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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
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![]() First of al, i;m using SH3 with GW v1.1a, and i like it very much but i'm wondering about the damage model. I like the way ships shik and not just explode after one torp. but is it just me that ships in convoys just need as much trops. as single merchants. Last night i sunk a liberty cargo that cost me 3 torps and about 30 shells of HE. Later that patrol a attacked a convoy south of Iceland and i had 3 torps in front and 1 in the stern. I took out 1 C3 and 1 C2 with 3 torps in front of me and 1 Small merchant behind me. The two large schips broke in half and the SM blow up.
Does anyone know the difference between these two situations? It hapend a couple of times before. Grtz Tijn |
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#2 |
Rear Admiral
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The important things to know are the ships weak spots.
also the damage model works with floodings so an ship can take hours before she decides to go down. but when you hit an ship on the weak spot it will sink a lot faster. here's an page with the Weak spots of an ship. http://www.communitymanuals.com/shii...hip_Weak_Spots Good luck ![]()
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#3 | |
Silent Hunter
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#4 |
Loader
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@Biggles
That's what i was worried about to. But as you can read in my post i still can sink a lot of ships with one or two torps. You don't have to wait for hours every time. It happins to me once in a while. The funny thing is though that this usually happens with lone merchants. I guess you just have to practice to hit the sweat spot. For me it's more fun while i was getting bored of getting 80K+ every single patrol. This is more rewarding and challinging. grtz Tijn |
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#5 |
Silent Hunter
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Hmmm...yes, perhaps........but still.....there is nothing more annoying then when you have to spend a lot of time for something that usually takes a coupple of minutes. I think I'd LOVE the GW, but this fact I think is still disturbing
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#6 | |
Rear Admiral
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Ships didnt all go down in 2\3 minutes Some hung around for hours\days Some ships reported as sunk by a uboat were indeed towed back in for repair as the captain didnt watch the ship actually go down but reported a kill on the strength of the torpedo hits |
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#7 |
Silent Hunter
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Yes, but still, I want to see SHIII as a game, not a 100000% realism more than needed. Yes, I do play at 0% realism 'cause I love the game as a FUN game, and I still think it can give me a challenge sometimes, so I really think that the timeline for a sinking ship should be scaled to a playable factor rather than a real one.
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#8 |
Silent Hunter
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If you wanted to you could use the Kids Mode GW mod that was realeasd the other day. That'll make things blow up and sink much quicker, but still keep most of the feel of GW.
Or just do what real captains did. If you say it'll sink, it'll sink. Just mark it down as a win and move on. ![]() |
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#9 | |
Torpedoman
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#10 |
Seaman
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Hmmm...You guys are talking like there is no difference between having the "Realistic sinking time" option activated or not when GW 1.1a is installed.
Am I reading correctly between the lines ? |
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#11 | |
Grey Wolf
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The big mods are centered around realism and immersion.So if you want ships that blow up nice and perty like and sink in 1 minute or instantly then you should not use GW or NYGM.So I suggest you stick to playing the stock SH3 "game" and not use the NYGM or GW "simulations". |
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#12 |
Silent Hunter
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Yes, but still! I have seen so many things about GW that makes me wanna have it: More harbors!
Harbor Traffic! New Ships! New flotillas!!!!!! THE KEIL CANAL!!!!!!!!!!!!!!!!! ![]() There is so much more that seems great about this mod, but it really tears me apart because of that tiny little detail about realistic damage......a well.....I just have to live with it right? Or check out that kids mod, I don't know.....but I'll probably get the GW(X) anyway......it seems to great to skip..... ![]()
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#13 |
Grey Wolf
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The thing is alot of what makes up the GW mod is available as individual downloads.You just have to have some skill in integrating them together without conflicts.
The Harbor Traffic mod,Kiel Canal,New ships,etc are all available seperately.Just some use the same files making some skill in modding files needed. |
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#14 |
Silent Hunter
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I see........:hmm:
Na, I'm jest lazy, I'll get the whole lot and live with it.:p
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#15 |
Electrician's Mate
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Tijn,
Nijmegen huh? Good choice - you a student there or have you lived there all your life? Nice to see a city mate here. Kind regards, Eichenlaub
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