SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-07-06, 05:39 AM   #1
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default Nooo! What happened here?

I was out on my second patrol, and suddenly got buggered by something. My question is: Are there mines around Dover? Or is this a crash? I don`t think any enemy ships were THAT close. (I was running along in periscope depth)

Pics:












Anyway, U52 imploded.

Last edited by stabiz; 07-07-06 at 05:42 AM.
stabiz is offline   Reply With Quote
Old 07-07-06, 06:00 AM   #2
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

Nevermind, I tried again. Result:





stabiz is offline   Reply With Quote
Old 07-07-06, 07:00 AM   #3
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Mines, but even without mines...the english chanal is just pure suicidal for an submarine to enter it...to much warship traffic an low depth...once you get detected you're pretty much screwed.
__________________
HunterICX is offline   Reply With Quote
Old 07-07-06, 07:29 AM   #4
Mooncatt
Grey Wolf
 
Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
Default

yeah bloody mines, not a good idea to pop one of those lol or go through the channel i avoid it like the plague, is there any way to detect mines? if not and you have external view disabled how the hell do you survive??
Mooncatt is offline   Reply With Quote
Old 07-07-06, 08:24 AM   #5
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by mooncatt
is there any way to detect mines? if not and you have external view disabled how the hell do you survive??
Maybe like this, lol:

stabiz is offline   Reply With Quote
Old 07-07-06, 08:56 AM   #6
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Mines tend to cause characteristic damage: they kill both your radio and sonar men, and turn that compartment red. They also tend to burn up the conning tower. And you hit them when you are running at PD within a reasonable distance of shore.

Kb
__________________
Keelbuster is offline   Reply With Quote
Old 07-07-06, 03:59 PM   #7
zzsteven
Chief
 
Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
Default

From personal experience; mines can also be hit while running at 8 kts on the surface. Killed my sonar operator and wounded one of the watch crew, damaged the radio room and the bridge. All were repairable.

zz
zzsteven is offline   Reply With Quote
Old 07-07-06, 04:53 PM   #8
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default

Buckets full just open the "Campaign.scr"in mission editor and you will see what i mean.
andy_311 is offline   Reply With Quote
Old 07-08-06, 11:58 AM   #9
Engel der Vernichtung
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Also, looking at your crew management, you have 7 men in the bow torpedo room, but your forward crew compartment is almost completely flooded! You did have the DC team working, which was good, but every man you can get in there helping the DC is good, and will help the repair.

(DC in this instance, is Damage Control)
  Reply With Quote
Old 07-08-06, 01:22 PM   #10
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

Oh, so it helps to put men in the damaged compartments? Didn`t know that, I just thought it all came down to the damage control-dudes.
stabiz is offline   Reply With Quote
Old 07-08-06, 11:28 PM   #11
Knotical
Mate
 
Join Date: Jul 2005
Location: Houston, TX.
Posts: 51
Downloads: 0
Uploads: 0
Default

Looks like it pranged the barell of your 88 gun too.

Anyone know what happens if you hit the mines anchor chain?

And nets, can you ram through them with a net cutter, or are they just for looks?

I have to admit I looked at the GW campaign SCR file in the editor, and all the mines and nets are unbelievable. Good luck getting into Lock Ewe!
Knotical is offline   Reply With Quote
Old 07-09-06, 12:31 AM   #12
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

From my experience..if you hit the mines anchor chain the mine will still detonate
The net cutter is there for show..hit a net and it's a whole new world of hurt :p
__________________
Ex GWX Dev Team member and proud GWX user

Pants is offline   Reply With Quote
Old 07-09-06, 05:09 AM   #13
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

Yes, but if you go really deep - I mean scraping the seabed - the damage is minor. It happened to me, and I just got some easy-to-fix dents. I surfased really quickly just in case that was just luck.
stabiz is offline   Reply With Quote
Old 07-09-06, 01:58 PM   #14
Sir Big Jugs
Grey Wolf
 
Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
Uploads: 0
Default

Where are there most mines?

I've never hit one and I'd like to try, btw. I'm using GW 1.1A and a IXB sub.
__________________

Sir Big Jugs is offline   Reply With Quote
Old 07-09-06, 02:14 PM   #15
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

There are alot between Dover and Calais.
stabiz is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.