![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin,
sorry to bother you again with this question. I´ve cloned a vessel that uses multi/sub-object maps. So far so good. But as soon as I export my model to *.obj all the information seems to be lost. All faces using id1 are shown correctly as requested. But all id2 faces use the wrong map (same as id1). The texture coordinates don´t seem to be corrupted. I´ve cross cecked the *.mtl that was created by Pack3D and the one created by 3dsmax. There are some differences in layout. So I´ve redone the *.mtl to match the Pack3D format. But no success. Regards, DivingDuck |
![]() |
![]() |
![]() |
#2 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]()
The latest version of Pack3d screws the textures when importing them, you must use one of the oldest ones for importing, and the last version for cloning.
Ref |
![]() |
![]() |
![]() |
#3 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin,
Quote:
![]() ![]() Regards, DivingDuck |
|
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
:rotfl: :rotfl:
Steady now DD |
![]() |
![]() |
![]() |
|
|