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Old 08-12-06, 07:43 AM   #1
SkvyWvr
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Default Adding Lighted/New Ships

I have searched and have read through quite a few of the threads and have found much info on how to set these great mods up. My problem is no 1 step by step procedure exisits. I have read about editing certian files but I'm confused. BigBoyWooly has quite a bit of info on this. In 1 example he shows how he edited his US C2 cargo but I don't have any C2s in my US folder . I also have read where you have to edit some SH3 Commander files. Can someone please help. I'm sure I'm not the only one who is confused. Perhaps a sticky or an addition to the Community Manual on this subject can be made. Thanks in advance and keep up the great work.

GW 1.1a
SH3 Commander 2.6
SH3Gen v0.6.0
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Old 08-12-06, 10:26 AM   #2
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You are great. Thanks alot. I'll let you know how it goes. Again, thank you.
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Old 08-12-06, 11:28 AM   #3
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No probem

When Anvart comes online will ask if he has any objections to me posting a JSGME compatable version for GW1.1 including the ships\Roster changes and the Campaign layers for other people

Have it ready to go but will wait for his ok as its his work
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Old 08-12-06, 04:11 PM   #4
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Also, when it comes to availability dates for nations which entered the war late (such as Brazil or the US) you may want to edit them so that the game spawns them correctly. For example, for the KSQ/LSQ, the availability dates could be as follows:

LSQ:

AppearanceDate=19380101
DisappearanceDate=19411207

KSQ:

AppearanceDate=19411208
DisappearanceDate=19451201

This way, if the game spawns a random US Coastal Merchant before the US enters the war, it should be a lighted one. And a Coastal Merchant spawned after December 8th, 1941 will never be lighted. With some ships, Anvart did not release lighted versions, , so they will never be lit - you can either change the availabilty dates so that the do not spawn until after the nation in question enters the war, or just let them spawn any time anyway.
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Old 08-12-06, 04:17 PM   #5
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Quote:
Originally Posted by AG124
Also, when it comes to availability dates for nations which entered the war late (such as Brazil or the US) you may want to edit them so that the game spawns them correctly. For example, for the KSQ/LSQ, the availability dates could be as follows:

LSQ:

AppearanceDate=19380101
DisappearanceDate=19411207

KSQ:

AppearanceDate=19411208
DisappearanceDate=19451201

This way, if the game spawns a random US Coastal Merchant before the US enters the war, it should be a lighted one. And a Coastal Merchant spawned after December 8th, 1941 will never be lighted. With some ships, Anvart did not release lighted versions, , so they will never be lit - you can either change the availabilty dates so that the do not spawn until after the nation in question enters the war, or just let them spawn any time anyway.
For the release I am planning I only added the ships to the totally neutral countries
Its a hell of a lot of work rewriting the scr and rnd layers for the idea you stated
I have done it that way in one of my installs but that is so heavily changed from the original I would have to rewrite another

Well Anvart has said its ok to release as a package
Just waiting for ok from GW team as its their SCR and RND
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Last edited by bigboywooly; 08-12-06 at 04:31 PM.
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Old 08-12-06, 04:37 PM   #6
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You guys are super. This is beyond a doubt the best forum I've ever joined.
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Old 08-12-06, 06:59 PM   #7
mr chris
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Does changing your SCR and RND for the one you are talking about releasing change anything else other than putting lights in the ships of neutral countries? Would it affect any ships one has allready added if i installed this new SCR and RND?
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Old 08-12-06, 10:23 PM   #8
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Quote:
Originally Posted by mr chris
Does changing your SCR and RND for the one you are talking about releasing change anything else other than putting lights in the ships of neutral countries? Would it affect any ships one has already added if i installed this new SCR and RND?
If you wait a while Mr C I should be releasing a JSGME compatable package that will include all the lit ships\altered roster files to accomadate ships in countries that werent neutral as well as scr and rnd

ie the US will have lit ships till 19411210 and then darkened ships from 19411211 when they enter the war
Greece will have lit ship till 19401112 and darkened ships from 19401113

I can change scr to include other ships other than the lit ones but that will mean users will have to install them
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Old 08-13-06, 08:06 AM   #9
mr chris
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by mr chris
Does changing your SCR and RND for the one you are talking about releasing change anything else other than putting lights in the ships of neutral countries? Would it affect any ships one has already added if i installed this new SCR and RND?
If you wait a while Mr C I should be releasing a JSGME compatable package that will include all the lit ships\altered roster files to accomadate ships in countries that werent neutral as well as scr and rnd

ie the US will have lit ships till 19411210 and then darkened ships from 19411211 when they enter the war
Greece will have lit ship till 19401112 and darkened ships from 19401113

I can change scr to include other ships other than the lit ones but that will mean users will have to install them
I don't mind waiting at all BBW you take as long as you need. Just one problem i dont use JSGME, should i invest in this?
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Old 08-13-06, 08:12 AM   #10
bigboywooly
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Quote:
Originally Posted by mr chris
Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by mr chris
Does changing your SCR and RND for the one you are talking about releasing change anything else other than putting lights in the ships of neutral countries? Would it affect any ships one has already added if i installed this new SCR and RND?
If you wait a while Mr C I should be releasing a JSGME compatable package that will include all the lit ships\altered roster files to accomadate ships in countries that werent neutral as well as scr and rnd

ie the US will have lit ships till 19411210 and then darkened ships from 19411211 when they enter the war
Greece will have lit ship till 19401112 and darkened ships from 19401113

I can change scr to include other ships other than the lit ones but that will mean users will have to install them
I don't mind waiting at all BBW you take as long as you need. Just one problem i dont use JSGME, should i invest in this?
Its a great program for iinstalling mods
Uninstalls them easy too at the click of the mouse

http://www.users.on.net/~jscones/software/products.html

Saves having to reinstal if anything wrong
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Old 08-13-06, 08:17 AM   #11
mr chris
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It says only to install over a clean unmodded version. Also it place it in your games root folder which one is this? I take it this mean i have to uninstall everything and start over again so it works ok, or would i get away with installing it over my current mods?
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Old 08-13-06, 08:24 AM   #12
bigboywooly
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Quote:
Originally Posted by mr chris
It says only to install over a clean unmodded version. Also it place it in your games root folder which one is this? I take it this mean i have to uninstall everything and start over again so it works ok, or would i get away with installing it over my current mods?
No you should be ok running it over your GW1.1A instal
Thats what I did to test these ships
It goes into your Ubisoft\SilentHunterIII folder
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Old 08-13-06, 08:28 AM   #13
mr chris
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It's say's to run once but does it mean run the game or JSGME?
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Old 08-13-06, 08:32 AM   #14
bigboywooly
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Quote:
Originally Posted by mr chris
It's say's to run once but does it mean run the game or JSGME?
LOL when you run the JSGME once it will create a MODS folder in the silenhunterIII folder
Thats the folder ( MODS ) where you put the mods into then when you run JSGME again it will show in the left hand pane
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Old 08-13-06, 08:35 AM   #15
mr chris
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Thanks very much sorry for my not having any idea when i comes to computers
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