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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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After you are out of ammo & torpedos what is the advantage if any in taking your ship back to base manually verses exiting the patrol & hitting the button return to base?
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#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Some extra renown and the realism value of actually rueturning to port instead of getting Scotty to beam you up.
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#3 |
Stowaway
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i modified my game so i get like 1000 renown for returning to base manually and it still doesnt motivate me to do it :p
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#4 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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thank you
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#5 | |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
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How to do it? |
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Open Basic.cfg. Look for lines:
[RENOWN] RenownReachGridObjCompleted=200 RenownPatrolGridObjCompleted=200 CompletedPatrol=100 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=100 SecondRankRenown=3500 EndCampaign=-5000 Edit to your liking (mainly the orange lines) - it's pretty straight forward what each line means. |
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#7 |
Engineer
![]() Join Date: Nov 2002
Location: Poland
Posts: 209
Downloads: 70
Uploads: 0
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Thanks for help.
It give me reasons to manually return to base. |
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#8 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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I actually get a kick out of standing there looking at the sub pen as it comes into view
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You take it easy... and have a nice day ![]() |
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Well as I play in the Wolfpack campaign I have to sail back to base
Not something I used to do when first started playing but does increase your danger as you have to be carefull on way home with few or no torps and maybe Hull damage too In fact in my current campaign patrol am making my way down to meet the supply tanker in Cadiz - have had DC attack and have no periscopes or sonar ![]() If I was playing on my own I might have beamed back to base but have to stay alive long enough to get to the supply ship now - well its was either the supply ship or try and run the channel with no eyes or ears Certainly adds an edge Last edited by bigboywooly; 07-17-06 at 05:58 AM. |
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#10 |
Officer
![]() Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
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I use to paddle back to base until I had the perfect patrol of like 170 tons ... I was so happy and proud and then BAM hit a mine in my own harbor
![]() ![]() Now I just warp back unless I am close and want to take the chance |
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#11 | |
Stowaway
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#12 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
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Yeah wot is iti use GW and dont have nothing like that lol
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#13 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
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Thank You for answering. By the way, how do you get through the minefield on the east end of the channel ? i've tried 3 times & got taken out by a mine !
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#14 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Its an online campaign where we are directed out to patrols by BDU etc You play your own game within a certain time frame with multiplayer games if you and other boats can find the same convoy - we all use the same SCR as scripted by BDU so they know where to direct boats Kinda cool On my 4th patrol at the moment http://www.subclub.info/phpBB_subclu...fb11de79bc3d01 The section you want is Wolfpack League Campaign Silent Hunter III Check it out new recruits always welcome |
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#15 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
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is this something you need to download and can i run it in conjunction with GW???
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