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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Question:
I have cruised to a spot where a Milk Cow is stationed in Grey Wolves - how do I re-supply (I need fuel desperately....!!!). Please help!!!! Leutnant z. s. Wolf |
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#2 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
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If you see the boat next to you, click ESC and then click "Dock at..."
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IXC -U-126 DIE STEIGENDE SONNE, 26 PATROLS, ACTIVE. IXB -U-101 DER TEUFEL MITFAHRER, 1 PATROL, ACTIVE. ![]() |
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#3 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
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oh cool, i didnt realise GW had milk cows having only recently installed it. i hope BDU gives me ample warning before I head back to base
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#4 |
Seaman
![]() Join Date: Sep 2006
Location: Cracow, Poland
Posts: 33
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Does basic SH3 version (1.4b patched) have milk cows and/or resuply ships ?
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#5 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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#6 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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#7 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
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i thought GW had all that?
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#8 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
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it does
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#9 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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If you press F1 and then go to resupply info it will give you all the milchcow and resupply dates\locations ![]() |
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#10 |
Seaman
![]() Join Date: Sep 2006
Location: Cracow, Poland
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Bigboywooly, I've got some questions about GW (and haven't found answers in the forums)
1. What are the differences in damage model between GW and stock version ? I've read that in GW ships sink rather by flooding than explosions ? 2. have you fixed ping bug (DD's being able to detect you when you lay on the sea bottom) ? |
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#11 |
Rear Admiral
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Well Henry I can answer number 1
1: The damage model used in the GW mod is very simple Stock SH3 uses Hitpoint-damage model so a lot of simple shots and eye catching Explosions. the GW damage model works with Floodings like in ur sub. if you shoot an compartment of an ship it creates floodings. so if you shoot on different spots of an ship it will create floodings causing the ship to be pulled down to the bottom in place of blowing up. but also this damage model requires some patience, sometimes an ship can take hours before she decides to go to the bottom. so shooting any more torpedo's at an ship could be an waste. but still the ships have their weak spots (Fuel, Engine, Cargo stash Ammo/Explosives) also about number 2, in GW I havent experienced carzy pinging like what ever I do they keep pinging me. also you must know that you have to keep the DD 0º or 180º (bearing) so the sonar doesnt have a lot of Shape of your sub to catch. Also when you have been detected and get DC's play death, Silent rig dive deeper if posible going 1knt. in the Stock SH3 the DDs' have gods ears. they can hear an crewmember fart in ur sub it doesnt really matter what you do they find you anyway. in GW this has been made a little more realistic so you still have an chance to get away with ur Guts inside you. but still the key of survival lies in ur hands ![]() good luck
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#12 |
Stowaway
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Thanks - I am running on fumes right now off the coast of Newfoundland....!!!!!!!!
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#13 |
Canadian Wolf
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If you still want the eye-candy that is in the Stock Version for explosions, etc, but are playing Grey Wolves ( 1.1 ) how do you make the changes to to that ?
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
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Grey wolves still has explosions, they haven't been removed. The damage model still allows occasional critical hits too, so you will see a ship go up in a fireball now and again.
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#15 |
Canadian Wolf
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So when I first installed the Grey Wolves Mod I thought it was a graphics card issue. I guess not, thanks.
What about ship sinking times? Can you still keep the SH3 Stock ones? Thanks. This is maybe the greatest game ever, especially with the mods, super mods. |
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