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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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.. with manual targetting. i can now hit 4 ships nearly everytime. the torps will impact at around the same time. i can actually get more.. if i turn around after the last shot and flip the AOB i can launch the rear tubes at the next row.
well.. atleast until i get to '43 :P http://www.jg52.com/gutted/sh3/Convoy.wmv to get an idea of how i did it look at this: http://www.jg52.com/gutted/sh3/Animation2.gif All i do is figure get on a perpindicular course to them.. figure out their speed using the hydrophone (thanks to the guys who made that chart). put the scope on 0, Set AOB 90, enter their speed.. then turn off the manual entry button. back to the periscope.. slew it over till the gyro reads 0.. then fire as each lead ship crosses your firing point. after the last torp is gone, slew the crosshair back to 0 and wait. when they cross the 0.. watch the fireworks :P don't even bother with the range knob with this method.. this works from any range. Last edited by gutted; 10-20-06 at 06:27 PM. |
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#2 |
Bosun
![]() Join Date: Aug 2006
Location: Switzerland
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Great idea.
![]() I'll have to try it. Regards Dieter |
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
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Wow! That's very very impressive!
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#4 |
Seaman
![]() Join Date: Aug 2006
Location: Montreal
Posts: 39
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I do that but only with the automatic targeting. Cause I admit that I can't shoot (even less mesure the speed of a ship) in manual targeting mode.
I admire you ![]() The thing I'm working on now is how to attack a convoy (that is in a square formation) but from a diagonal angle through the square itself and shoot at the furthest targets (along the shootable perimeter) then the ones closer and closer. The idea is that the first column and row (like in a matrix) like be destroyed in one attack. I am working on it with a type XXI cause it has enough torps and reloads fast enough. I wish there was a simple way to make correspond the knots speed, distance (in meters) and seconds so that all torps would hit at the same time :hmm: Anybody have ideas how to do this ? |
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#5 |
Captain
![]() Join Date: Jan 2006
Location: Ensenada, B.C., Mexico
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Brilliant
![]() ![]() Just one thing, though... I take it you don't use any of the major mods? The reason I ask is that I haven't been able to use sound for determining speed since I modded my game (some modder thought it would be cool to change all the ship's sounds ![]() ![]() If anyone has info on this please share ![]() |
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#6 | |
A-ganger
![]() Join Date: Oct 2005
Posts: 74
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#7 |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
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Ditto what the others have said. Great idea.
![]() Based on your idea, I was thinking that if you were to obtain an obtuse angle to the ships you'd have more time between torpedoes needing to be launched...but then the ships wouldn't be hit at the same time and the later ships might be able to change speed or course.
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#8 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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#9 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
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Holysmoke does this really work!? http://www.jg52.com/gutted/sh3/Animation2.gif
Sounds like something that should work in theory, but what about practice? Maybe one of our resident U-boat experts can tell us if this method was ever used.
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#10 | |
Helmsman
![]() Join Date: Sep 2006
Location: Trondheim, Norway
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![]() I only bother with updating the range to a target when I want the correct running time. As for RL use - well, I doubt convoys where as regular as they are in SHIII, even a little zig zagging would make hitting the further targets much more difficult. And as far as I know, except Kretschmer and a few select one would probably launch more than one torpedo per target, thus making a perfect 4 hit wonder salvo less probable.
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![]() "Sieben Tankern schlug die letze Stund, die U-Falle sank träger. Zwei Frachter liegen mit auf Grund, Versenkt vom Paukenschläger." - Reinhard Hardegen, U-123 Last edited by abel29a; 10-22-06 at 10:41 PM. |
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#11 |
Sparky
![]() Join Date: Jul 2006
Location: Eesti Estonia
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i agree with the others but could you do a video of plotting the torpedo attack
i as i am a ducouldnt undrestand how to you make the AOB 90 d*mbhead ![]() |
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#12 |
A-ganger
![]() Join Date: Oct 2006
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http://www.communitymanuals.com/shii...nual_Targeting
Check out this site for an good explanation of manual targetting, there is also an link there for AOB and how you set it in different ways. Good luck. Kanolsen |
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#13 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
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I keep adding things to my must have list for manual targeting. Im not very good at developing new and amazing techniques for SH3 but I am good at learning them. This I am gonna try out as soon as I can.
Soon enough whenever a noob starts a thread asking for tips on manual targeting in addition to Wazoo and danotec there'll be gutted. ![]() |
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#14 |
Officer
![]() Join Date: Nov 2006
Location: Houston, TX
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What chart are you talking about and, more importantly, where can I find it?
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#15 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
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