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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,070
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Ok I think the thread title might be somewhat misleading, so let me clue you up.
Just take a look at the following situation: You've got a pool with muddy water in it, the surface of the water is brown, you can't see all the way to the bottom, yet when you hold your leg in the water until your knee, you can still see your toes... So is there any way we could have something similar in SH3? Where the water color decides the color of the otherwise transparent surface? I'd really like to see the silhoutte of the U-boat being at persicope depth. Anyone here thought of that? Working on it? I've already browsed through the texture files but I couldn't find the right ones, I mean adding an alpha channel to the surface texture (if it is a TGA that is) shouldn't be that hard right? If only I could find the corresponding files. |
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