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Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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Just want to know how others set their crew over time.
With me being in a Type VIIB currently, here's what I aim to achieve in the long term, and my thinking behind the set-up: Officers Chief Engr - Helm, Machinist, Repair (stereotypical image of a chief engineer) Navigator - Helm, Torpedo, Repair (he can be assigned to either torpedo compartment to speed up loading as needed, or he can take charge of damage control if the CE is unavailable) Weapons Officer - Helm, Torpedo, Gunnery (I leave the station unmanned except during battle stations. With the navigator, I have 2 torp-qualified officers & the torp compartments can both be manned at the same time. Gunnery is as a back up to the Watch Officer) Watch Officer - Watch, Gunnery, Flak Gun (he takes charge of surface action, directing the crew as needed) 5th officer - Watch (to alternate with #4), machinist (alternate to CE to man either diesel or electric engines), torpedo (in case weapons officer or navigator is unavailable, and I need both torp compartments manned). Petty Officers There are a total of 16 POs slots available. Here're the specialities I intend to bestow upon them: 4 x machinist - to man the engine room, 2 per shift 3 x torpedo - to man the torp compartments, as needed. In a pinch, 2 will go to the bow and 1 to the stern. Or they could be assigned to only one (depends on situation). Resting at other times. 2 x watch - alternate shifts 2 x repair - the more the merrier, if we need them you'll really need 'em ![]() The rest I just need one of each: Sonar Medic Gunnery NCO Flak gunner Helmsman - this will be the most senior NCO on the boat, stationed at the control room. What do you think, and how do you set it up? |
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