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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Lack of Damage detail on my u-boat
Hi,
I've just finished a patrol and the u-boat had sustained heavy damage - radio room destoryed, front batteries destoryed, AA gun destoryed, severe damage on the throughout the other compartments. When I straggled into port all I could notice was that my AA gun was bent. Now when my crew and I are in the clubs telling the girls just how bad that patrol was ...having 4 destoyers and 3 armoured trawlers and 1 covertte on my ass and how I was the captain that evaded and got my boys home safety... well the other crew just look at me and say ....bull****e ! ![]() ![]() I know as a u-boat captain you should avoid damage at all cost but when you've tangled with the Brits for 2 days solid you want the nurses to see just how bad you need some lovin after a near death experince ![]() Any thoughts?:hmm: |
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#2 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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are you running stock?....i use anzackmicks?..real damage mod...holes look like holes and damage looks alot better ...
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#3 |
Torpedoman
![]() Join Date: May 2006
Location: London, UK
Posts: 117
Downloads: 8
Uploads: 0
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Are the damage effects modelled in GW1.1a? So far my only career has been in the Type IIa so I haven't really incurred major damage yet.
Cheers |
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#4 |
Rear Admiral
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![]() ![]() my tail of the submarine was pitch black...totally burned gotta the lot of nurses though ![]()
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#5 |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
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S!
I use Fubar's exellent skin on my type VIIb, and from 5 out of 6 patrols so far in my latest career, my boat got some damage from air attacks, DD-fire, depth charges, torpedo net, mine (and survived?, talking about odd DM?). Only external damage I have seen so far (might be wrong tho, because I don't use outside view during battle) came from DD's guns. There was perhaps a dozen or so hit marks around the hull. A big one on the port side saddle tank, which should have ruptured the ballast tank and made all other tanks leak from those smaller hits. But nooo. ![]() It is a big flaw, that we don't have a decent damage modelling (originally). Best moments in this game are, when you are trying to survive from some $hitty situations (DiD-style). And from what I have read, there was plenty of those during the war. And if there would be visual damage for interiors (other than leaking pipe, or broken gauge glasses), I mean really busted interiors, that would be just normal. Not a weak show it currently is. Plus bent and battered railings, outer hull, tower scope, chlorine gas etc... heh, dream on... But vanilla repair times and DM is a heck of a lot better thanks to NYGM. But, SHIV hopefully fixes this. And after all SHIII is a great game with some modding.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#6 |
Ace of the Deep
![]() Join Date: Sep 2006
Posts: 1,169
Downloads: 0
Uploads: 0
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GW has damage detail. Lot's of it. Pick up a type XXI boat, get yourself depthcharged and then go very close to the tower! It has dents and shorches and everything you'd like!
I use GW 1.1a BTW! |
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