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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Aug 2006
Posts: 1,012
Downloads: 20
Uploads: 0
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Disclaimer: This is NOT a complaint, it’s an inqury. I really do appreciate all of the time and effort people take in making modifications, and the additional effort it takes to share them. But I have a question.
Why is it that most mods go out of the way to make things harder? I understand the concept of making it more realistic, taking the game and trying to make it more like the real conditions that existed in the time period. The supermods do a great job of packaging together all the available bells and whistles. Here, all new graphics, all new improved sounds, here’s a bunch of tools to make it easier. Then, they throw in the gotchas. By the way, it now takes twice the torpedos and ten times as long to kill anything and your guns/bullets/gunners have been downsized. (NYGM is in a different class. The entire intent is to make it as real and difficult as possible. That’s understood from the get go. Some people enjoy the Now You Got Masochism mod, where the next release may include spraying diesel in your hair and lighting it on fire as the next required level of realism.) Glancing through the readme’s of the upcoming releases on the other two mods, more inclusions to make them even more difficult. Is there room for one more supermod, where all the eye candy, sounds, tools, campaigns, skins, new ships, etc. get upgraded and then damage and realism can become an option? It’s much easier to add those things after the rest is done, rather than figure out how to remove them once they are in. |
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