SUBSIM   PATCHES  &   MISSIONS
EVERY PATCH FOR EVERY SUBSIM THERE EVER WAS !
PLUS CUSTOM MISSIONS & MANY HELPFUL UTILITIES.

PIRATES - CARIBBEAN SILENT HUNTER II SUB COMMAND DESTROYER COMMAND SEA DOGS
FLEET COMMAND AGE OF SAIL II FIGHTING STEEL JANE'S 688(I) RED STORM RISING
FAST ATTACK ACES OF THE DEEP SILENT STEEL SILENT HUNTER 1 WOLFPACK
WALLPAPERS UTILITIES GREAT NAVAL BATTLES SILENT SERVICE II  
  BONUS MODS! SUBSIM STORE BATTLE GEAR  

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PIRATES OF THE CARIBBEAN
More treasure and booty for your ship

Juha "Draksen" de Crey's Pirate Deluxe Upgrade v3.41(3.44MB) - a combo pack of impressive mods for POTC. New versions coming. 

Mods included :
- Increase the Skill Cap to 40 ............ : by Lamu
- See Your Crew on Deck ............ : by Keemo
- Sail a Black Pirate Ship ............ : by Keemo
- Start as a French Corsair ............. : by Draksen
- Play Beyond the Main Quest ............ : by KFleshman
- Adjust Storm Frequency (-1/2) ............ : by Gideon25
- -50% stroms and -50% pirates .................: by Draksen
- +100% pirates and +100% pirates attacks .............. : by Draksen
- Get Rid of All the Undead ............ : by Keemo
- higher sea battle distance ............. : by Rafe-Bligh
- reduce pirates attacks ............ : by Gideon25
- increase max save-slot amount 20 to 40 ...........: by Draksen
- Invert Mouse Y-AXIS ....................: by Desticato
- Sound Pack 1.1 ............ : by Scumdog

Installation : unzip into a folder
run the INSTALLER.EXE file
Select the correct path (with a "\" at the end)

Example: C:\Program Files\Bethesda Softworks\Pirates of the Caribbean\

Enjoy ! comments : draksen@hotmail.com


 

Wraith's Sackable Fort Mod - It allows you to sack Oxbay and the other French colony.

Improved Cannon sound FX - by Scumdog (included in Juha de Crey's Pirate Upgrade above)

Scumdog's POTC map - complete with trade routes.

 

Check out Subsim.com 's Pirates of the Caribbean Tactics & Tips section

 


Using a Dial up? Receive all these downloads
by mail on our Subsim Super CD!

 

     back to the top  | SUBSIM Review

SILENT HUNTER II
Add-ons, sounds, menus, mods & stuff to add appeal to SHII -  Check out our SH2 BONUS MODS!
2003

PACIFIC ACES FOR SILENT HUNTER 2
The total conversion from U-boats in the Atlantic to US Silent Service in the Pacific The Sub models have been meticulously reskinned to represent the American fleet class subs, including the Tambor, Gato, Balao, and Perch models. Visually, the hulls and conning tower structures are quite a departure from Doenitz’s German subs. It’s funny but when you think about it, the only difference between a German sub and a US sub on a computer screen is few more pixels here, a few less there. However, seeing is believing and when you see the Pacific Aces artwork, you believe you’re at sea with the US Navy. And the differences are more than skin deep; each sub class has its own diving and sailing characteristics and weapons loadouts. To top it off, the PA conversion includes the rain and water mod so your new subs sail in superior seas. Random patrol zones. Random convoys. Even random weather!

Download PACIFIC ACES FOR SH2


 

"ACES" KAMPAIGN FOR SILENT HUNTER 2 v1
by Hitman, installer by McBeck
A new campaign for SH2 with emphasis on randomly generated elements!

1) Random patrol zone assignment: Each time you start a mission, the game will tell you a different area to patrol. Due to the game's engine limitation, it will choose only from three different.

2) Random convoys composition: All the convoys programmed to appear will not always be the same. The game will randomly choose between three different on each mission, and sometimes even more. For each year of the War the possible convoys are different, ( And accurate to the period ) though sometimes the ones from the stock game's mission generator are used, so that those may be familiar to you. All in all, there are 50 different, so I hope you will get enough variation. Doing different convoys for each programmed group would mean a total of 180! So if you would like to see some more of the already existing ones, just begin programming. I would love to see people in the community create a patch for this campaign ;^)

3) Random convoy routes: The convoys will not always start at the same place, nor take the same routes, They will instead sail all around randomly, more or less near you ( The more advanced the war, the less possibilities of finding them you'll have )

4) Random merchants and columns: Same as airplanes do appear in the game, lone merchants and small columns of a maximum three ships may appear near you, randomly. Of course, in late periods they will not longer be there, because ships grouped historically in convoys, leaving the old method of sailing independently.

5) Carrier Air cover: Carriers in the campaign have in later periods airbases attached to them. If you get close to the carrier and are detected, an aircraft will spawn to attack you.

Download "ACES" KAMPAIGN

 

 


Fletcher's Enhancement Mod v2.0

This mod changes hundreds of files in Silent Hunter 2. The following lists just a few of these changes:

* All of the game's default single Scenarios and all Campaign scenarios have been improved by adding RoE (Rules of Engagement) for all ships, submarines, aircraft, and gun turrets. Included are the two fixed campaign scenarios: "2BSubhunt" and "8Bfestung".

* Added random elements to all of the default campaign missions. This involved adding random merchant, warship, and aircraft encounters to each scenario. Some objectives were also changed, or additional objectives were added, to a few campaign scenarios.

* Added all NEW changing weather fronts for all campaign scenarios and single scenarios.

 
* The player will now have the opportunity to sail in 9 different U-boats as he progresses throughout the course of the campaign. The new U-boat types have been added to the mission briefings.

* The version 2.0 campaign and single scenarios are now compatible with Seeadler's graphic mods: Sun, Sky, and Land mods.

* Created a campaign mission saved game feature. Now you will be able to save your campaign missions at any time you wish and then play them again when you want.

* New Contact ID Mod. When a surface or air contact becomes visible on the map, you will only see a generic grey icon. No other information will be available to you. Greater emphasis has been placed on your sound man, as it was historically. This will incorporate changed icons, changed sound files, changed messages (for several stations), etc and should provide for more realistic gameplay and challenge.

 

DOWNLOAD Fletcher's Enhancement Mod v2.0  (1.7MB)

 


 

Projekt Messerwetzer

Silent Hunter II/Destroyer Command DirectPlay
Conversion and Multiplayer Upgrade

PM v1.03 for SH2 and DC
This release incorporates the following multi and single-player feature updates to Silent Hunter II

* Maximum number of players increased from 4 to 10 with new DirectPlay Doutel MP engine

* Larger AI convoys, up to 30 ships

* Better Multiplayer performance--very few drops!

* Enhanced time compression--now up to 128x allowed.

* Peer-to-peer system, meaning if host disconnects, game continues with another player automatically enabled as the new host.

Get Projekt Messerwetzer here.

If you need support, check the SHII forums. Be sure you know which mods you have installed. For best results, use the PM mod on a new install of SH2 with the Interop v1.1 patch.

Using the Subsim Hi Res Mod? Get the PM Hi Res update too.

Check out our SH2 BONUS MODS!


Koralle 1.0 Beta 2
Silent Hunter II/Destroyer Command  Scenario Editor by Andy Bouffard
Koralle is a scenario editor. It enables you to open, edit and save or create new scenario definition files (sdf)for use with Silent Hunter II and Destroyer Command.

DETAILS HERE

 

Check out our SH2 BONUS MODS!


 

UKdtHdb - A 30 page pdf manual that cover basic attack strategies, targeting formulas, and WPL rules. A must have for any U-boat skipper! (390KN) By Andreas Zuckerfrei WPL 7263 and co.

