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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Hi, I heard (or most likely read) somewere that some mod has historical events with it, like D-Day,Dieppe and Dunkirk. What mod is that? Or is it just a rumor?:hmm:
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Most of the bigger mods have some ![]() |
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#3 |
Silent Hunter
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GW too?
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#4 |
Rear Admiral
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GW has a couple
GWX will have *********** censored********* :rotfl: To be honest most historic actions require a hell of a lot of scripting for something that may never be seen and some things just dont work in the SH3 engine To script Dunkirk I should imagine would be a nightmare and a real FPS killer with all those ships\aircraft together at once Same for DDay I must admit though to see it would be so cool |
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#5 |
Chief of the Boat
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[quote=bigboywooly]GW has a couple
Pray tell Big Boy..thus far I have only come across a Task Force in one of the Norwegian Fjiords...what other 'goodies' do I have to look forward to? ![]() |
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#6 | |
Silent Hunter
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#7 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Silent Hunter
![]() Join Date: Sep 2006
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Is it at the historical dates then? (6th June 1944 for example)
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
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Yes its a trade off Steve
Too many units and the FPS takes a massive hit and becomes unplayable\watchable IIRC there were over a 1000 ships used at Dunkirk plus aircraft Given the narrow area of channel involved even ships scripted in port either side would be rendered so the lag would tremendous if not impossible Smaller actions are possible but even then at the limitations of the game engine For example The Bismark timeline - the actual route of the Bismark to Gotenhafen was thru the Kiel canal but if you run the route that way the ships go aground when close to the player uboat as the AI collision routines arent that clever So as much as I would love to encounter the Bismark and tugs steaming down the canal towards me it wouldnt look good if they ground themselves out and start taking damage |
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#10 | |||
Sea Lord
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And.. what about 50 miles? you really can´t simulate everything 100% like in reality. |
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#11 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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Like, instead of a million troop transports, five million merchants, and ten million fishing ships evacuating the troops, you've got something like twenty ships of mixed types? Quote:
"Der Sirene, Izzue #59: Bizzmarck grounded in Der Kiel Kanal following evazzive action - zzeamann Bernard on U-60 to fazze Das Court-Martial for Der Grosse neglect of Der Watch Duty". OK, this German accent-caricaturing is getting a bit old...
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Last edited by Safe-Keeper; 09-16-06 at 11:30 AM. |
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#12 | |||
Rear Admiral
![]() Join Date: Apr 2006
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![]() But there will always be some who want more and totally historical Yes the Bismark wasnt pretty :rotfl: |
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#13 |
Silent Hunter
![]() Join Date: Sep 2006
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Hm...yeah, it would be very hard to make historical events work.......but what about things like big taskforces heading for a real target happen? Like before Operation Torch, german intelligence reported that a HUGE convoy was travelling through Gibraltar. What if the player could waiting there in time for......
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#14 | |
Sea Lord
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#15 |
Ocean Warrior
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You know what, I think I will. I just had to re-install the game, so I'll install your campaign instead of Grey Wolves.
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