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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Dec 2005
Location: Deep and diving...
Posts: 62
Downloads: 52
Uploads: 0
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I know GW mod changed something in the field of torpedo ranges...
1) Is the "in game" data present on the screen true? (e.g.: G7e - 3 km; some time ago I used a mod that "claimed" this torpedo had in fact a longer range... Has this been implemented withought changing the torp's specifications or do GW get bac to original???) 2) I'm also looking for clues (pictures, guides) on how to hit crucial spots on different ships (egine, fuel, cargo) to make critical hits. There was a mod adding colored areas in the "ship book"... Anybody knows what could help now??? |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Not sure about question no 1 As for Q2 try this http://www.communitymanuals.com/shii...hip_Weak_Spots |
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