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Old 07-26-06, 10:03 AM   #1
clive bradbury
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Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
Default how customised is your SH3?

No matter how hard I try, I can't resist customising this game. Of course, that is part of the beauty of it - anyone with a little experience can change the setup to exactly how they want it, and the jones mod enabler makes life very simple and ultimately reversible.

My setup is basically NYGM 2 with the following personal alterations:

1. Crew fatigue completely removed (simply can't be bothered with all that - leave it to the bosun).

2. Tooltips removed (boy, are they annoying).

3. All stations converted to German text, especially TDC.

4. My own keyboard commands added. Principally I do this to speed things up in a crisis - I have keys allocated to depth reports, visual sighting requests, and a few more to take me directly to stations such as the engineers section.

5. The large dials mod added - the compass being especially good.

6. campaign.scr modified to get rid of all friendly E-boats and destroyer harbour patrols - so now I can get out and into action with decent TC.

7. Option of harbour traffic if I do fancy a slow sail through the eye candy.

8. fubar's skins - simply the best.

9. 'slow ahead' telegraph setting adjusted to give 1kt underwater for every boat - to save my life with NYGM.

10.'Lost contact' time changed back to 15mins for the same reason.

All the above are organised with the mod enabler, then I use the tweak programs to adjust T2 range to 5000m, add uncertainty to boat crush depths, and change the boat ranges where appropriate.

Phew! And now I'm considering restoring the deck gun ranges/power back towards the original. NYGM may be realistic, but the rest of it is now so hard I fancy a few easy early war kills on the surface...we'll see...

Last edited by clive bradbury; 07-26-06 at 10:07 AM.
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