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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
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In response to a question from Redwine, we have developed a fix to the problem some folks have experienced with the early war Gato AA gun weather farings ("bathtub") blocking your view of the guns, sight and target when you traverse the twin 20mm flak guns to point toward the sides of your boat.
The fix I came up with was simply to use minitweaker on the cameras.dat file to change the CameraParams Clipdistance settings to 0.45 (I did it for both dropdowns - "AA20mmPortGun" and "AA20mmStarbGun" - not sure if that's really necessary or not). A sample screenshot showing the result (i.e., with the bathtub not blocking your view) is shown below: ![]() In addition to this minitweaker fix, DyingCrow appears to have come up with an alternative fix approach using the Silent 3ditor program - see DyingCrow's post (#21) in Redwine's thread here for more details of the problem and the alternative solutions: http://www.subsim.com/radioroom/show...=120905&page=2 I and others in Redwine's thread thought that we had seen a fix for this posted around here a while back, but I wasn't able to find it so I had to create it from scratch - apologies to the original fixer if there is one - feel free to update this thread with links to the original fix if there was one and someone knows where it is, and give credit to the original fixer. Remembering Mav87th's early work on getting the conning tower/bridge crew to disappear from the binoculars view by increasing the clipping distance happened to provide my inspiration/epiphany for my minitweaker tweak for this bathtub thing, so thanks again Mav87th ![]() Hope you early Gato drivers enjoy this. Works fine with patch 1.3, and doesn't seem to have screwed up any other boat/gun combos that I've tried so far, but I haven't tested them all by any means so feel free to post here if you spot any unintended consequences. Good luck, and good hunting!
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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Yep, I noticed a problem.
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#3 | |
The Old Man
![]() Join Date: Apr 2005
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#4 |
Sea Lord
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Location: San Martin de los Andes, Neuquen, , Argentina.
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#5 |
The Old Man
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Well, bummer - maybe DyingCrow will have better luck with his Silent 3ditor approach, but I was not able to find a combination with the minitweaker settings that would fix it for the Twin-gunned early Gato without screwing it up for the single 20mm guns on other boats. So, my recommendation would be to load this up in a Gato-only JSGME-ready mod (using a copy of the cameras.dat file of your otherwise-modded install), so you can use JSGME to just activate it when you have a Gato and de-activate it when you don't.
As they say, half a loaf ... ![]()
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#6 |
The Old Man
![]() Join Date: Mar 2007
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What if a person cant fix it with any of those programs?
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#7 | |
The Old Man
![]() Join Date: Apr 2005
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Surely, nobody who uses mods can not know how to use JSGME (it's UNTHINKABLE! ![]() That can be a bit tricky, but it's well worth learning how to use. However, for anybody who doesn't know/want to try using minitweaker for this, if they want to send me a copy of their current version of their cameras.dat file I'd be happy to tweak it for this and put it into a Gato-only JSGME-ready mod and send it back to them - just PM me with an e-mail address for me to e-mail or a link to where you have uploaded the copy of cameras.dat you want me to use.
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#8 |
CINC Pacific Fleet
Join Date: Sep 2003
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I have this problem & tried opening the cameras.dat file with minitweaker but the entries are wierd, possably due to version 1.4:
![]() Is there a later version of this tweak file? ![]() Thanks.
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#9 | |
The Old Man
![]() Join Date: Oct 2007
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ETA: Yup, just opened up a cameras.dat file with S3D, it reads the clipping distance parameter correctly.
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#10 |
CINC Pacific Fleet
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I would but I don't want .NET on my machine, causes too many problems!
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#11 | |
The Old Man
![]() Join Date: Oct 2007
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#12 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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What problems does .NET give you?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#13 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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On my XP Pro, I get lock ups, reboots whenever it feels like it!, I have probably installed v1.1 & 2 atleast 3 or 4 times & wierd thing start happening, lucky I allways ghost my machine regularly & each time I can go back and all runs ok again, there maybe a problem with this installed version of XP, it's the same version I installed quite a few years ago, I would hate to have to re-install from scratch, would take weeks to get it all back in!!
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#14 |
The Old Man
![]() Join Date: Apr 2004
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I hate to ask
is this mod, patch 1.4 compatible ? I hope,someone was asking for a fix recently
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#15 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Not with the minitweaker only with S3D Editor, I would just ask someone to do the mod for me but there are different versions of cameras.dat, I'm using ROW mod version.
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