 

Periscope Reticule Mod - If you want to use the Manual TDC, with the standard reticule, it is difficult to figure the exact measure of ship masts. This reticule adds a new scale on the left hand side of the scope that allows you to measure the ship masts with a lot more of accuracy. By Kron   WPL#6164

 

SH2 Weapons Officer V3.3   - A Microsoft Excel spreadsheet that will undoubtedly \ be a cool aid for those who enjoy (or have just started) to fire torpedoes with manual TDC. As in real life, you will have to feed the WO with the observation data and he will supply you with the refined data prepared to program the TDC, saving you the mess of doing all the calculations by yourself. For WPL by:
Programming: Aitor  " HZ " Isusi   24th Flottille, WPL # 5337
Graphic Design: Jordi "Kron161" Lopez  24th flottille,  WPL #6164

 

SH2 Control Room Station - For nostalgics of AOD... \ This mod adds a AOD control room to the scope screen of Silent Hunter 2. Just copy all the files in to the /sim/art/interface directory of your game folder. Do not forget to make a backup of your original files. This mod is for 800x600 ONLY. For WPL by Kron161 WPL #6164

 

Enhanced TDC Screen - Added incremental markings for speed and range dials. Previously, the speed markings for every 5 kts was 3 increments, making it hard to select approx speeds.  By Rommel for Subsim.com.

 


Using a Dial up? Receive all these downloads
by mail on our Subsim Super CD!

 

 


 The Wolfpack League Silent Hunter II Hi-Res Enhancement Pack -  This Setup program's modifications will increase the game's screen resolution to 1024x768x32. Visibility is enhanced for more realistic convoy hunting and defense. It also allows you to select a historic flotilla emblem and add a custom hull number to your in game control panel. This modification uses modified code and graphical images developed by Ultimation, Inc. All rights reserved. By Covet, Xis, and Samurai. Note: This mod may not work on all systems.


Due to the increased website expenses, this mod can only be downloaded by request.
 

 

Click here to request the Wolfpack League Silent Hunter II Hi-Res Enhancement Pack

 

 

 

 


SH2-DC INTEROP  v1.1  PATCH - by Ubi-Soft/Ultimation. Adds multiplayer, mods ship characteristics, and improves AI. Also makes SH2 compatible with Windows XP.

  1. MULTIPLAYER SUPPORT

    The primary purpose of this patch is to introduce multiplayer support to Silent Hunter II. This includes the following features:

    • Added support for multiplayer with other SH2 users.
    • Added support for multiplayer with DC users.
    • Added support for the ubi.com matchmaking service.
    • Clients that lose connection will now automatically attempt to reconnect to the server. Note that if the server has to recreate the unit for a reconnected client, it may pause the game momentarily.


     

  2. FIXES
    • Fixed problem with interface file corruption on some Windows 2000 and XP systems.
    • Fixed intermittent crash in damage control station on Windows 2000 and XP systems
    • Fixed problem involving the "spawning" of surface ships in scenarios. This fixes a crash in the "Fortress Europe" mission.
    • Moved storage of interface textures from system memory to video memory. This fixes an occasional game slowdown or crash on certain combinations of Windows 95/98/ME systems and Nvidia video cards.
    • Fixed a crash that occurred when many simultaneous sound effects were played on certain Win98/ME systems with Soundblaster Live! or Audigy soundcards.
    • Fixed intermittent crash caused when aircraft targeted while the AI is manning the deck gun. Additionally, the deck gun will now no longer fire at aircraft when "Man the deck gun" is selected.
    • Fixed a bug in the Vehicle Viewer that caused a crash on exit on some systems.


     

  3. ENHANCEMENTS AND CHANGES
    • AI ships will now undertake strenuous efforts to avoid running aground.
    • AI ships will attempt to avoid collisions with each other. If they collide, they will work to extricate themselves.
    • AI ships are better about returning to their normal waypoints after engaging in a fight.
    • Sonar contacts are now more difficult for enemy ships to re-acquire after they lose initial contact.
    • Enemy depth charge attacks are now somewhat less accurate.
    • Enemy aircraft will now initiate attacks against submarines spotted at periscope depth.
    • AI task forces and convoys will now detach the closest (instead of the next group in order) ASW subgroup to chase subs.
    • If a pursuing ASW subgroup is destroyed, another ASW subgroup will be detached.
    • The water's surface is now displayed with both animated "chop" and an additional subsurface layer.
    • The depth gauge's gradations have been recalibrated and the artwork refined.
    • The Red/Green halves of TDC dials denoting port and starboard were reversed (they are now correct).
    • Spelling of "Tiefenmesser" corrected on sliding navigation panel.
    • "Spawned" surface ships now emit smoke from their stacks.
    • German 1936 type destroyers now emit smoke from their stacks.
    • Auxiliary cruisers now use a more appropriate 3D model.
    • "Man AA guns" sound effect is now more appropriate.
    • Sped up diving times for subs (30%-60%)
    • Reduced threshold speed below which compressed air is consumed for normal depth changes (~2kts vs ~4kts)
    • If a pursuing ASW subgroup is destroyed, another ASW subgroup will be detached.
    • Air-dropped depth charges explode at 25ft vs 50ft depth (be careful).
    • Updated crush depth and AA gun descriptions info for U-boats in the Vehicle viewer to reflect what is modeled in the game and to be consistent with Destroyer Command.
    • Numerous (generally minor) changes to data files and 3D models to make SH2 and DC have matching data.


     

  4. SCENARIO-SPECIFIC CHANGES
    • "Matchlight" mission now contains enough enemy merchant shipping to make its secondary objective completable.
    • "Auxiliary Cruiser" mission has had significant changes made to unit dispositions, and had its briefing updated.
    • "Western Approaches" no longer has a British task force running aground on a small island.
    • "Fortress Europe" now features extensive enemy air cover.
    • In "Drumbeat," "Blitzkrieg," and "Fortress Europe," tonnage credit for sunk merchants will no longer disappear after several days of playing.

 


SUBSIM Review
Second Kampagne
PART I consists of 14 missions, from the North Sea, to the Atlantic, to the Caribbean. The Second Kampagne is designed to take advantage of some of the wonderful features Ultimation built into SHII, such as U-boat pens, varying levels of ship inclusion probability, and shadowing objectives. Missions begin closer to port than any WWII subsim you ever played, with specific tasking orders and an assigned patrol zones. You will often be escorted to sea by a German patrol craft and you may catch Bottom dwellerThomsen returning from patrol. Player will encounter a variety of foes and not all are correctly identified on the map. Includes variable ship routines, historical accuracy, multiple patrol zones, blistering radio traffic, and tenacious foes. Great convoy battles. 20 day patrols.

AVAILABLE: NOW

Download from one of these sites below:

ENGLISH VERSION
For ENGLISH Versions of SHII
- Only runs on English versions   READ ME

  WORLD DOWNLOAD SITE  
 

Second Kampagne Update for English version  - Drop this in your Silent Hunter II/Shell/CampaignFiles folder and let it replace the current one.



GERMAN VERSION 1.2
For GERMAN Versions of SHII   Only runs on German versions of SHII     READ ME
 Europe DOWNLOAD SITE  

Kampagne Korrektur Update : Korrigiert einige Dinge im Original Download der Zweiten Kampagne Deutsche Version. Nicht notwendig für Zweite Kampagne Deutsche Version 1.2, nur für den Original Download (V1.1) !
 German version only!

 

Second Kampagne - Twenty-seven missions, from the North Sea, to the Atlantic, to the Caribbean, to the Med. Replayable, variable ship routines, historical accuracy, multiple patrol zones, blistering radio traffic, tenacious foes. Great convoy battles. 20 day patrols. Coming soon.

STATUS
Missions completed:
Part I:  1 2 3 4 5 6 7 8 9 10 11 12 13 14 
            1939  1940     1941      1942

 

Part II is still planned but not currently underway.

 


SILENT HUNTER II EN ESPAÑOL

AQUI ESTÁN LOS ARCHIVOS NECESARIOS PARA QUE TODA LA INFORMACIÓN ESCRITA SOBRE LAS MISIONES APAREZCA EN ESPAÑOL. SOBRE TODO RECUERDA HACER COPIA DE SEGURIDAD DE LOS ARCHIVOS ORIGINALES ANTES DE SUSTITUIRLOS. ADEMÁS DE LAS MISIONES ORIGINALES TAMBIÉN ESTÁN TRADUCIDAS LAS QUE SE PUEDEN DESCARGAR DE LA PÁGINA DE LA 5ª FLOTILLA.

1º) SUSTITUYE LOS ARCHIVOS QUE ENCONTRARÁS EN LA CARPETA DEL JUEGO " Silent Hunter II\Text\English " POR LOS DEL MISMO NOMBRE QUE ENCONTRARÁS EN LA CARPETA 1.

