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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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**Released** Drifter's Realism Mod v1.0 (previously Longer Repair Times v1.2)- This mod is compatible with Grey Wolves v1.1 and vanilla (unmodded) SH3.
The goal of this mod is to make SH3 much more realistic, challenging, and dangerous. Main features of this mod- a) Much longer U-boat repair times than vanilla SH3- This was implemented because the usual one or two minute equipment repair times in vanilla SH3 game is just plain ridiculous, and borderline cheating. Real U-boat damage could take up to a few days to repair, or couldn't be repaired at all, and the U-boat would have to abort back to base early. This is what I am trying to model with this mod. It will now be very rash to run in attacking convoys recklessly without considering the consequences. Also, it is highly recommended that you qualify some crew with the repair skill. Expect heavily damaged equipment to take up to 100 hours or more to repair. Also expect to abort more often back to base after taking heavy damage, just like it was in real life. b) Less crew compartment deaths, and increased chance of crew deaths on top deck- This was implemented because crew deaths inside U-boat compartments caused by depth charges happen much too often in vanilla SH3. In real life, most U-boat crew deaths were caused by drowning due to flooding or pressure hull failure, being killed on the top deck by enemy gunfire from aircraft or ships, being killed by bomb explosions on top deck, or drowning or freezing to death in the open sea after abandoning the U-boat. Most U-boat crew deaths were not caused by the actual depth charge explosion. c) Removed the cheat message saying 'We may have been detected.'- This is an obvious cheat that had to be removed for realism reasons. d) Much slower compartment flooding times- This was implemented for two reasons. First, due to the decreased crew efficiency (to make the repair times longer), I had to slow down the flood times because the crew couldn't ever stop the flooding before the compartment filled up. Now, this isn't an issue. Second, when a compartment completely fills up with water, you are dead- game over. I think this is also ridiculous. With DRM, the compartments fill up much slower with water, sometimes taking more than 1000 minutes to completely fill up. This will give your crew more time to battle the flooding, without always getting the instant flood death game over screen. But to balance this out, I have moderately increased the floatability of all compartments, which increases the weight of the water inside the boat. This will drag your boat down sooner than before. So realize that there is a good chance that you will die from being crushed at exreme depths due to pressure hull failure, and much less likely to die from actual complete compartment flooding. I am very excited about this mod and have put a lot of time and effort into it. Many hours of playtesting and tweaking, trying to get the right balance. I hope everyone enjoys this mod as much as I have. I also wanna say a big thank you to everyone on the Subsim message board for their support, feedback, and great ideas. The awesome movie 'Das Boot' inspired me to make this mod. Hopefully you will experience your own Das Boot moments, too. ![]() **UPDATE** **NEW VERSION! 1.01a available now** Download here: http://rapidshare.de/files/28042866/...1.01a.zip.html Last edited by nvdrifter; 08-03-06 at 10:07 AM. |
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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![]() Last edited by Gizzmoe; 08-02-06 at 07:24 AM. |
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#3 |
XO
![]() Join Date: Jul 2006
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This sounds really good.I have been waiting for something like this for a long time,especially that thing when a compartment was filled you were dead.No excitement of being pulled down to extreeme depths ,praying that you could get rid of the water before the hull is crushed because most of the time you would be dead before you reached huge depths.Also,I'm really glad it works with the major-mods.Just waiting for that link now
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#4 | |
Stowaway
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![]() Last edited by nvdrifter; 08-02-06 at 08:16 AM. |
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#5 |
XO
![]() Join Date: Jul 2006
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Yey- we can download now!
Do you need to start a new career for this to work or just starting a new patrol will work?Thanks!
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#6 |
Stowaway
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Sounds like a winner Drifter! Good Work!
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#7 | |
Stowaway
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#8 | |
Stowaway
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But OMG, SH3 is really hard now when using this mod. I am now a very cautious captain! ![]() |
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#9 |
Commander
![]() Join Date: May 2006
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does the watch crew efficiency still suffer in this mod, or has that b een adressed?
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#10 | |
Stowaway
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**Visual uses crew efficiency=false** Last edited by nvdrifter; 08-02-06 at 10:40 AM. |
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#11 |
Stowaway
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Here is a pic of the damage I sustained after being bombed by an unseen aircraft while running at snorkel depth during a GW 1944 campaign mission using DRM v1.0. It sounded like at least 2 bombs struck my boat. The flooding and damage were too much for my boat and I eventually had to abandon ship.
![]() ![]() Last edited by nvdrifter; 08-02-06 at 10:21 AM. |
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#12 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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Sounds and looks fantasic can't wait to try it out.
keep up the great work Drifter. ![]() |
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#13 |
Grey Wolf
![]() Join Date: May 2005
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How does this effect NYGM 2.0 with all its changes to compartments, crew efficiencies, inability to use damage control team for everything, and the "hummingbird"? Is this fully compatible with NYGM? Doesnt change or tweak anything? This sounds like an amazing mod and id love to dl it. But WaW prevents me from downloading things that may have negative effects.
Awesome work tho NVDRIFTER! Looks liek you spend a lotta work and playtesting! Have you contacted Teddy bar and asks how it works with it? |
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#14 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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nvdrifter please could you tell me where to place the two files in the recomemded optional tweaks part of the mod. As the readme for each file will not open for some strange reason.
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#15 |
XO
![]() Join Date: Jul 2006
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Here's the readme with the steampipe sound
This file replaces the loud (and extrmemely annoying) default broken steam pipe sound with a quieter, more soothing sound. ![]() To install, just place this file into C:\Program Files\Ubisoft\SilentHunterIII\data\Sound Tweak created by Nvdrifter And for the other one : This optional file removes the repeating and totally annoying 'We have flooding' voice from the chief officer. The chief officer will still show his back and forth movement animation sometimes, but there will be no repeating flood report voice now. **Make a backup of Message_CH.cfg file first!** To install, just place Message_CH.cfg file into: C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg Tweak created by Nvdrifter **Special thanks to Bigboywooly who posted this idea fix on the Subsim forum** And i'm also interested ,if you could tell us,the full changes made to NYGM or GW when using this.I haven't been able to fully use the mod just yet since i'm in the middle of a patrol and i don't want to bust it.
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Came back after a long time ...ahoy mates! Last edited by enaceo; 08-02-06 at 01:41 PM. |
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