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06-14-10, 10:02 AM | #16 |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Nisgeis, burned huge quantities of midnight oil on this one! Beautiful piece of work and easily qualifies for Mod of the Year. It brings about a level of realism to the Fleetboat that is unprecedented.
It has a steep learning curve but once you master this TDC you will have opened up a whole new dimension of game play in SH4. Thank you, so very much! Regards,
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Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
06-14-10, 11:48 AM | #17 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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06-15-10, 03:41 AM | #18 |
Hellas
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congratulations Nisgeis
definetely one of the best mods !! i never played (seriously) fleet boats but now i will certainly do so ,thanks to your mod !
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
06-15-10, 07:15 AM | #19 |
Ocean Warrior
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Nisgels
Thanks for this great mod. There is a steep learning curve with the mod, but so far it has functioned perfectly for me. This mod is great and should have been in the game from the start.
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Irish1958 |
06-16-10, 08:47 AM | #20 |
Pacific Aces Dev Team
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I just noticed a small detail that could be revised in the future (It's a detail by I tend to use a lot those markings and it makes things a bit more difficult): In the inner ship silhouette dials, the own ship one goes from 0-360 correctly, but the target one also does the same. In the real TDC it went 0-180/0-180, because it represents AOB at the marked point (Line of sight to own ship).
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One day I will return to sea ... |
06-16-10, 10:28 AM | #21 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Yep, I know. The inner dials should also be a slight orangey brown, but they aren't ATM as some dials share the same texture, hence the AOB not being right. Also, the target course dial numbers are upside down. Will be fixed soon (TM).
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06-16-10, 10:58 AM | #22 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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Probably the most complex and innovative mod ever! It would be alot easier to make a TDC with programming code, yet we can't (and they could), but then Nisgeis comes along, throws a crap load of parent/child relationships and controller abuse in the mix and voila!
Well done Nisgeis! I know this wasn't an easy project, so kudos for persisting!
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
06-16-10, 12:58 PM | #23 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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06-16-10, 02:16 PM | #24 | |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Quote:
On the pics I have seen the inner dials are differently coloured to the outer - I'd assume if they were yellowing extremely badly, that they'd all be the same colour. Luminous paint doesn't yellow that much (at least not in aircraft dials), so I assume they must have been that colour (allowing for slight yellowing) when they were new.
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06-16-10, 02:24 PM | #25 |
Navy Seal
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im jonesing to try this out for TMO lol
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06-16-10, 03:08 PM | #26 |
Rear Admiral
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Easily, this is the Mod of the year.
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06-16-10, 06:52 PM | #27 |
Navy Seal
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absolutely agree duci
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06-18-10, 01:08 PM | #28 |
Seasoned Skipper
Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I'm always impressed with the mods that come out after I get back into SH3. I think I will have to dig out SH4 again
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Intel Core I7 980x - ASUS Rampage III - EVGA GTX 570 - OCZ Gold 1600Mhz 6Gb - Intel X25-M 80Gb - Coolermaster HAF 932 - Windows 7 Ultimate - CoolerMaster 1200W SH3 Deeper Torpedo Launch / Realistic Crush Depth Mod Here - http://www.filefront.com/user/pickinthebanjo |
06-18-10, 01:22 PM | #29 |
Sea Lord
Join Date: Sep 1998
Posts: 1,846
Downloads: 156
Uploads: 5
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06-18-10, 05:32 PM | #30 |
The Old Man
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
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I don't think Microsoft ever thought their treeview control would be used to show a tree structure with this depth of child nodes... Nor did I
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SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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