2º) SUSTITUYE LOS ARCHIVOS QUE ENCONTRARÁS EN LA CARPETA DEL JUEGO " Silent Hunter II\Shell\Scenario " POR LOS DEL MISMO NOMBRE QUE ENCONTRARÁS EN LA CARPETA 2.

SE ENCUENTRA EN PREPARACIÓN UNA TERCERA CARPETA QUE CONTENDRÁ LOS MENSAJES QUE SE RECIBEN POR RADIO, TAMBIÉN TRADUCIDOS.

BUENA CAZA. U-91 POSEIDÓN

---> SH II EN ESPAÑOL



 Silent Hunter II Realism Pack v1.4 -   Many of the Subsim 1.3 Realism Pack features were added to the SH2 v1.1 patch. The SH2 v1.1 patch was tested exclusively by Subsim.com. The new Realism Pack v1.4  leaves the patch improvements "as is" and tweaks a few elements that the v1.1 patch intentionally left out.

Upgrades to enhance SHII realism: - Turn rates for Destroyer Escorts have been modified so that the Flower class DE's not longer outturn the u-boats. Although the Type IX and Type XXI boats now turn a little faster than the smaller DE's, the turn rates are very similar. All Type VII and Type IX boats equipped with snorkel will not have a deck gun any more. This was common practice from 1943 till the end of the war. Only few commanders were allowed to keep the deck gun. On occasion the removal of the gun resulted in better streamlining properties making the boats a little faster. Therefore all boats with snorkel can go up 0.6kn faster than their counterparts with deck gun. Also the endurance of the E-motors has been slightly elevated. [The deck gun will still be visible in external view but you will not be able to access it.]
 


 

Vicker's Secondary Explosion Effects (338KB) - This will install the fireball add-on for secondary explosions on ships. ***WARNING*** YOU MUST HAVE EITHER THE SUBSIM.COM REALISM PACK version 1.3 OR VICKER'S OIL SLICKS 3.0 MOD INSTALLED FOR THIS MOD TO WORK.

IT WILL  NOT WORK UNDER VICKER'S OIL SLICKS MOD VERSION 0.92,  2.0,  Subsim Realism Pack Version 1.2, or any other third party mods.

 


 

Vicker's Torpedo Wake & Oil Slick display v3.0 (3.35MB) - For high-end computers (P3 550 MHz and up)  Adds a visible wake to all steam-powered torpedo launches, new realistic shell splash water effects, and fiery oil slicks to sinking ships. More detail below.

(TESTED ON THIS SYSTEM SUCCESSFULLY)
600 Mhz; 64MB RAM; 32MB Video Card

VICKERS TORPEDO WAKE, OILSLICK 3.0 & WATER EFFECTS MODIFICATION

THIS WILL UPGRADE ANY OLD VERSION OF VICKERS TORPEDO WAKE (BETA 0.7 or 0.8)
THIS WILL INSTALL THE FOLLOWING MODS:
NEW FIERY OIL SLICKS/SPILLS
NEW TORPEDO HIT SPLASH
NEW SHELL SPLASH
NEW DEPTH CHARGE SURFACE SPLASH
NEW UNDERWATER DEPTH CHARGE EXPLOSION BUBBLES
NEW 20MM/37MM Barrel Smoke
NEW 20MM/37MM shell impact explosion/smoke
NEW FLYING BRASS THAT IS EJECTED WHEN FIRING ANTI-AIRCRAFT WEAPONS
THIS WILL INSTALL UPGRADE THE OLD TORPEDO HIT SPLASH AND SHELL SPLASHES
THIS OVERWRITES AND UPGRADES ANY OLD VERSIONS OF THE VICKERS WAKE/OIL SLICK MODS (Beta 0.9, 0.92, 2.0)
Known Issue: May cause submerged flames and oil slicks on player's sub if heavily damaged. But hey, you're about to die anyway!

Check out our SH2 BONUS MODS!


Convoy Mod 2.0 - This project focuses on the convoy missions that can be created in the single mission section. So far even the "large" convoys have been pretty small, and very heavily escorted. In addition they all use about the same two types of ships. So we created two special ship sets, one for fast and one for slow convoys, that feature all major types of cargo ships. Then we adjusted the convoy size for medium and large convoys, and reduced the convoy escorts early in the war. In addition I added an escort carrier to the late war large convoy scenario that may even feature aircraft in future releases.  Beware of clear skies. The escorts still have a pretty good eye-sight. This version only adapts the add on units of version 1.0 to make them identical to the ones in the Silent Hunter patch. Due to Ultimation's SH2 v1.1 patch the convoy ships now behave a little better. Some still break formation when attacked, but return faster to their formation, and don't collide that much anymore. By Woof for Subsim.com.

Additional Mods by Woof

 

 

SUBSIM BATTLE WEAR


Sub Club sonarshirt


Wolfpack Mousepad


Subsim Sweatshirt

To see more submarine battle wear and order,
click HERE.

 

 

Pinpoint Chart Icons - These files basically replace the original SHII oval map icons with small dots which leaves the map uncluttered when using the Bases.ini to add buildings and ships to a port.  By Mike.

 

 

 

All Purpose Circle -  night vision enhancement for SHII periscope- by Carl

 

 

 

Kriegstanz 1.0 - Kriegstanz is an add-on for the submarine simulation Silent Hunter II. It creates single-player scenarios, with random elements, which may then be selected using the "Start a mission" option. By Floater

 

 

Replacement moon.tga  for Silent Hunter II by macstu23. An improved, more realistic looking moon. For those u-boot Kapitäns who enjoy the simple pleasure of staring at the night sky during time compression, this is for you.

 

 

Das Boot Control Room - Your periscope station is now in the U 96 control room as you could have seen it in the movie.

 

Check out our SH2 BONUS MODS!

 

 * INTERCALC.EXE *version 1.1 * - This freeware utility, created by David Sandberg, can calculate optimal intercept solutions for any target for which you can supply distance, heading, bearing and speed information. This can be used to determine both weapon and vessel intercepts.

 

Tactical Notes and Related Info: SH2 release version - For Subsim.com by WPL member Rommel McDonald. Excellent tips for conserving fuel, compressed air, tighter turns and more, as it relates to the sim.

 

SH2 Map Icons - Changes the map icons and the color of the map to blue for SH2.
by Rik Hooft for Subsim.com.

 

Vxd Fix for Win98SE - Merneo's small utility that may help with people's system stability, has reduced system crashes on his PC by 50%. For Win98SE.

 

Ace's Depth Gauge by Brad McCants )Ace of Spades) - adds small incremental depth markings to the depth gauge.

Saved Games SilentTool v1.02 New Version. Allows you to save the game multiple times and reload from the saved game. "When you're dead in a campaign mission, you have to play the whole mission again (like SuperMarioBros) . SilentTool solves this problem. When you want to save a game, so press the ESC-key twice and you get to the office room. Then press SHIFT-F1 to save the game.  Click on the book (on the table) and continue playing your mission. You can repeat this as many times as you want. If you're killed or your u-boat is damaged, you can restore one of the savegames. Download this file and install it into your SH2 folder. By Rudi.
 


Enhanced WPL captain's cabin - new image with a crew member guarding the Capt's log & WPL mugs..  by Garcia and Rommel McDonald for Subsim.com.

 

Enhanced Captain's cabin - by Mathes

 

Silent Hunter 2 Ship Identification Mod - by Alan Jenkins for Subsim.com.  This modifcation stops the AI crew members completely identifying other vessels. The effect of applying this mod is to modify the 'Visual Sighting' message and the unit markers on the Chart display. Instead of displaying the Nationality and Class of a vessel in these locations, the text will now show Nationality as 'Un' (for unknown) and class as 'Vessel' regardless of the actual parameters. For aircraft, again the nationality will show 'Un' while the class will be displayed as 'Air'. In effect this will mean it is necessary for the player to identify other vessels and aircraft manually.

 

Improved Rain Mod - (13kb) The mod adds a dark, grey rain to the game, which looks much better than the white original. Made for Subsim.com by Matthias Wieser

 

Water visual enhancements for non-EMBM cards - This mod will activate water reflections with non-EMBM cards. ( voodoo, tnt, geforce 2...) Simply make a copy of your original WATER.MDF file and install the new one. You will find the WATER.MDF in the following directory \SH2\SIM\ART\TEXTURES Made by Wesley for Subsim.com.

