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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2006
Location: Melbourne, Australia
Posts: 36
Downloads: 0
Uploads: 0
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Does this happen to you guys, it seems random is there an issue with real Uboat 1.45 and multiplayer? Also when I host a game as soon as it is initialised I am informed the other players have left the game.Now I know it's no cyber BO.:p
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#2 |
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
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Many of the big mods such as Rub, Grey Wolves, and NYGM change many aspects of the game. If someone who is just running 1.4b and nothing else tries to join a game hosted by someone with say Grey Wolves they will get kicked. The way around this is to either make a seperate copy of the game to take advantage of these mods in single player keeping a multiplayer copy ready, use Jones generic mod enabler to enable/disable the mod, or play with people who have the corresponding mod(s) installed.
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#3 | |
Sailor man
![]() Join Date: Jun 2005
Location: France
Posts: 43
Downloads: 105
Uploads: 0
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No, Rub1.45 works very well in Multi! All the players have simply to load the mod in their game. |
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#4 |
XO
![]() Join Date: Jul 2006
Posts: 401
Downloads: 10
Uploads: 0
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Yep-every mod works in multyplayer as long as you make sure the other players have the same mod(s) you do.Otherwise they will get kicked or the game will crash.
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Came back after a long time ...ahoy mates! |
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