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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1516 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 230
Uploads: 0
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#1517 | |
Chief of the Boat
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__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#1518 |
Watch
![]() Join Date: Mar 2015
Posts: 15
Downloads: 196
Uploads: 0
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Hello, I apologize if my questions have already been answered, I am slowly making my way through this thread and if so I have not come across them yet. I am curious about how to remove some of the hanging food in the control room. Based on what I have read, it sounds like it should be a relatively easy task to accomplish, but I have also read some things that would indicate that errors could occur. I am looking for a "tutorial" or at least one or two detailed examples to work with.
Second, I am curious if anyone has tried combining this mod with FM_NewInterior v2.1D? I like the NewInterior mod, but I miss the open hatch whenever I am not using type VII. Would loading NewInterior over the top of this mod give me the best of both worlds? Thanks in advance for all your help. |
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