 

Mission Generator Convoy Mod 1.0 - Focuses on the convoy missions that can be created in the single mission generator section of Silent Hunter II. So far even the "large" convoys have been pretty small and very heavily escorted. In addition they all use about the same two types of ships. So I created two special ship sets, one for fast and one for slow convoys, that feature all major types of cargo ships. Then I adjusted the convoy size for medium and large convoys, and reduced the convoy escorts early in the war. By Andreas Feilner (Woof1701) for Subsim.com.

 

German Text correction kit - Fixed the translation errors in the German version for SH2. If a depth charge hits you it says usually "... von Wasserbomben versenkt" which means "sunk by depth charges" and it should mean "... von Wasserbomben beschädigt", "damaged by depth charges".  Several other things have been fixed, too, the speed dial texts for example and some spelling errors.

 

Rain Effect - by UA.  Simply go to SIM\SCENARIOS, open WEATHER.ini and look at [FRONT8] to [FRONT10]. There is a point called PRECIPITATION, which is actually removed by a ;. Remove the ; and you will see rain if you choose STORM in the mission-generator (for example).

 

Vicker's 37mm reticle mod - removes the green target circle from the 37mm sight. Included in SHII Realism Pack above for Subsim.com..

 

Ship is Breaking up, German file

In the German translation of the crew comments in Silent Hunter II (USversion) is an contextual error: The English file FIRST048.WAV ("Ship is sinking, it's breaking off") should be translated as "Das Schiff geht unter, es bricht auseinander".Ultimation's actual translation is: "Wir gehen unter, wir brechenauseinander!" It means: "We are sinking, we're breaking off". Very confusing for german gamers. Target destroyed and our submarine is sinking? So I edited some existing WAV files and got a new (and more or less correctly translated) german FIRST048.WAV now: "Ziel geht unter!" (It means: "Target is sinking").
By Till Walther for Subsim.com.

 

Type XXIII Add on - Think small! The Kriegsmarine midget electro-boot. By M. Speyer for Subsim.com.

 

German Game Commander Template v2.1 - Voice commands in German. Now you can voice-command your U-boot, you'll need Game Commander, which can be purchased and downloaded from www.gamecommander.com -- then just import this template file to GC's folder and you're good to go. Once you get the hang of it, you'll never go back.  By Wayne "Still Aber Tödlich" Mathias for Subsim.com.

 

German GameVoice Template, v.2.0 -  adapted by Muzza "No457_Squog" Thomas for Subsim.com.

 

Type VIIB Unit file - edited type 7b, lowered bow compartment totals from 10 to 7; added 3 torps to "external" torps were in there changing it from 2 to 5. It now loads out 5/4/5.

 

SHII Keyboard diagrams -  can be printed out and placed above an IBM keyboard. By  Steve Wray for Subsim.com

SHII Keyboard Chart - one page, printable


 

Silent Hunter II Missions - new custom missions from experienced hunters

Cornered Wolfpack - Greg Tindall

Play Bismark Mod - Play as the Bismarck BB, armor activated. by Happy Swordfish

SHII  Alternate Subs files - Choose ANY of the following as your human controlled "unit" Class; use the nationality info in "group" nationality play as "captured" French American or British subs. By Dave for Subsim.com

Black Sea & Dugout Canoe - by Orzel

North Sea Patrol - by Subsim.com, a sample of the Second Kampagne

Type XXI Blitz - Command the uber-boot in disrupting the Dunkirk evacuation. by Jonathan Werbel

Courageous - Two missions by Kory North

Type XXI Career - What is the Germans had developed the awesome "Electro-boot" and had it ready in 1939? Find out! By Dave for SUBSIM Review.

Scapa XXI - By Dave for SUBSIM Review.

Finnish Missions - by King, two scenarios about Finnish U-boats

Dutch Sub Pack - The pack will add 3 Dutch ports and a Dutch sub to the game. By Drebbel

SS LEOPOLDVILLE - On Christmas Eve, 1944, the S.S. Leopoldville made her final crossing of the English Channel. By Alberto Lenz

Humber Fog - In this mission, you're required to sail up the estuary of the River Humber on the eastern coast of England, and find and destroy two troop ships at anchor there. Sounds simple? You've still got to reckon with a couple of destroyers, very shallow water and a treacherous fog. By Floater

Cape Cod Missions - two missions off the East coast of the US. By Codmander

 


Using a Dial up? Receive all these downloads
by mail on our Subsim Super CD!

 

 

MORE COMING!

Got some custom missions to add? Send them in!


 

Silent Hunter II Scenario Hand Edit Guide

Ready to create custom missions for SHII? This 23 page document describes in detail where to find the missions, how the script works, and how to test them. Includes the Convoy Formation Manager, a great tool for setting the ship spacing in convoys. Get started today!   SH2 Scenario Hand Edit Guide (29kb)

Made a good custom mission? Send it here and let us share it with the world.  Zip up the mission files, radio messages, and briefing file with a short readme including your name and e-mail. Please be sure to test your missions before submitting. Your efforts are appreciated. \

 

Check out our SH2 BONUS MODS!

 

             back to the top  | SUBSIM Review

Destroyer Command

Destroyer Command v1.1 Patch - upgrades DC to allow multiplay with SH2

DC Sound Mod - This pack adds whistles and sirens to the General Quarters command, shells falling, gunfire, and other sound effects.

Admiral Brett's DC Sound mod - new general quarters for destroyer command AND a secure from general quarters. It includes a much better crackling voice sounding like it's coming over the ship's squawk announcing general quarters and a better klaxon. And securing from general quarters gives you the whistle.
 

 

ABDA command DC Mission Pack - Early in 1942 Allied commanders decided to form a unified command structure for combining allied resistance efforts in the south west pacific. The command was called ABDA (for American-British-Dutch-Australian). The short life of ABDA ended when Dutch general Helferich had to surrender to Japan after the invasion of Java. In the meantime, however, several surface engagements under ABDA command took place with the 'Battle of Java Sea' as the most prominent one. All in all, it can be said, that the ABDA campaign was a disaster. The Allies lost nearly their complete fleet in the south west pacific without being able to inflict any substantial damage to the Japanese. The greatest loss to the Japanese occured when a Japanese cruiser fired a spread of torpedos against the Houston, which all missed but sank 4 Japanese transports instead. There are many reasons for the failure: Poor communication between the different ABDA nationalities, poor communication between ABDAfloat and ABDAir, Japanese air supermacy, the superior Japanese weapon technology at this time and the poor morale of the ABDA troups which knew that they were in a hopeless position. By Timm Baumeister

Rockwell Torry's New Scenarios and Ship Units for Destroyer Command - WWI mod so you guys can command the  WWI_BB Repulse.

 

 

Rockwell Torry's Battleship Command Mod - modified some canned scenarios in the game to take control of some more ships.

Rockwell Torry's mission pack - a collection of DC scenarios

War Cry mini-campaign - a campaign for Destroyer Command.
This is a fictional set of scenarios detailing the life of a destroyer during the onset of WW2. By Jonathan Werbel

Game Commander  - Command set for destroyer command, included in this zip file is the .gcc file for import into Game Commander and the .txt file generated by Game Commander that can be printed for a reference. By Perry Elliott for Subsim.com

 

Got some custom missions to add? Send them in!

 

      BONUS MODS!   |  back to the top  | SUBSIM Review


SUB COMMAND

Patch 1.08  (English)  DOWNLOAD
This setup will update any previous version of Sub Command to 1.08)

Installation: Double-click(Run) the self-extracting patch executable. Verify and correct the extract path if it is not correct. Click the Unzip button.

