SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-10-06, 05:29 AM   #1
shegeek72
WAV
 
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
Torpedo tactics

I remember reading that some caps boasting they could sink a large ship with one torp. I'd like to know how they did it - since it takes me at least 2 torps (with a finishing off with the deck gun) or 3 torps by themselves for a large ship like a C2 or T3. Where should tropedo depth be set? I've read from about a foot below the keel (magnetic pistol), or the waterline.

btw, I just sunk my first ship in GW. It was large (11719 tons), don't know what though since the manual didn't identify it (still like the new manual better). The realism in GW makes the difference: realistic sinking time, better sound effects, extra maps, etc. Though my hydrophone guy seems to have super-hearing (as opposed to the deaf dude in the vanilla version), because he could hear ships before I could! I have ambient sound up.
--
shegeek72 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.