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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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So there I am, sailing my new IXB into the Irish channel to reach the patrol grid. Submerged during the day, surfaced to recharge at night, late 1940. No mods, other than some legacies from trying out mods with the Mod Enabler that were left behind on disabling the mods.
A sound contact turns out to be a UK passenger liner, travelling at 21kts. It's daytime, but I must surface to close the contact and intercept the liner's route. Very excited - this is the biggest vessel I've had chance to sink since SH3 first came out - I set up the intercept, open the tube doors and, not one to waste opportunities, fire two T2s and two fast T1s, three under-the-keel magnetic and one impact aimed at the engine room. Timing it right, all four hit simultaneously and detonate. Wonderful! 15,100 tons sent to the bottom and added to my score. Only an hour or so later (game time and real time) I get another contact - the same! Another UK passenger liner, arriving in the UK on the same route at 21kts, and I pretty much duplicate the procedure. The only difference is, I wasn't confident I could get a good line-up for the impact shot this time, so I fired four magnetics. That beautiful ship went down like a stone. And I wasn't credited for the kill. Nothing on the 'K' list, no 'sunk ship' icon on the map, nada. It certainly went down, though, and the water wasn't all that shallow. I'd heard of this bug, and seem to recall that it's to do with saved games (Windows Update was insisting that I reboot, so I had to save), but I'd never encountered it before. And what do I lose when I get the bug? A trawler? A small merchant? No, a *!@! passenger liner. ![]() Ah, well. That's life. |
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#2 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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:rotfl:Thats harsh! You`ll probably win the lottery.
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#3 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
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It seems you have sumbled across the Passenger liner route. It you stay in the area you will get further contacts. There is a glitch in when you sink a liner, a ghost may appear and despite sinking them, you will get no credit.
A little tip, if you hit a passanger liner with a single torp, or a couple of deck gun rounds it will slow to around 7 knots, making it a easer target. If you use the deck gun, aim at the water line, especialy the high side of the ship if it has a list. (the side more exposed) ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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Meaning that only the 1st kill gets credited?
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#5 |
Torpedoman
![]() Join Date: Jul 2006
Posts: 112
Downloads: 1
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Curious why your traveling submerged durring the day in 1940? Is the Irish channel that well patrolled durring that year? Even if they spot me I usually have time for a crash dive that early in the war.
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#6 | |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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#7 |
Watch
![]() Join Date: Jun 2006
Posts: 21
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Perhaps it was the Titanic ghost ship
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#8 |
Rear Admiral
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:hmm: I had this with an C3, I shot it, Dived because an Warship was closing....she sank while I was busy getting away from the Destroyers path to avoid the Sonar. and I didnt get the message She's Going Down, and now sign on the Map. But when I sended an Status and Patrol report and recieved an Message the Tonnage showed up from that C3.:p
ps: the Next time Windows updat insist an Reboot, think ''Windows Can Wait, an Passenger Liner cant!''
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#9 | |
Commander
![]() Join Date: Mar 2006
Location: Addison ME
Posts: 469
Downloads: 6
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