Modifications for Build 1.08

 Broadband: Fixed crash if a tracker was assigned to the Hull array in Narrowband and then the user switched to Broadband on subs without Hull array (ssn21, 688i).
-  Sound: Cleaned up various sound card related issues
-  Sound: Fixed the platform sound distortion that occurred when panning around a hooked platform in the 3D window.
-  Sound: The Options/Sound screen now displays an error message if Sub Command detects the absence of hardware 3D sound support in the sound card.
   One of two messages may display if there is a problem with the hardware 3D sound support
   1) "Attempt to detect 3D Hardware Sound Buffers failed."
   2) "Attempt to support 3D Sound in hardware failed."
   If either message appears, the problem may be the sound card does not have support for hardware-only 3D sound.
   If the sound card does have hardware 3D sound support, then verify that the sound card drivers are up to date.
   Sub Command will default to software-only 3D sound in either case and overall game performance may degrade as a result.
-  Fire Control: Fixed UUV not correctly using OS Depth preset
-  Fire Control: Fixed Narrow/Wide preset issue
- TMA:  Tracking multiple TMA contacts can be accomplished by pressing the "Enter Solution" button before selecting another track from the contact list box. If you leave the TMA screen, current tracking data for the displayed contact will be available when the TMA screen is revisited.
- TMA:  Fixed crash that involved this screen and usually TMA autocrew being ON.
- Mission Editor: Wrong entities were being given the Sonobouy tactic
  (Bear J vs. Bear F bug)
- Game: Fixed crash that pertains to missions containing aircraft with set launch times.
- Game: Towed array now deploys correctly at start of mission based on scenario file
- Game: Show Linked 3D land objects melting into landscape bug fixed
- Game: Added a keyboard shortcut to center the Rudder.  The default key is: <'>  (single quote character).
  It can be reassigned in the Options screen.
- Database: increased max depth of 65 cm torpedo to 1000 ft
- AI: Firing missiles now provokes better response from AI units
- AI: Torpedo evasion for AI platforms is improved
- AI: Contact mines/Influence mines now behave correctly
- Sonar: background noise for masts corrected
- Replay: Added the ability to save a replay to a different filename



MORE in the ReadMe



Using a Dial up? Receive all these downloads
by mail on our Subsim Super CD!

 

SC-HQ TACMAN (Sub Command HQ Multiplayer Tactical Manual): developed by TimmyG00 of Sub Command HQ with contributions from OptimusX, this manual covers all phases of sub-vs-sub ASW combat in Sub Command multiplayer matches. Once you've finished with the Sub Command Manual and taken your sub for a few solo dives, crack the TACMAN and start to REALLY hone your skills... against human players!

Topics Include:

SONAR: Passive, Active, Active Intercept, UUVs, Classification, SSP, Noise Reduction

TMA: the Line Of Sight (LOS) and how to recognize various LOS situations, TMA Operations, Using data from multiple sensors

Weapons Employment: Weapon types, Presets, Wire Guidance, Use of Salvos, Spread Angles, Clearing the Datum, ASW Missiles

Torpedo Evasion: Sub Command realism "quirks", Tracking weapons, Evasion Courses, Countermeasure Decoy employment

And numerous supplemental Appendices containing invaluable data needed for success in a multiplayer match.


 

 

Red Oktober's Sub Command Warpaints - Prepare to enjoy a new chapter in the ongoing Sub Command experience... the satisfaction of seeing your submarines, and some of the enemy's, dressed in new, almost photo realistic textures.  The new textures are all 16 bit as opposed to the original 8 bit textures. 

 

SUBSIM BATTLE WEAR


Sub Club sonarshirt


Wolfpack Mousepad


Subsim Sweatshirt

To see more submarine battle wear and order,
click HERE.

 


 

 JANE'S 688(I)/SUB COMMAND BLUEBOOK  V 18

Here it is for public consumption. The Bluebook Combat Manual. Once a top secret Seawolves strategy guide, this comprehensive document accounts for a large percentage of Seawolf kills. Covers active and passive torpedo evasion, "Homer" plots, and advanced kill techniques. Download this blueprint for success now before they make me pull it. Written by Adm. R Blue.

DOWNLOAD the Jane's 688(I) Bluebook Combat Manual (75 KB)


Custom Missions

Silent Dolphins, an eight-mission dynamic campaign based on the novel, "Silent Service - Los Angeles Class" by H. Jay Riker, is now available! Silent Dolphins is built using SCX 1.2b and Sub Command patch 1.05. Download at Bill Nichol's SubGuru.com website

Lone Wolf - by Ice

Cuban Deception - by Eric (Kennebec) Fox

Channel Hunt - Based on a real occasion on 21st Dec, 2001. By Te Kaha

 Hauraki Havoc Pack - Fiver mission campaign based on a conflict China and New Zealand. By Te Kaha

Dawn's Early Light  - by Bill "Metalizer" Swartz

Bill Nichols Mission Pack - Featuring the Bear Trilogy, We Dive at Dawn, Kilo or be Killed, and Chinese Takeout - By veteran subsim designer Bill "Madman" Nichols

Rough necks - by Benedict Kent. Chinese Fleet using oil rigs as resupply bases for subs. You have to find the right oil rig as there are 3 to scope out.    Dynamic groups and randomized

ANWAR - by Jeff Pattison. The Chinese are conducting eco-terrorism off the coast of Alaska in response to some misunderstanding. You and the Toledo have to stop them. Try not to kill any king crabs. Enemy force size and position variable.
 

FORMERLY FORMOSA: A Chinese surface group is conducting exercises in the vicinity of a similar Taiwanese exercise as a show of force in protest of the U.S. commitment to provide various naval assets to Taiwan. by TIMMY G

SC-HQ Mission pack #1 - Contains Attack on Philadelphia, Into the Breech, Fun in the Sun, and many more, plus two sets of cloned scenarios for multiplay. PAKISTAN SHUFFLE MISSION - 4 PLAYER MISSIONS and TURKISH BATHS MISSION - 3 PLAYER MISSIONS

Antarctica - two custom missions by Sniper'sLaww

Got some custom missions to add? Send them in!


Sub Command Doctrine Language Guide - The Sub Command Mission Editor contains a powerful feature which is not documented in the original SC manual: the Doctrine Language. - By TimmyG00

 

Sub Command Custom Mission Guide for Multiplay Scenarios
When you join up for a multiplayer game, you don't want to start with the knowledge of events clearly outlined for you. You don't want to begin a battle knowing George is north of you and Al is west, the noisy contact is a trawler, and the Russian DDG will come along in ten minutes. You want to begin with all the uncertainties of real life preserved in your head. Sonalysts did a great job engineering a marvelous Mission Editor and program procedures for Sub Command. With random start boxes, password-protected mission locks, varying degrees of probability of inclusion, and a myriad of units and environment conditions, you can script missions that never play the same way twice with relative ease.

The following guidelines will enhance the random elements and fog of war in Sub Command multiplay missions. They will also assist in ease of mission creation. The basic concept advocated here is to create a basic mission, then clone it several times, changing a few things in each version. They will have identical titles and briefings and binary file names, so most players will not readily recognize the mission before it starts. Indeed, if done according to this guideline, there is a very low recognition factor involved other than the general area of operations.

 

Got some custom missions to add? Send them in!


Super Sub Command Resources

Sub Culture - hosted by Oleg, this resource center features missions, database editors, mods, and lots more.

Planet Sub Command -  Mike's all-in-one Sub Command resource. Files, missions, and your own PSC office. Check this one out!

 

 

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SEA DOGS

Patch 1.06 Update

DOWNLOAD Sea Dogs Patch 1.06

* Fixed bug that prevented player to enter Highrock while completing pirate line

* Fixed bug that Jeremy McMellon gives a quest to sink English lineships near Dead Island two times.

* Fixed bug in pirate line that taking of the quest to capture Granda Avilia opens the island on map under pirate flag at once.

* Fixed bug in final dialogue with Nicolas Montferrat right after capture of Isle d'Orange in the pirate line.

* After reloading of saved game game music disappeared - fixed

* Fixed bug with anti-aliasing being disabled after successful boardings.

* Fixed bug that prevented player to complete quests if quest ship was taken as prize.

