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Old 10-03-06, 09:29 PM   #1
Ducimus
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Default Idea for Camera mod ive had

I've had this idea for a camera mod for ages, and i don't recall if i've ever posted it.


It's all about that bloody freecam. I've acutally gotten into debates about it. My side of the argument has always been that it gives you too much info that you shouldnt have. But thats beside the issue here. The crux of this idea for a camera mod is this:

Allow you to view JUST your sub exterior and nothing else.

The ideal fix:

you know the Next target view keys? the < and > ? The one that toggles the camera from object to object. Not the free cam that you can navigate around, just the one that allows you to view and object and pan around it. Im not sure what its called in the camera.dat files, but in an ideal world, you press a button, and you get this view, and only this view. My thoughts has always been to disable the Next and previous function of this camera view, so you can only view your sub.

Ive tried various incarnations of this by editing out commands in the en_command.cfg , but the problem is it still cycles from object to object, and nothing short of doing just what i discribed will work. You can edit out the < and > commands but you still have F12 to sneak a peek at the surface. Wher as if you can only toggle the object view on your sub, you cant see whats on the surface UNLESS you surface.

May sound trivial to some, but i see this is a major game issue. The trickis to the eye candy of ONLY viewing your subs external view, without gaining any information that you shouldnt have.
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Old 10-04-06, 12:02 AM   #2
SimNut
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Just don't look at what you don't want to see.

Any time someone comes up with a way to break something, it'll end up in the broken boat mods, A.K.A. supermods.
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Old 10-04-06, 03:04 AM   #3
Venatore
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Mate I asked the same question last year and got the same answer as what SimNut gave.
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Old 10-04-06, 03:39 AM   #4
Ducimus
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Pity i have a stubborn streak that would put a mule to shame
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Old 10-04-06, 03:49 AM   #5
mikaelanderlund
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Quote:
Originally Posted by Ducimus
I've had this idea for a camera mod for ages, and i don't recall if i've ever posted it.


It's all about that bloody freecam. I've acutally gotten into debates about it. My side of the argument has always been that it gives you too much info that you shouldnt have. But thats beside the issue here. The crux of this idea for a camera mod is this:

Allow you to view JUST your sub exterior and nothing else.

The ideal fix:

you know the Next target view keys? the < and > ? The one that toggles the camera from object to object. Not the free cam that you can navigate around, just the one that allows you to view and object and pan around it. Im not sure what its called in the camera.dat files, but in an ideal world, you press a button, and you get this view, and only this view. My thoughts has always been to disable the Next and previous function of this camera view, so you can only view your sub.

Ive tried various incarnations of this by editing out commands in the en_command.cfg , but the problem is it still cycles from object to object, and nothing short of doing just what i discribed will work. You can edit out the < and > commands but you still have F12 to sneak a peek at the surface. Wher as if you can only toggle the object view on your sub, you cant see whats on the surface UNLESS you surface.

May sound trivial to some, but i see this is a major game issue. The trickis to the eye candy of ONLY viewing your subs external view, without gaining any information that you shouldnt have.
Hi Ducimus,

How do you edit out the < and > commands? I would like to do that my self.

Mikael
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Old 10-04-06, 03:55 AM   #6
Ducimus
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Open in notepad
\SH3\data\Cfg\Commands_en.cfg


Using the find function, type in "Cmd50"

That will bring you to this block:

Quote:
[Cmd50]
Name=Camera_on_next_unit
Ctxt=1
Key0=0xBE,,">"
Page=0x34000000,3714

[Cmd51]
Name=Camera_on_prev_unit
Ctxt=1
Key0=0xBC,,"<"
Page=0x34000000,3714
Simply put in a semicolon before the Key line. Semicolon is how you remark something out in SH3 cfg files. Although you have to be careful, some files are sensitive to whitespace while others are not. ANyway, it should now read

Quote:
[Cmd50]
Name=Camera_on_next_unit
Ctxt=1
;Key0=0xBE,,">"
Page=0x34000000,3714

[Cmd51]
Name=Camera_on_prev_unit
Ctxt=1
;Key0=0xBC,,"<"
Page=0x34000000,3714
Bingo, no more target cam. Just the F12 free view. Ive toyed with that before obviously. My only complaint is i havent been successful in limiting the freecams parameters so for example, cant look at the surface while submerged.
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Old 10-04-06, 04:12 AM   #7
mikaelanderlund
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Quote:
Originally Posted by Ducimus
Open in notepad
\SH3\data\Cfg\Commands_en.cfg


Using the find function, type in "Cmd50"

That will bring you to this block:

Quote:
[Cmd50]
Name=Camera_on_next_unit
Ctxt=1
Key0=0xBE,,">"
Page=0x34000000,3714

[Cmd51]
Name=Camera_on_prev_unit
Ctxt=1
Key0=0xBC,,"<"
Page=0x34000000,3714
Simply put in a semicolon before the Key line. Semicolon is how you remark something out in SH3 cfg files. Although you have to be careful, some files are sensitive to whitespace while others are not. ANyway, it should now read

Quote:
[Cmd50]
Name=Camera_on_next_unit
Ctxt=1
;Key0=0xBE,,">"
Page=0x34000000,3714

[Cmd51]
Name=Camera_on_prev_unit
Ctxt=1
;Key0=0xBC,,"<"
Page=0x34000000,3714
Bingo, no more target cam. Just the F12 free view. Ive toyed with that before obviously. My only complaint is i havent been successful in limiting the freecams parameters so for example, cant look at the surface while submerged.
Thanks!

Mikael
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Old 10-04-06, 04:33 AM   #8
Tuddley3
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Then you would not be able to take screenshots, and Stabiz would not be able to make movies. What kind of stupid mod this would be ?
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Old 10-04-06, 04:43 AM   #9
Kruger
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You mean you would like your SH3 external camera, to behave just like the external camera in Enigma The Rising Tide . It aloowd you to see your sub and rotate around it...that;s all.
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Old 10-04-06, 04:54 AM   #10
CB..
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you can kill the F12" view like this Duc'


[Cmd9]
Name=User_free_camera
Ctxt=1,2,9
MnID=0x3F02000B
;Key0=0x7B,,"F12"
Key1=0x7B,c,""
Key2=0x7B,s,""

comment out the f12 line

i could never resist the temptation to take a look and it does spoil the atmosphere... i leave the next ship stuff as stock as it is pretty useless in combat as it never (or rarely) shows you the destroyer that is attacking you ..or only after you have panned thru half a dozen others ..even then your not sure your looking at the right one ...
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Last edited by CB..; 10-04-06 at 04:59 AM.
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