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View Poll Results: Nominate a questions for the upcoming SH4 Dev Team Interview
How many US submarines will be playable? 50 26.32%
Are you going to allow muliplayer mode with the Co-op and Team DM? 15 7.89%
How do I get to be a beta playtester here at home? 9 4.74%
Will you remove the dreaded "Instant Death" Screen? 29 15.26%
In SH4 will you be able to rescue down pilots? 29 15.26%
Can you People Make a Add on Dick to the SH3 Stuff? 22 11.58%
Has most of the Silent Hunter III development team returned to work on the new game? 14 7.37%
Quand est prévu la sortie de SH4? 1 0.53%
What influence, if any, did the Silent Service games have on Silent Hunter? 3 1.58%
How in depth and accurate will the maps be? 18 9.47%
Voters: 190. You may not vote on this poll

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Old 07-31-06, 09:57 PM   #1
Onkel Neal
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Default Best SH4 Survey Question!

Ok, here are a few in the running, let me know what you think.

good hunting!
Neal
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Old 07-31-06, 11:27 PM   #2
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Actually, I don't like any of them.

I must confess, however, I would be interested to see them attempt to answer this one from the list:

"Can you People Make a Add on Dick to the SH3 Stuff?"

What exactly IS a 'add on dick'? :hmm:

Did the USN regularly deploy strap-ons? Ah, actually, on second thoughts, I'd rather not know.....

:rotfl: :rotfl: :rotfl:
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Old 08-01-06, 01:08 AM   #3
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How about the question: "How far will the sys.reqs. differ from SH3?"?
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Old 08-01-06, 02:22 AM   #4
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I guess that asking if Surface platforms could be human manned is a waste of time question?

Is this so difficult to implement so we can have a real human vs human MP mode?
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Old 08-01-06, 03:06 AM   #5
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I would strongly, STRONGLY, urge rewording question #6. Something just don't sound right about it

I vote for number 1 personally.
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Old 08-01-06, 03:33 AM   #6
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Quote:
Originally Posted by Steeltrap
Actually, I don't like any of them.

I must confess, however, I would be interested to see them attempt to answer this one from the list:

"Can you People Make a Add on Dick to the SH3 Stuff?"

What exactly IS a 'add on dick'? :hmm:

Did the USN regularly deploy strap-ons? Ah, actually, on second thoughts, I'd rather not know.....

:rotfl: :rotfl: :rotfl:
:rotfl: bend on over

System requirements would of been mine
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Old 08-01-06, 07:16 AM   #7
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These are just a sampling of the questions, this is not the final and official question to go to Ubisoft.
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Old 08-01-06, 08:08 AM   #8
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I say ask 'em All!
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Old 08-01-06, 07:53 AM   #9
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Default Production problems.

Quote:
Originally Posted by Furia
I guess that asking if surface platorms could be manned by humans is a redundant question?
I've got a good question, ask Ubisoft if they're gonna finish the project this time and not leave it to end-users who have some programming abillity?

Silent Hunter III was beautiful to look at, but the original version they put out on the DVD was obviously incomplete. While the game was enjoyable to a degree, it was frustrating because it had the potential to be a masterpiece. Luckily for all of us who bought SHIII, there were a handful of talented and generous individuals who came to our rescue and helped bring it as close to a finished product as could reasonably be expected. I just want to take this opportunity to thank those individuals and hope they'll be around to in case SHIV has similar problems. Cheers.

P.S: SHIV should absoloutely concentrate on being multiplayer, look how good Battlefield 2 is. MMOG's are obviously the future and why take the trouble to develop A.I. for SHIV when you could have real people controlling all the individual vessels in the game. Ambitious but possible.

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Old 08-01-06, 08:07 AM   #10
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well all those questions are fairly dull and dont really address the issues that are on most minds.

i abstain.
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Old 08-01-06, 09:48 AM   #11
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Quote:
Originally Posted by The General
Quote:
Originally Posted by Furia
I guess that asking if surface platorms could be manned by humans is a redundant question?
I've got a good question, ask Ubisoft if they're gonna finish the project this time and not leave it to end-users who have some programming abillity?

Silent Hunter III was beautiful to look at, but the original version they put out on the DVD was obviously incomplete. While the game was enjoyable to a degree, it was frustrating because it had the potential to be a masterpiece. Luckily for all of us who bought SHIII, there were a handful of talented and generous individuals who came to our rescue and helped bring it as close to a finished product as could reasonably be expected. I just want to take this opportunity to thank those individuals and hope they'll be around to in case SHIV has similar problems. Cheers.

P.S: SHIV should absoloutely concentrate on being multiplayer, look how good Battlefield 2 is. MMOG's are obviously the future and why take the trouble to develope A.I. for SHIV when you could have real people controlling all the individual vessels in the game. Ambitious but possible.
IMHO that's a pretty bad question to ask. It's more like bashing them for the past since no sane software developer in the world would want to put an unfinished product on the shelf.

And AFAIK, multiplayer has never been a focus. Not until they release the next Destroyer Command anyway. Personally I've NEVER played any multiplayer games in SH3. If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it.
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Old 08-01-06, 10:40 AM   #12
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Quote:
Originally Posted by ME$$ENGER
If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it.
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Old 08-01-06, 01:43 PM   #13
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by ME$$ENGER
If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it.
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Old 08-01-06, 01:50 PM   #14
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"Can you People Make a Add on Dick to the SH3 Stuff?"

I didn't get this one
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Old 08-09-06, 09:23 PM   #15
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Quote:
Originally Posted by Sulikate
Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by ME$$ENGER
If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it.
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