 

Upgrades to version 1.05 Some fixes are:

FIXED BUGS

* Fixed several bugs in resource managment system

* Fixed bug with Maurikio Camentata's dialogue

* Fixed problem with Letters of Marque and nations

 

Patch 1.04 Update (included in the 1.05 patch)

Maximum available resolution set at 1280x1024
 Increased repair skill effectiveness.
Added an ability to invert mouse. Turn on in Options Menu under Controls.
Added option which allows you to select game difficulty when you begin a new game. This option is available in the Options menu under Game Settings. You do not need to hit Apply for the changes to take place.
 Option to auto-save game automatically each time you're leaving the town. Turn on/off in the Options menu under Game Settings. You do not need to hit Apply for the changes to take place.
Increased the distance an attacking ship will appear in random encounters.
Added blinking cursor in the ship name string on Status-Ship screen.
Raymond Ibelin was moved from Isle d'Orange to Shark Island.
 Changed some officers' skills.
Fixed bug with losing music and sound after successful boarding.
* Fixed bug with wrong date in save game screen. (June after July)
 Fixed bug with wrong logbook record about the place of the meeting with Damien Rotnie.
 Fixed bug with Adam Mullen payment.
 Fixed bug with linen delivery quest.
 Fixed bug with Beuve Hainault hiring.
 Fixed bug with "Armored Battleship" being shown as Armored.
 Fixed bug with enemy pursuing you from behind until he is destroyed without firing his cannons.

 

 


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by mail on our Subsim Super CD!

 

 

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AGE OF SAIL II 

V 1.55 Update

The main feature of this update is multiplayer improvement, so online community can use this update for championship. List of features:

Multiplayer:

  • Gun damage in multiplayer game is shown correctly both for client and server players
  • Multiplayer lag time shorten
  • Icons above ships are shown correctly in multiplayer game both for client and server players
  • Number of players on server in "Find Multiplayer Game" window is shown correctly

General improvements:

  • Game options settings work properly
  • 3D people on the deck option works correctly
  • some small fixes

 

Go to the Age of Sail II  Patch Page
 


 

Age of Sail II V 1.52

V1.52 includes the following improvements, added features, and tech support updates:

    • Smoke appears at the proper side
    • Reverse side damage corrected
    • Game options work correctly
    • Sails damage improved
    • Multiplayer game more stable
    • Client player drop off message updated
    • Splashes are visible both for host and client
    • Internet registration check box improved
    • Players quantity on server is shown correctly


    For all Age of Sail patches and enhancements.

Go to the Age of Sail II  Patch Page

 

Got some custom missions to add? Send them in!

                    back to the top   | SUBSIM Review

 

  YOUR REQUEST HAS BEEN GRANTED!  

JANE'S 688(I) HUNTER/KILLER 
NEW PATCH - V1.07 NO 3D CHEAT

This patch includes all previous patches including the realism patch. This patch was requested by the online groups to minimize cheating during multiplayer games. The field "Disable3DScreenCompletely" will disable the player from accessing the 3D screen completely during online battles. It also stops a player from using hot keys after your sub has been killed. 

Players with this patch will only be able to multi-play against other people with
the patch. Players without the patch will not appear in the connection screen. Seawolves ini utility and Readme file included in the zip file. 

DOWNLOAD the 688 Realism/ V1.07 No 3D Cheat Patch - English (600KB)

DOWNLOAD the 688 Realism/ V1.07 No 3D Cheat Patch - French (600KB)

DOWNLOAD the 688 Realism/ V1.07 No 3D Cheat Patch - German (600KB)

V1.07 No 3D Cheat patch Readme file

Sign the FIX MY 688(I) PETITION and show your support!



JANE'S 688(I) PROFILE EDITOR

This small, easy-to-use program will allow you to change the player name and sub name of your 688(I) player files. Created by M. "Doc" Peters.

DOWNLOAD the 688(I) Player Profile Editor

SARDINE CUSTOM MISSION UTILITY FOR JANE'S 688(I)

This is it! The highly sought-after program developed by Stuart Whelan with Jane's backing. SARDINE is an add-on to the 688(I) boxed mission editor. It gives you much greater control and creativity over designing custom missions. Using SARDINE, you can add time constraints, secondary objectives, SEAL and pilot recovery missions, and much more.

Download the SARDINE Custom Mission Utility

688(I) CUSTOM MISSION RESOURCE FILE

If you've been frustrated by the lack of features in the boxed mission editor for 688(I) Hunter/Killer by Janes/EA, check out this handy resource. As long as you're not too bothered by hexediting, this document is for you. With step-by-step instructions and demonstration missions to get you on track, you'll be building amazing missions in no time! Created by Mike Rosack (about 18K).

DOWNLOAD the 688(I) Custom Mission Resource File

JANE'S 688(I) USERS MANUAL

More than one player has found the 688(I) Manual more elusive than the Victor III in the sim itself. In the Gold edition of 688(I), the manual is on the disk in an Acrobat format. If you cannot find it or simply wish to print a non-graphics version, the entire manual was formatted as a MS Word document and you can download it here. Presented by Troy Whigham.

DOWNLOAD the Jane's 688(I) User Manual (157 KB)

JANE'S 688(I) CUSTOM .DLL FILES

If you are  trying to run Jane's 688(I) on a Windows NT or 2K machine; or if you are running Win 95/98 and you get get the problem where going to a screen that contains 3D causes it to immediately go to the desktop; then you should try these RenderWare .dll files.  Provided by Tod Swain and Sonalysts. These files only affect 688, not other programs.

DOWNLOAD the Jane's 688(I) Custom .dll Files   (1.38 MB)

 

JANE'S 688(I) ICQ SOUND SUITE

This utility harnesses the great sounds of Jane's 688(I) and adopts them for your ICQ program. Now when someone pings you, they really ping you!

   DOWNLOAD the Jane's 688(I) ICQ Sound Suite (642 KB)

 

JANE'S 688(I) BLUEBOOK  V 18

Here it is for public consumption. The 688(I) Bluebook Combat Manual. Once a top secret Seawolves strategy guide, this comprehensive document accounts for a large percentage of Seawolf kills. Covers active and passive torpedo evasion, "Homer" plots, and advanced kill techniques. Download this blueprint for success now before they make me pull it. Written by Adm. R Blue.

DOWNLOAD the Jane's 688(I) Bluebook Combat Manual (75 KB)

 

JANE'S 688(I) Unofficial Strategy Guide and FAQ

This is the guide you've been looking for! Cover all single and campaign missions in detail. Tons of FAQ and details. By Kasey Chang

DOWNLOAD the Jane's 688(I)  Strategy Guide (37 KB)


688(I) Custom Missions

Extract into your Janes/688(I)/Scenario directory. Remember, if you must look at the mission in the editor (and spoil the spontaneity), don't SAVE when you exit or you could botch it. What makes a good custom mission? See the new Custom Mission Guide

  • Nato Strike Force -- This special edition of custom missions honors noteworthy 688 cyber skippers. Created with official EA assistance and the SARDINE editing utility, NSF features SEAL drops, recons, pilot pick-ups, and more of the tactical nightmares SSR missions are known for. Includes Night of the Jackal, Hot Run, and Raminson's Revenge. All tested. All tough!
     
  • Task Force BANJO -- Think a 688(I) custom mission can't be tough enough for ya, eh? Well, gird your loins and prepare for battle, skipper. Includes Escape From New York and Band on the Run. All tested.
     
  • Ice Pack Missions -- A collection of assorted objective-based missions, from 2 player co-op, to eight player FFA to single player variants. All tested. Includes the difficult Bab el Mandeb, Luzon Gap, Nuclear Wolf Pack, and Ice Pack Intercept.
     
  • SUBMARINE WARFARE DIVISION LIBRARY -- Over 200 custom missions from Bill Nichols and the VNC.
     
  • Seawolves Classics -- A large collection of varied scenarios collected from the Best of the Seawolves custom missions.
     
  • Cook Strait - By John Algar

 

Got some custom missions to add? Send them in!

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SILENT HUNTER

Upgrade/Patches:     If you have the original Silent Hunter program with none of the Patrol (expansion) Disks, then you want these upgrades. They contain bug fixes and add features such as Photo Recon, Life Guard Duty, Red night lighting, Sub vs. Sub Combat, Radio Logbook, Enhanced Enemy Aircraft Attacks, Submarine Anti-Air Routine, Deception Option (Debris), Improved Ship ID Book, and more.

  • shv13 - To upgrade either V1.0, V1.01, V1.11 or V1.2 Silent Hunter to V1.3. (5.3 MB). Includes the newer version of theMAP1BASE.DAT file which is probably the source of the South Japan patrol zonecrashes some players have experienced. Thanks to Hawkfor this valuable service.
 

  MAP1BASE.DAT files  - these files will fix the Northern and Southern Japan patrol zone crashes some players have experienced. This small file is for players who have already installed the v1.3 patch and may be having problems. Extract the two .DAT files into Silent Hunter's DATA folder.

