSS_Uboat7a\NSS_Uboat7a.lnx - data\Submarine\NSS_Uboat7b\NSS_Uboat7b.lnx - data\Submarine\NSS_Uboat7c\NSS_Uboat7c.lnx - data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.lnx FILES ADDED: - data\Library\QR1_Items.dat - data\Textures\TNormal\tex\fruitNveg.dds - data\Textures\TNormal\tex\fruitNvegLM.dds HISTORY: 09/02/2012 - Added 2 Sea Bags DOWNLOAD LINK: http://www.subsim.com/radioroom/downloads.php?do=file&id=3665 ![]() Regards! ![]() TheBeast Last edited by TheBeast; 09-02-2012 at 02:17 PM. Reason: Corrected Title |
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08-10-2012, 11:12 AM
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#2 |
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Silent Hunter
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 4,591
Downloads: 131
Uploads: 27
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Thanks TheBeast - this is an important bug fix
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08-10-2012, 12:01 PM
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#3 |
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Ocean Warrior
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 3,388
Downloads: 523
Uploads: 5
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Well done!
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08-10-2012, 02:16 PM
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#4 |
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The Old Man
Join Date: Mar 2007
Location: London UK
Posts: 1,599
Downloads: 162
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Amazing, Thank you
![]() TheBeast
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08-10-2012, 03:53 PM
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#5 |
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The Old Man
![]() Join Date: Dec 2009
Location: Czech Republic and U-552 in North Atlantic
Posts: 1,572
Downloads: 747
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Thanks TheBeast, little but important mod.
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Beware the U-552! We're feared tanker killers!U-552 for BDU: I´m the galloping ghost of the american coast! Pauke, Pauke! |
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08-10-2012, 04:08 PM
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#6 |
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Engineer
![]() Join Date: Mar 2012
Location: Russia
Posts: 214
Downloads: 121
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Boxes can be and more! And add bananas need! Good job! |
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08-10-2012, 08:14 PM
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#7 |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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When/If I figure out how to render the crates correctly, I will add many more items such as Bananna's, Salommi, Bread, Fruit, Canned goods etc.
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08-11-2012, 04:14 AM
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#8 | |
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中国水兵
![]() Join Date: Apr 2005
Posts: 272
Downloads: 571
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Quote:
(I mean that fruits, sausages, etc supplies will have to decrease regarding patrol duration).
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08-11-2012, 04:50 AM
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#9 | |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
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Quote:
Not Sure but I dont think it has even been done for SH4 yet.
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09-02-2012, 02:08 PM
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#10 |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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09-02-2012, 02:15 PM
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#11 |
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Black Magic
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09-02-2012, 02:20 PM
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#12 |
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Commander
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 448
Downloads: 297
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09-02-2012, 02:34 PM
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#13 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
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HiYes,is based of fuel dial with a linear "show" val (the mesh would be displaced 15-20km to disapear)But ,for that the "foods" must have its own mesh (and no subset) or bone ... for each elements ... to be controllable ... Great job TheBeast
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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09-02-2012, 04:13 PM
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#14 |
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The Old Man
![]() Join Date: Jan 2010
Location: Woodinville, WA
Posts: 1,421
Downloads: 449
Uploads: 12
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Wish I knew how to edit the 3D Models. I would replace those big square wood columns in the Forword Quarters with Pipes or Chains.
The wooden deviders between bunks is fairly accurate but I've never seen a picture with those wooden columns. At least not in Aft Quarters area. ![]() ![]() U-995 3D Interior View
Last edited by TheBeast; 09-02-2012 at 05:08 PM. |
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09-02-2012, 04:24 PM
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#15 |
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Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 783
Downloads: 149
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You mean the "beams" (not sure of the translation) ?
If you can let me know with a picture (color the parts to change) edit:have you try to control the needles via the bones (in the .sim from .gr2) ? Maybe if,that work ,we can just use one mesh (one .dat for all needles )
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-02-2012 at 04:36 PM. |
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