SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-04-06, 10:24 PM   #1
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
Default Night time ship recognition.

Okay so I've pretty much got my mods figured out. GW and SH3 Cmdr. I also have all that manual TDC stuff down. Now I have a problem. How am I supposed to ID a ship at night? In my latest GW (also my first) campaign I encountered a lone merchant at night and while with the 16 km mod my watch crew can see it I can't even see it's wake until about 2000 metres. Is this how it's supposed to be? Is the blackness of the night as seen in GW consistent with the way it really is or is it supposed to be a bit lighter?

BTW it was a moonless night.
__________________


P_Funk is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.