 


Using a Dial up? Receive all these downloads
by mail on our Subsim Super CD!

 

 


Silent Hunter Custom Missions

extract into your Silent/Custom/ directory.

 

Got some custom missions to add? Send them in!


Silent Hunter Expansion Disks or "Patrol Disks"

After the general commercial success of Silent Hunter, SSI released an expansiondisk named "Silent Hunter Patrol Disk".  Over a period of time,two other expansion disks followed, concluding with the Silent HunterCommander's Edition which included SH and all three patrol disks. Here is abreakdown of the contents and enhancements each disk gave:

  • Patrol Disk 1 - Silent Hunter Patrol Disk 1 is an expansion disk coupled with an upgraded version (Version 1.1) of Silent Hunter. It added features such as Photo Recon, Life Guard Duty, Red night lighting, Sub vs. Sub Combat, Radio Logbook, Enhanced Enemy Aircraft Attacks, Submarine Anti-Air Routine, Deception Option (Debris), Hull creaking when deep, Improved Ship ID Book, Fifteen New Historical Scenarios. Two New Patrol Zones- Sulu Sea and Malaysia theater.

 

  • Patrol Disk 2 - Upgraded Silent Hunter to V1.2. Included the scenario editior; another 2 new patrol zones, Hong Kong and Vietnam (Indochina) and fifteen new historical scenarios

 

  • Patrol Disk 3 - Added 2 more patrol zones--Aleutian Islands and Java Sea-- and 15 more historical scenarios. This disk was only available by ordering online with SSI or SUBSIM Review.

Neither Silent Hunter nor none of the patrol disksare available retail any longer.
Check the SUBSIMStore for a copy of the Silent Hunter II.

 


Silent Hunter Utilities

Looking for some neat extras to pump the bilges dry in Silent Hunter? Hawk's Utilities are the best on the Web! Go here to download the 

  • Target ID Book for Windows 
  • Historical Realism Patch
  • Campaign Boat Selector 
  • Merchant Ship Add-On 
  • Modified Gauges Panel 
  • Edit Rank Utility

PROCEEDto HAWK'S SILENT HUNTER UTILITIES


SILENT HUNTER/GREAT NAVAL BATTLES BOOT DISK

Don't give up the ship trying to get Silent Hunter to run until you've tried this utility. Also has a Boot Disk for Great Naval Battles: North Atlantic and Great Naval Battles 2-5. It works great in most cases. Instructions included.

DOWNLOAD the Silent Hunter/GNB Boot Disk

More info about boot disks, what they are, how they work, and steps in creating one:
BOOT DISC INFO CENTRAL
 

 


SILENT HUNTER SCENARIO EDITOR MANUAL

An html-based document that reproduces the manual from the Commander's Edition.

DOWNLOAD the Silent Hunter Scenario Editor Manual

 

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JANE'S FLEET COMMAND

 

V1.2 Jane's Fleet Command Patch
 

This update will modify your original Jane's Fleet Command installation by adding many new features (some of which are listed below), and by fixing some issues some people have encountered when running Fleet Command.

New Features and Fixes

  • Sonobuoys reload.Aircraft that run out of sonobuoys are reloaded when they land.
  • Auto-engage options.Adds 2 new options to the "Game" options screen.
        1. "Ships Auto-engage Incoming Missiles"
        2. "Aircraft Auto-engage Hostiles".      Defaults to off.
  • Smart ID option.Adds another option to the "Game" options screen called "Auto-classify Unknown Air".This automatically ID's anything incoming at over 500kts as assumed hostile. Defaults to off.
  • Database and Doctrine checks in multiplayer added.Verifies that databases are the same between players at startup of a multiplayer game. Posts a warning to other players if doctrine files have been modified.
  • Version check in multiplayer added.Warns all players if any player is playing an older version.
  • Selectable aircraft loadouts.Right-clicking a specific aircraft in the flight deck dialog pops up a menu with up to 4 options:
        1. ASW (Anti-submarine Weapon)
        2. ASUW (Anti-Surface Unit Weapon)
        3. AAW (Anti-Air Weapon)
        4. Strike (Primarily Anti-Surface Unit Weapons but will also include Anti-Aircraft Weapons as well)
  • Adds the AIM-54 Phoenix AAAM (Advanced Air to Air Missile) missile.
  • Multiplayer chat dialog.Pops up a dialog box over the main game screen to enter multiplayer chat, rather than having to switch to the comms screen.
  • Adds ASW (Anti-submarine Weapon) rockets. The ability to target torpedoes has been added, which will allow users who added RBU (Raketnaya Bombometnaya Ustanovka) rockets to attack torpedoes

V1.2 Jane's Fleet Command Patch
 

 


 

Win2000 Installer Patch(English)
README

This version of the Windows NT Install Patch is designed to be used with the Classic version (version 1.2) of Jane's Fleet Command ONLY. It will NOT work properly with the original retail version of Fleet Command (version 1.0).
 

 


Much of the AI is determined by the language coding in the "DOCTRINES" files in the Fleet Command folder. Many slick players have begun experimenting with the doctrines files to make planes engage enemy ships after identifying, prod own ships to fire against incoming SAMs in self-defense, and other improvements to make the game much more playable. By Ron Hunt.

DOWNLOAD the Fleet Command Custom Doctrine Files (4 KB)


If you want to try your hand at tweaking the Doctrines files yourself, you will want to read the Doctrine Specs text file. It spells out how the doctrines work, priorities, expressions, syntax specs--everything you need to know to be a Fleet Command Master Hack! By Mike Kolar (Sonalysts).

DOWNLOAD the Fleet Command Doctrine Specs (4 KB)


Fleet Command Custom Missions

Chinese Invasion - Big battle for the Middle Kingdom! Excellent mission. By Brandon Wanner

 

Got some custom missions to add? Send them in!


Dive into
SUBSIM Review

 


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by mail on our Subsim Super CD!

 

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FIGHTING STEEL PATCH v1.1

Fighting Steel looks great and plays even better. This latest patch enhances program stability, fixes close rangegunnery (under 2000 yards), adds 4 player multiplay, and makes it easier to hurt transports. It alsofixes the toolbar crash and several other bugs.

This patch replaces v1.01, 1.03 or any others. For more info, see the ReadMe files listed below. You must uninstall FS and reinstall fresh to use this patch.

DOWNLOAD the Fighting Steel Patch 1.1 Patch
FIGHTING STEEL README text file 

 


Fighting Steel Custom Missions

Kriegsmarine Encyclopedia - Really detailed scenarios any skimmer could love.


Fighting Steel in the North Atlantic

Fighting Steel in the North Atlantic (FSNA) is a strategic campaign for Fighting Steel.
Similar to the campaign mode of GNBNA, it will allow to control task forces in the North Atlantic to either attack allied convoys or to prevent the German task forces to do so.
It is a separate program that will generate a scenario file for Fighting Steel when two task forces engage for a battle and launch Fighting Steel to play the battle.
When the battle has ended and Fighting Steel has been left, FSNA will continue the campaign.

CLICK HERE FOR FSNA


 

Got some custom missions to add? Send them in!

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SILENT STEEL

Upgrades to version 1.75.41.128 :     Upgrade available for MPEG ONLY (Version 1.42.38.127). Expands support to include many other MPEG drivers, including Ace MPEG cards. Copy STEEL.EXE into the C:\MSTEEL directory. Delete any saved games (*.ssg files in the MSTEEL directory).

DOWNLOAD Silent Steel Upgrade

Silent Steel GERMAN VERSION patch. Download this patch into your steel subdirectory on your hard drive.

DOWNLOAD Silent Steel German Patch

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RED STORM RISING

Pentium Fix:     If you are having trouble with RSR running on your Pentium, try running this small DOS application in the folder where RSR resides.

DOWNLOAD Red Storm Rising Pentium Fix

Red Storm Rising command reference guide: All the loading options, key commands, and technical supplement.

DOWNLOAD Red Storm Rising   Reference Guide 

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FAST ATTACK

Upgrade patch:     upgrades the original Version 1.0 to the more crash-resistant Version 1.01. I've had good results with it. Follow the instructions in the Readme file.

