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Old 10-13-06, 12:08 AM   #1
WhiteW0lf
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Join Date: Apr 2005
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Default Questions About GW

I want to say again great job developers of this fantastic mod but I have some questions:

1) I tried GW for the first time starting september 1939, I noticed older cargo vessels are they going to change to newer ones as the war progresses?

2) I play at 94% realism only using my weapons officer assistance and when I click identify target it just says contact then I go into the ships manual and locate the vessel and click the already checked box to uncheck it, it will say cargo, it should be checked not unchecked to say this shouldnt it?

3) Is there a way I can take the line out of the contacts boxes that show what direction the contact is going so its just a square like it used to be in beery's mod? Its much more rewarding to guestimate the direction and intercept instead of having that training wheels line telling me exactly where it is heading.

4) I heard that Fubars clothing mod would be in GW but never seen anywhere saying how to activate it, so currently I am using the Das Boot Clothing mod but realy want Fubars mod, is it in GW or can someone give me a link to it please?

5) Also is the cargo vessel mod that changes the stacks and paint schemes of vessels to the actual schemes of the time frame (I believe it was Iambecomelife mod) in GW? All I see is grey vessels so far and miss the snappy looking paint schemes.

6) I get no hatch closing sounds or much noise when I do a regular dive, I would prefer some sound of hatch closing ect. I do get it on crash dive with the screaming and yelling but would like the hatch closing and padding of feet coming down the ladder ect on a regular dive, is this just me?

Thanks Fellas,
LtSr. WhiteWolf U-53
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Old 10-13-06, 06:10 AM   #2
melnibonian
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Hello

I am playing GW as well, but as I'm not an IT expert I don't have all the answers. I will try though to answer what I know from my experience.

1. Yes the Cargo vessels are replaced (in convoys) by Victory and Liberty ships.

2. I'm not totally sure but I think you can install the generic contacts when you install GW so that you don't know what ship it is. (I'm not sure if I understood correctly your question but I hope that's the answer)

3-4. I have no idea

5. I had the same problem and I've downloaded and installed the SH3Commander Skins Add On. If the Early War Edition of the Merchant Variety Pack is not working try to re-install it again with the MOD enabler.

6. I have the same feeling so I don't think it's just you

Anyhow GW is BRILLIANT and I've enjoy playing it. Hope you like it too and I hope what I said before help you a bit. I'm sure others in the forum that are more Knowledgeable on GW will write and help you even more.

Good luck and Good Hunting
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Old 10-13-06, 10:08 AM   #3
FIREWALL
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:hmm:
Quote:
Originally Posted by melnibonian
Hello

I am playing GW as well, but as I'm not an IT expert I don't have all the answers. I will try though to answer what I know from my experience.

1. Yes the Cargo vessels are replaced (in convoys) by Victory and Liberty ships.

2. I'm not totally sure but I think you can install the generic contacts when you install GW so that you don't know what ship it is. (I'm not sure if I understood correctly your question but I hope that's the answer)

3-4. I have no idea

5. I had the same problem and I've downloaded and installed the SH3Commander Skins Add On. If the Early War Edition of the Merchant Variety Pack is not working try to re-install it again with the MOD enabler.

6. I have the same feeling so I don't think it's just you

Anyhow GW is BRILLIANT and I've enjoy playing it. Hope you like it too and I hope what I said before help you a bit. I'm sure others in the forum that are more Knowledgeable on GW will write and help you even more.

Good luck and Good Hunting
:hmm: That.s what make's it interisting
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Old 10-14-06, 01:43 AM   #4
WhiteW0lf
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Thanks for your replies Meln, can anyone else hopefully a mighty GW dev give me some answers to my questions?
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Old 10-14-06, 05:40 AM   #5
Samwolf
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Quote:
Originally Posted by WhiteW0lf
I want to say again great job developers of this fantastic mod but I have some questions:


3) Is there a way I can take the line out of the contacts boxes that show what direction the contact is going so its just a square like it used to be in beery's mod? Its much more rewarding to guestimate the direction and intercept instead of having that training wheels line telling me exactly where it is heading.

Thanks Fellas,
LtSr. WhiteWolf U-53
I have a small jsgme ready mod that will remove the tails if you want I can E-mail it to you. Send me a PM with your address and I'll get it to you.
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Old 10-15-06, 11:38 PM   #6
WhiteW0lf
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Samwolf thanks for that mod, its exactly what I was looking for.
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Old 10-16-06, 07:02 AM   #7
Samwolf
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Quote:
Originally Posted by WhiteW0lf
Samwolf thanks for that mod, its exactly what I was looking for.
You're welcome. I just modified one of Church's Rub 1.45 mods to work with GW1.1a
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Old 10-16-06, 10:58 AM   #8
robj250
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Default Morse Code

Does anyone know where I can find the morse code sound in TGW1.1a?
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Old 10-16-06, 11:27 AM   #9
Safe-Keeper
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It says all of Fubar's u-boat skins are in GW, too, but so far I haven't found them. Any help?
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