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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2005
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Apologies if this has been discussed before, but I could not find it. In the dev interview, the following was posted:
Subsim: So, what's the main improvement planned for multiplayer? SH4 Dev Team: The addition of an adversarial multiplayer mode – escort’s commander vs. player wolf pack – will greatly enhance the competition feeling and the online appeal. Also, we feel that multiplayer will be more stable overall. (emphasis by Subsim) Anybody have any info on how playing as escort commander is being planned to be implemented? Sounds interesting. (Just wish I could play as escort commander in SHIII) |
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
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From the Gamespot Q&A: "The most visible improvement will be the addition of the escorts commander player--coordinating AI-controlled destroyers that work against the other players--which will boost the challenge level and replay value immensely."
You probably can give them waypoints and other basic commands. |
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#3 |
Swabbie
![]() Join Date: Mar 2005
Posts: 11
Downloads: 16
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Thanks!
Sadly sounds a bit dull for the escort commander. |
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#4 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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It'll be big fun, if you ask me. As a matter of fact, it's the new feature I'm looking forward to the most. I hope someone mods it so that you can command more than just destroyers (if you can't already ![]() Imagine two players head-to-head, each commanding a huge task force spearheaded by a battleship.
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