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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Feb 2001
Location: FLA USA
Posts: 217
Downloads: 7
Uploads: 0
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I installed GW, and with a big surprice i started with the VII class(dont know why) but ok.
during the game, i spotted a lone merchant, and want to use the deck-gun.. Another suprice came up, twice much ammo, cool, but loading time and use almost 100 rounds to sunk a ship is little overreact... But GW is AWESOME, better gpx, and more stable... I dont know why the GW-Crew can work for UBI-Soft.... at least they deserve a possition :P and a good salary :P Greetz, NightCrawler |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
![]() You can change the deckgun loading times Best bet would be to use SH3Commander - which is an excellant addition to any mod - to change this As for the amount of shells to sink a ship well - aim for just below the waterline ( you will see a splash then hear the explosion if you got it right ) and aim for different areas of the ship The NYGM 1.03 damage model used means ships are designed to sink rather than just explode so dont be in a hurry I usually stop shooting at signs of a list in the ship and wait - you can always fire off a few more if nothing seems to be happening Good hunting |
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#3 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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GW 1.0 and 1.1a uses the NYGM Damage Model, which is more challenging than the stock damage model. The deck gun now is most useful for shooting under the waterline, in order to help the ship sink faster.
Also, when torpedoing a ship for a second time, try to hit another spot, since a torpedo at the same spot will not make much of a difference. |
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#4 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Yes expect it to sink rather than go BOOM! Which is too bad. I always enjoyed the ridiculous explosions. Now that I'm going all manual TDC too it is even less likely I can hit the ammo dump or engine room. Alack for realism.
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#5 | |
Sailor man
![]() Join Date: May 2005
Posts: 49
Downloads: 0
Uploads: 0
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![]() Quote:
Other than that, I love the new damage mod. It's lots more challenging and engaging to get a ship to sink now. -D
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"[A submarine's] seaworthyness is unlimited and is, in this respect, in a stronger position than surface ships..." - U-Boat Commander's Handbook. |
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#6 |
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
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No kidding on the damage modeling, I had a small merchant take five out of my six torpedos before she finally went up.
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#7 | ||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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![]() Quote:
All in all, I'm really liking what has happened with the ship damge modelling lately ![]()
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