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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1111 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1112 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,770
Downloads: 171
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Done!
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Sub captains go down with their ship! |
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#1113 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1114 |
Bilge Rat
![]() Join Date: Apr 2012
Location: Estonia
Posts: 1
Downloads: 23
Uploads: 0
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Hey. I've had some weird crashes lately, after changing mods. All kinda same place, some English port where I sinking Big Tanker ships that docked there. Another weird thing is that ships cant properly sink in docks, because sea level is very low, that fine but when they hit sea floor they start move weirdly sometime (not every time), jumping around etc. When ship explode half, both or one part could start also jumping around.
My mod list : Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 Critical hits 1.1 Torpedos Critical hits v 1.2 sobers better terrain v3 SH5 sobers best ever fog V10 SH5 Small_trees_SH5_V1 sobers see thru wake fix sobers 3D deck spray mod V7 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith IRAI_0_0_34_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith OPEN HORIZONS II_full v1.8 OHIIv1.8 Full patch2 - Copy Church's Compass Dials Mod v2.2 - Option Two Grossdeutscher Rundfunk TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 smaller flags for Warships 1_0b SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 EQuaTool 01.01 by AvM - Large Style Shadow Improvement Mod Dynamic Environment SH5 Waves (realistic version) V2.1 Enhanced FunelSmoke1.2_by HanSolo78 SUB_hyd_fix_SH5 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Real_Sink_1.0 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Kinda Sobers modified list. How good is it? Thank you! |
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#1115 |
Stowaway
Posts: n/a
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Ok here is my mod soup. Please help me with the order to put it in as I do not know where each should go where, thanks
![]() added: BRF full REM No Logo Intro Menu_Animation v. 01.00 by AvM Anything I am missing? That is needed. I want my experience to be realistic have all the bugs fixed, and challenging. Hopefully I am set for that. Note, I did patch to 1.02, and did TDW custom patching... So I especially want to make sure my mod order will fix the hydrophone on surface, etc... So everything is realistic not buggy and is a challenge. That is what makes the game fun. Also the antilag is applied I have set for 30fps My system is: XP sp3 32 bit 3.5 gig ram 250 gig HD(magnetic) Pentium D 3.0 GHZ Nvidia Geforce9800gt 1 gig ddr memory (updated drivers) Last edited by SouriaBasharAkbar; 05-25-12 at 04:21 PM. |
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#1116 |
Navy Seal
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#1117 |
Stowaway
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#1118 |
Ocean Warrior
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Small correction
You don't need TDW DC Water Disturbances if you using last IRAI http://www.subsim.com/radioroom/show...postcount=1713 ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1119 | |
Stowaway
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where do BRF, and REM go in here? This is what I did for my Mod Soup order is this incorrect? ![]() |
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#1120 | |
Ocean Warrior
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try to use this one - http://www.subsim.com/radioroom/showthread.php?t=193825 you must install REM last (after IRAI), but at first read whole this thread - http://www.subsim.com/radioroom/showthread.php?t=184224 it doesn't take much time
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1121 |
Stowaway
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Ok here is the problem. First of all with this DBSM he's wispering on deck, then shouting which doesn't make sense. What other sound mods are good? I like the external sounds I wish I had the SH3, repeat orders, with bell sound... Second of all hydrophone sitll picks up on surface, I don't even think its working. My mods must be overlapping something the "sensors.cfg" or some file like that? Does everyeone else here get all bugs sort out? DO I need to get the no hudrophone on surface, fix etc or does it come in DBSM because surely its not working
Please see my post called "Please help with BUGS" Thank you so much I want to have a real life SH experience with UI-boat Last edited by SouriaBasharAkbar; 05-26-12 at 02:50 AM. |
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#1122 |
Stowaway
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Need help putting my mod order together where it is stable. I just want them completely compatible, so my game is stable, and that every mod is in the correct order, and I do not get CTDs. Important, I would like to have my GUI so it doesn't show digital read out ONLY dials. I thought I had the correct gui with "wwii interface" but not sure. Thanks! I patched to 1.2 and did the Dark Wraith self patches.
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#1123 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1124 | |
Stowaway
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#1125 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Referring to SouriaBasharAkbar above;
'I would like to have my GUI so it doesn't show digital read out ONLY dials.' I've never thought about this but is there actually some way to tweak the NewUIs TDC not to show those digital thingies? ![]() |
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