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Old 08-29-12, 12:13 PM   #1936
gap
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Quote:
Originally Posted by Trevally. View Post
You are taken over to the tanker and the cook whips up a last meal - then when you are about to dig in - you are dragged outside and hung from the yard arm as a coward


good to know. Though I think you forgot the part where a special sharks call is used before you are hung just above the water surface.



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I do not think it can be clicked...only refit or postpone
pity... I liked better the first option
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Old 08-29-12, 01:56 PM   #1937
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Default German carrier

Hello everyone.

I installed last sober's megamod as is, applied TDW patches and started a new campaign, coasta water. Going out from kiel for the first patrol i see a German aircraft carrier on my right... is it possible? if i remember nazi never had a carrier, maybe only on paper.
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Old 08-29-12, 02:02 PM   #1938
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Originally Posted by Dax View Post
Hello everyone.

I installed last sober's megamod as is, applied TDW patches and started a new campaign, coasta water. Going out from kiel for the first patrol i see a German aircraft carrier on my right... is it possible? if i remember nazi never had a carrier, maybe only on paper.



http://en.wikipedia.org/wiki/Graf_Ze...rcraft_carrier
http://www.combinedfleet.com/fura****a/grafze_f.htm

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Old 08-29-12, 02:09 PM   #1939
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Ok i have to go back on books...
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Old 08-29-12, 08:25 PM   #1940
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Default DAMMIT

Well, i had a look at the files related to crew dialogue, and... well, lets just say that it was very confusing, so, im sorry to let you down, but i dont think i can do this. if someone can change the subtitles, though, then scentence mixing should be the next step.
scentence mixing has changed this :http://www.youtube.com/watch?v=sp5bi-82Ajs (if link not working, type harrybos grandad into youtube search)

to this: (if link not working type rosen has no empathy int youtube search)

So, if you secentence mix dialogue to match the voice to the subtitles then smoothed it over, you cold incorporate it into the mod
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Last edited by Cybermat47; 08-29-12 at 08:33 PM. Reason: none of your business, getoff my back!
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Old 08-30-12, 05:24 PM   #1941
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Moin Trevally,

after having CTD's while a mission i unenabled all mod's, copy the Folder to desktop. Then reinstall sh5, patched to 1.2.0 and copy the mods, Not the whole folder, back to the fresh MODS folder, then Running my .mep file and Start.

Now i want to Start a New carreer. And all mission are marked as finished!


Do you have an idea?
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Old 08-30-12, 05:40 PM   #1942
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Did you removed all your saves located in the folder C:\..\Documents\SH5\data\cfg when you reinstalled the game?
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Old 08-30-12, 05:42 PM   #1943
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Moin volodya,

yes i did. Wiped out everything, except the Mod Folder on desktop.
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Old 08-30-12, 05:53 PM   #1944
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Don't know..
Try to d/l OH-II again and then enable the new one..
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El sueño de la razón produce monstruos © - and for some people awakening will be cruel
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Old 08-30-12, 05:58 PM   #1945
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I'll try.

Thx
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Old 08-31-12, 04:45 PM   #1946
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Trevally,

all good so far, Problems solved

But noticed other interesting thing. Sailing at Baltic See around and get boring because no targets out there, i get agressive and attack Green spotted ship

And what i noticed, that it counts in my mission bar, two Green ships, 50% up

Is this within the meaning of the inventor

Edit: call me pirate of Baltic See


Have finished the mission with three Hits on swedish mergant.

Only Thing that stuck at the moment, no liveboats spawns after 4 hits
Edit2: spawned

Last edited by Kalleblom; 08-31-12 at 05:27 PM.
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Old 08-31-12, 04:54 PM   #1947
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Quote:
Originally Posted by Kalleblom View Post


And what i noticed, that it counts in my mission bar, two Green ships, 50% up

Is this within the meaning of the inventor
Thats normal, and could be fixed in future (if needed) by TDW as well as 'CTD-for sinking friendly ship' bug. And by now You're a pirate
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Old 08-31-12, 05:11 PM   #1948
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Damn

No flag mod, can't rise my jolly roger.
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Old 08-31-12, 07:42 PM   #1949
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Originally Posted by Kalleblom View Post
Trevally,


But noticed other interesting thing. Sailing at Baltic See around and get boring because no targets out there.
I agree for this part. September 1939, the Polish ships fleeing for Britain. Took quite awhile to achieve mission objectives of sinking four ships. Tried this on versions 1.8, 1.9 and 2.0. If that is the reality of war and 1939 times, then so be it.
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Old 08-31-12, 07:54 PM   #1950
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Quote:
Originally Posted by Kalleblom View Post
But noticed other interesting thing. Sailing at Baltic See around and get boring because no targets out there, i get agressive and attack Green spotted ship
Your patrol Area is within 108nm radius around patrol point.
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