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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2006
Posts: 9
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my question is so basic its almost embarrassing to ask:
every time i dip to periscope to use sonar at night and then resurface at the break of dawn i am forced to hand move an officer to the watch to bring it to full ability. is there any way to automate or do this with key strokes? thanks! Last edited by lipps; 09-13-06 at 10:55 PM. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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I don't believe so. Your crew will man watch stations automatically. If you use SH3 Commander to assign Watchman to your seamen (it won't affect anything, but give you a visual clue about who they are) it'll always assign them to watch. The officer I think you need to move manually.
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#3 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
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Nope, the Watch Officer has to be moved manually.
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#4 |
Chief
![]() Join Date: Sep 2006
Posts: 319
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Make sure to do, too, you don't want to be caught in the middle of an airstrike while your watch officer is catching some z's.
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#5 |
Swabbie
![]() Join Date: Sep 2006
Posts: 9
Downloads: 6
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more work!
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#6 |
Sparky
![]() Join Date: Jun 2006
Location: Mediterranean
Posts: 156
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Tons of patches has been released and any one of them cares about this watchman bug?
when they will fix it in gods name!
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#7 |
Chief of the Boat
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I've just responded by questioning what you mean in another post
![]() The watch officer is probably hard coded, therefore it will probably not be possible to do anything about it ![]() |
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