    Things fixed by the patch:

  • AI fix that corrects the problem with hostile ships being not being resuplied between missions. This also fixes a tendency to crash.
  • Soundset utility is now capable of selecting "No Device."
  • TLAM ripple launch does not cause infinite loop while voices are turned on.
  • Better Windows 95 (tm) stability.
  • Resupply added to Sea of Japan battleset.

DOWNLOAD Fast Attack Version 1.01 Upgrade


Fast Attack Deluxe Training Guide:     A comprehensive guide and supplement manual. Covers tactics and techniques for scoring well in missions. Very thorough, a big plus for Fast Attack players. Conceived and written by "LittleFish"

DOWNLOAD the Fast Attack Deluxe Training Guide (4 KB)

 

Fast Attack Mission Time Limit Expander

Finding two hour time limits to be a pain in the ass? John Channing has created a set of mission files that expands the time allowed to six hours.  
Download the Fast Attack Time Limit Expander. 


Using a Dial up? Receive all these downloads
by mail on our Subsim Super CD!

 

 

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ACES OF THE DEEP

 

Aces of the Deep Record player tunes

That's right, with WinAmp you can listen to all your old favorites from AOD-- Tipperary, Blue Danube, Ride of the Valkerie, and the Aces Theme! Grab it here!

Get Win Amp free here

Aces of the Deep Crew suite

All the best reports from your crew!  "Incoming radio message, sir!"  is perfect for your e-mail program. (185 KB zip)

 


 

Upgrade to Version 1.2:     This patch includes fixes and upgrades for both the original Aces of the Deep as well as the Expansion Disk. If you have the Command version, you don't need this upgrade. Read the readme file if you're not sure.

    What it does:

  • When saving a game, the number of deck gun rounds remaining will be correctly saved.
  • A gauge has been added showing amount of compressed air and water in the boat.
  • Torpedoes were vanishing from the torpedo loading screen; this was fixed.
  • The music for "Ride of the Valkyres" and "Tipperary" have been added.
  • Crash on reporting contact bug fixed.

DOWNLOAD Aces of the Deep Upgrade


Expansion Disk:     Adds the popular Expansion Disk to Aces of the Deep. If you have the Command version, you don't need this upgrade. Click on the "readme first" file and print it, then download aodexp1.zip, aodexp.bat, and pkunzip.exe to a temporary directory.

    What it does:

  • Adds the Mediterranean Sea patrol zones. Six new Mediterranean Historical Missions available.
  • Gives the player manual control of the deck gun
  • Offers the Type XXI U-boat in the latter stages of the war. This boat did not see much service before the war finished, but it would have changed the Battle of the Atlantic. Six missions featuring the Type XXI U-boat.
  • At high levels of difficulty AOD will no longer display the tracks of torpedoes that have been fired.
  • The radar screen available on the Type XXI U-boat.
  • Two new torpedoes type for use with the Type XXI.

READ the AOD Expansion Disk Readme First text file
DOWNLOAD Aces of the Deep Expansion Disk (1.32MB)
DOWNLOAD Aces of the Deep Bat File (29 bytes)
DOWNLOAD PKUNZIP for this installation (28 kb).


 

Aces of the Deep Quick Reference card: All the commands for the AOD U-boat.

View/Print the AOD
Quick Reference card side 1
View/Print the AOD Quick Reference card side 2
                

 

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GREAT NAVAL BATTLES

Patches/upgrades for the popular GNB sets.

  • GNB I
  • GNB II Patch
  • GNB IV Patch

    GREAT NAVAL BATTLES 4 Custom Mission

    • Operation Reinubung - Hunt for the Bismarck. 

      By May 1941, the Kriegsmarine was nearly starving Britain. But yet, Raeder was right. He had already lost the Panzerschiffe Graf Spee, the cruisers Blucher, Konigsburg, and Karlshrue, several destroyers, and his only two Battlecruisers were pinned in at Brest. Thus left only The Hipper, Prinz Eugen, Lutzow, Scheer, Nuremburg, Koln, Emden, and Leipzig as the heavy ships, Excluding the turn-of-the-century predreadnoughts Schleiswig Holstein and Schleisen. But on May 20, the brand new Battleship Bismark set sail for the Atlantic. The British had no choice but to...Sink the Bismarck!

       

    • Die Andere Z Plan Alternative

      By 1935 the German Navy, had worked out a Plan to build a huge Fleet of Battle ships, Aircraft Carriers, Cruisers and Destroyers. This Plan was Top Secret and where called the Z Plan. The Z Plan should to be completed until 1948, but by 1939  the German Army attacked Poland............ the rest is history. By Rainer

     

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SILENT SERVICE II

Upgrade to Version 3:     The last upgrade available for this subsim.

    What it does:

  • The "s" key toggles on and off a special "extra-slow" speed.
  • The "l" (lower-case L) key spins the periscope 180 degrees.
  • You can restore the original historical data to your various Hall of Fame.

DOWNLOAD Silent Service II Upgrade


This keyboard guide has the ship ID needed to get straight to the main menu. Also has all the key commands for this classic subsim.

DOWNLOAD the Silent Service II Keyboard Guide

 

Dive into
SUBSIM Review

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Wolfpack
 

WOLFPACK Custom Missions:     extract into your Wolfcd/ directory.

  • Battle of the Atlantic -- An assortment of sub perspective, surface perspective, and duel player games to challenge your U-boat/convoy skills. Includes the Gibraltar and Scapa Flow missions.

Got some custom missions to add? Send them in!

 

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SUB SCENES
WALLPAPERS FOR YOUR DESKTOP

Four submarine wallpapers for your desktop. Features Silent Hunter, Grey Wolf, and two shots from Aces of the Deep.

DOWNLOAD the WWII SUB SCENES

Follow these subs down where mortal men fear to tread. Avengers of the deep!

DOWNLOAD the DEEP NUKES SUB SCENES

Hunting in the ocean depths can be dangerous and deadly. Here are ten SUBSCENES that drive that point home.

DOWNLOAD the SEARCH & DESTROY SUB SCENES

WOLFPACK LEAGUE WALLPAPERS
Over 60 high quality wallpapers ready for you!


Click here to see them all and download

 

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DOS SUBSIM CONFIG FILES

Having trouble getting that DOS subsim (Aces, Silent Hunter, Wolfpack, Seawolf SSN-21...)to run? Download this troubleshooting guide and rig for dive. Presented by Ken Hinds.

DOWNLOAD the DOS Config Files

SIERRA'S BOOT DISK MAKER

Try this small boot disk maker for that hard-to-configure sim. Comes with ample guidelines and instructions, including settings for Aces of the Deep.

DOWNLOAD the BOOT DISK MAKER

 

 


END ALL BACKGROUND PROGRAMS

EndAll lets you terminate all non-essential programs for the purpose of installing new software, running finicky games, or writing to CD-Rs that need a big buffer. The essential system programs Explorer and Systray cannot be terminated. EndAll's main window presents a list of running processes. You can protect any process in the list from termination. You can shut down all unessential programs with a single click. Much faster and surer that the CRT-ALT-DEL method. Allows your game to run without interference from background programs. EndAll was written by Neil J. Rubenking.

DOWNLOAD the END ALL utility

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SOUNDBLASTER PCI 64 MANUAL

Should you have this quality sound card and older games give you trouble with sound, download this fact-packed manual and learn what tweaks are available. Guy Gardiner: "I found with my SB PCI 64 that I had to run an emulation set up utility in the SB software called apinit to get the DOS sound to run both in windows dos mode and at the dos prompt. I believe the SB live had a similar program."    

DOWNLOAD SoundBlaster PCI 64 Manual

 

SUB ICONS

A group of submarine-oriented icons, including the AOD, 688, and Grey Wolf icons. Put these in a folder and when you make a shortcut to you games, select Properties and browse to the icon folder. Be sure to set the file type window to "All files".

DOWNLOAD the SUB ICONS

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SUB SKIPPER'S TDC

A small but fun utility that allows you to input your ship's heading, bearing of target, and angle-on-the-bow then receive the target's heading. By Brian Danielson.

DOWNLOAD the SUB SKIPPER'S TDC

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SUBSIM BATTLE WEAR

Wolfpack League Atlantic Mugs  -   SOLD OUT! 
The only mug battle-tested in the icy Atlantic waters!


Front

Back

CLICK HERE TO ORDER!

 

SUBSIM BATTLE WEAR


Sub Club sonarshirt


Wolfpack Mousepad