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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor Gal
![]() Join Date: Jun 2005
Location: Australia
Posts: 95
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Hello everyone I was browsing through the basic.cfg file tonight and came across the following entries:
[SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=20 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=40 [SUBMARINE_AMMOLIMITS3] ;37mm MaxAmmoPerSlot=400 [SUBMARINE_AMMOLIMITS4] ;20mm MaxAmmoPerSlot=1000 And I was wondering if someone can please tell me what these entries are for? Thanks.. |
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#2 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
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Hi Cyba,
My take on this file is: While playing, press the "I" key to show the status of your ammunition (ammo). This file shows how many rounds of a particular caliber are in a group, i.e., 105mm shows 20 rounds in a group. cheers,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Each sub is only allocated a certain amount of slots too
That can be changed IIRC in the basic.cfg too |
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#4 |
Ace of the Deep
![]() Join Date: Aug 2006
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There are 3 sections in the basic.cfg that relate to the gun loadouts:
**********Section 1********* [SUBMARINE_AMMO2]; VIIB <--------section one Type=1 Version=0 ForeTubes=4 AftTubes=1 ForeResIntern=4 ForeResExtern=1 ForeResExtra=2 AftResIntern=1 AftResExtern=1 ShellSlots=10 <------------This will set the number of ammo boxes you can have: NbYears=7 Renown=3 SNK_MASK=NSS_Uboattype7_SNK_mask I don't ever touch this setting because changing it has caused crashes for me before. Mainly because of poor math skills. If you put in to much ammo, it will create too many boxes in the ammo screen and cause the crash. ================================================== ===================================== *********Section 2************ [SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=110 <-----sets the number of shells you can have in each box [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=110<-----sets the number of shells you can have in each box [SUBMARINE_AMMOLIMITS3] ;37mm MaxAmmoPerSlot=400<-----sets the number of shells you can have in each box [SUBMARINE_AMMOLIMITS4] ;20mm ;MaxAmmoPerSlot=1000 MaxAmmoPerSlot=2000<-----sets the number of shells you can have in each box Notice how the last one was modified to increase each box load to 2000 ================================================== ===================================== **************section 3*************** [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 ;HE=60 ;SS=20 AP=0 <---------how many shells of that type to load for that particular weapon HE=110 <---------how many shells of that type to load for that particular weapon SS=20 <---------how many shells of that type to load for that particular weapon Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 ;AP=40 ;HE=160 ;SS=40 AP=0<---------how many shells of that type to load for that particular weapon HE=220<---------how many shells of that type to load for that particular weapon SS=20<---------how many shells of that type to load for that particular weapon Renown=0 [AMMO_TYPE2];3.7cm FK M 42 Twin Idx=2 Year=1943 Month=12 AP=1600<---------how many shells of that type to load for that particular weapon AA=2400<---------how many shells of that type to load for that particular weapon Renown=0 (There are more types than this, I only used a few for an example.) Again, in the cgf file someone commented out the original load numbers and changed it to a custom load in the 10.5 section. ================================================== ================================= If you are looking to increase you shell counts, just modify section 2 to hold more ammo, modify section 3 to match that amount so it won't create additional boxes. Example: MaxAmmoPerSlot=300 <----in section 2 AP=300 <---- in section 3 HE=300 <---- in section 3 To see the amounts, in game go to the "I" screen, then click the little picture of the bullets in the upper right corner of the screen. Or go to the actual weapon and the new numbers will show up there. Don't try to make a weapon use ammo the game doesn't know it has. For example, don't try to load star shells in the AA guns or AA rounds in the deck guns (been there, crashed that, got the oily tee-shirt). I hope that was clear enough. Good luck. Last edited by MothBalls; 09-21-06 at 11:11 AM. |
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#5 |
Sailor Gal
![]() Join Date: Jun 2005
Location: Australia
Posts: 95
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WOW and what a response
![]() Thank you so much for all your replies. I thought it may have had something to do with the boxes displayed on the screen but wasnt too sure. Thank you so much for your indepth reply Mothballs it was very much appreciated ![]() ![]() I havent played this game in such a long time and now that I have a much faster CPU and video card its makes it even better. Hence why I am doing some mods to it this time around ![]() ![]() Well thanks everyone once again and unfortuantly I am off to bed ![]() |
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#6 |
Mate
![]() Join Date: Mar 2004
Location: England
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[SUBMARINE_AMMOLIMITS1] ;105mm
MaxAmmoPerSlot=99999 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=99999 [SUBMARINE_AMMOLIMITS3] ;37mm MaxAmmoPerSlot=99999 [SUBMARINE_AMMOLIMITS4] ;20mm MaxAmmoPerSlot=99999 The above is just a example of the altered ammo load out in the Basic Config.just change to the amount you want.This way you can do stand off attacks,and pick your shots.. Last edited by Alan; 09-21-06 at 01:35 PM. |
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